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422 result(s) for "Robots Drama"
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Terminator salvation : we fight back
\"The fourth installment of the Terminator series follows an adult John Connor (played by Christian Bale) as he attempts to organize a human resistance force which could prove to be mankind's last true hope in the war against the machines. Opening in the year 2018, Terminator Salvation finds John Connor's certainty about the future shaken by the sudden appearance of a mysterious stranger named Marcus Wright (Sam Worthington), whose last memory is of sitting on death row and awaiting execution. Unable to determine whether Marcus was sent from the future or rescued from the past, Connor begins to wonder whether there is still any hope left for the human race as the robots grow more powerful and aggressive than ever before. It appears that Skynet is preparing a devastating final attack designed to eliminate the human resistance once and for all, leaving Connor and Marcus with no choice but to strike back at the cybernetic heart of Skynet's operations. Once there, the two battle-scarred soldiers discover a devastating secret regarding the potential annihilation of all humankind. Anton Yelchin fills Michael Biehn's shoes as a young Kyle Reese in the first installment of a planned Terminator trilogy from director McG (Charlie's Angels)\"--Allmovie.com, viewed December 28, 2018.
Robots vs. Art
Robots have taken control of the planet and executed most of the human race. Those who survived have been forced to work in mines. When Executive Bot writes a play, he drags Giles, a theatre director, out of the mines and orders him to direct a production for a robot audience.
Design for an Art Therapy Robot: An Explorative Review of the Theoretical Foundations for Engaging in Emotional and Creative Painting with a Robot
Social robots are being designed to help support people’s well-being in domestic and public environments. To address increasing incidences of psychological and emotional difficulties such as loneliness, and a shortage of human healthcare workers, we believe that robots will also play a useful role in engaging with people in therapy, on an emotional and creative level, e.g., in music, drama, playing, and art therapy. Here, we focus on the latter case, on an autonomous robot capable of painting with a person. A challenge is that the theoretical foundations are highly complex; we are only just beginning ourselves to understand emotions and creativity in human science, which have been described as highly important challenges in artificial intelligence. To gain insight, we review some of the literature on robots used for therapy and art, potential strategies for interacting, and mechanisms for expressing emotions and creativity. In doing so, we also suggest the usefulness of the responsive art approach as a starting point for art therapy robots, describe a perceived gap between our understanding of emotions in human science and what is currently typically being addressed in engineering studies, and identify some potential ethical pitfalls and solutions for avoiding them. Based on our arguments, we propose a design for an art therapy robot, also discussing a simplified prototype implementation, toward informing future work in the area.
Hugo
Orphan, clock keeper, and thief, twelve-year-old Hugo lives in the walls of a busy Paris train station, where his survival depends on secrets and anonymity. But when his world suddenly interlocks with an eccentric girl and the owner of a small toy booth in the train station, Hugo's undercover life, and his most precious secret, are put in jeopardy. A cryptic drawing, a treasured notebook, a stolen key, a mechanical man, and a hidden message all come together to change Hugo's life forever.
A Robot-Based Play-Drama Intervention May Improve the Joint Attention and Functional Play Behaviors of Chinese-Speaking Preschoolers with Autism Spectrum Disorder: A Pilot Study
Children with autism spectrum disorder (ASD) have deficits in joint attention and play behaviors. We examined whether a robot-based play-drama intervention would promote these skills. Chinese-speaking preschool children were randomly assigned to an intervention group (N = 12) and a waitlist control group (N = 11). Children in the intervention group watched three robot dramas and engaged in role-plays with both robots and human experimenters over the course of 9 weeks. There were significant improvements in joint attention initiations and functional play behaviors in the intervention group. Parents of this group of children also reported less severe social impairments. It was therefore concluded that a robot-based play-drama intervention can enhance the joint attention and play behaviors of children with ASD.
R.U.R. and the vision of artificial life
\"A new translation of Karel Capek's 1920 play, R.U.R. (Rossum's Universal Robots), with essays from contemporary writers and scientists\"-- Provided by publisher.
Deep Learning-Based ADHD and ADHD-RISK Classification Technology through the Recognition of Children’s Abnormal Behaviors during the Robot-Led ADHD Screening Game
Although attention deficit hyperactivity disorder (ADHD) in children is rising worldwide, fewer studies have focused on screening than on the treatment of ADHD. Most previous similar ADHD classification studies classified only ADHD and normal classes. However, medical professionals believe that better distinguishing the ADHD–RISK class will assist them socially and medically. We created a projection-based game in which we can see stimuli and responses to better understand children’s abnormal behavior. The developed screening game is divided into 11 stages. Children play five games. Each game is divided into waiting and game stages; thus, 10 stages are created, and the additional waiting stage includes an explanation stage where the robot waits while explaining the first game. Herein, we classified normal, ADHD–RISK, and ADHD using skeleton data obtained through games for ADHD screening of children and a bidirectional long short-term memory-based deep learning model. We verified the importance of each stage by passing the feature for each stage through the channel attention layer. Consequently, the final classification accuracy of the three classes was 98.15% using bi-directional LSTM with channel attention model. Additionally, the attention scores obtained through the channel attention layer indicated that the data in the latter part of the game are heavily involved in learning the ADHD–RISK case. These results imply that for ADHD–RISK, the game is repeated, and children’s attention decreases as they progress to the second half.
The Importance of Realism, Character, and Genre: How Theatre Can Support the Creation of Likeable Sociable Robots
Stage plays, theories of theatre, narrative studies, and robotics research can serve to identify, explore, and interrogate theatrical elements that support the effective performance of sociable humanoid robots. Theatre, including its parts of performance, aesthetics, character, and genre, can also reveal features of human–robot interaction key to creating humanoid robots that are likeable rather than uncanny. In particular, this can be achieved by relating Mori's (1970/2012) concept of total appearance to realism. Realism is broader and more subtle in its workings than is generally recognised in its operationalization in studies that focus solely on appearance. For example, it is complicated by genre. A realistic character cast in a detective drama will convey different qualities and expectations than the same character in a dystopian drama or romantic comedy. The implications of realism and genre carry over into real life. As stage performances and robotics studies reveal, likeability depends on creating aesthetically coherent representations of character, where all the parts coalesce to produce a socially identifiable figure demonstrating predictable behaviour.