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result(s) for
"Puppet animation"
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Puppetry, puppet animation and the digital age
\"We are going to leave the Age of Materialism and enter the Age of Virtuality. There is less and less conventional filmmaking. Nothing seems to be impossible in digital imagery. VFX Academy Award winning cinematographer Dennis Muren was among the first to consequently abandon the field of stop motion animation in favor of CGI in Jurassic Park. Nowadays puppets and dimensional animation occupy only a niche. Most people prefer the fluid animation, the texture and the challenges of digital animation. Others still acknowledge not only the craftsmanship but the uniqueness of stop-frame dimensional animation that is way beyond the standardization of CGI\"-- Provided by publisher.
Animation: The New Performance?
2010
From the 1950s through the 1990s, the trope of performance was elaborated across a range of academic disciplines, providing a platform for comparing the construction of identities through mimetic embodiment in ritual, work, and everyday life. Today, as animation is being remediated through digital media, both scholars and participants in various types of online communities are beginning to use animation as a trope for human action on/in the world. This essay attempts to bring together the insights of recent scholarship in various disciplines in order to outline a general animation model, first presenting some of the characteristics of animation that allow it to draw connections between social, technological, and psychic structures, and then examining some of the ways that the models of animation and performance interact in contemporary subcultural practices.
Journal Article
Puppets, gods, and brands : theorizing the age of animation from Taiwan
\"The early 21st century has seen an explosion of animation. Cartoon characters are everywhere--in cinema, television, and video games and as brand logos. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. This volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world\"-- Provided by publisher.
Kawamoto’s \Dojoji Temple\: Puppetry, Gesture and Myth
2015
Dojoji Temple ( Dōjōji, 1976) is a short puppet animation directed by Kihachirō Kawamoto. Influenced by Bunraku (Japanese puppet plays), emaki (painted scroll), Noh theatre and Japanese myth, Dojoji Temple tells of a woman’s unrequited love for a young priest. Heartbroken, she then transforms into a sea serpent and goes after the priest for revenge. While Kawamoto’s animation is rich with Japanese aesthetics and tragedy, his animation is peopled by puppets who do not speak. Limited and restrained though the puppets may be, their animated gestures speak volumes of powerful emotions. For our article, we will select several scenes from the animation, and interpret their actions so that we can further understand the mythical world of Dojoji Temple and the essential being of puppetry. Our gesture analysis will take into account cinematographic compositions, sound and bodily attires, among other elements.
Journal Article
The Animated Text: Definition
2011
Animation holds an ever-growing place in the media, especially with the emergence of new mediaexamples include the employment of computergenerated imagery in live-action films, the use of animated diagrams and game characters by computer software, and the animation of the traditional newspaper comic strip in Its Internet incarnation. [...] the same can be said about the transition of the American animation industry from short films to features.
Journal Article
The Art of Puppetry in the Age of Media Production
1999
The microchip has replaced clockworks as the intelligence driving performing objects. What of virtual animation-the magical CGI's or computer graphics images? Tillis considers this question from Walter Benjamin through to Waldo-an \"ergonomic-gonio-kineti-telemetric device.\"
Journal Article