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66 result(s) for "Romans graphiques."
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Naruto the movie
Follow the adventures of Naruto and his companion ninjas, as easy assignments turn into challenging quests.
From Comic Strips to Graphic Novels
This essay collection examines the theory and history of graphic narrative – realized in various different formats, including comic strips, comic books, and graphic novels – as one of the most interesting and versatile forms of storytelling in contemporary media culture. The contributions assembled in this volume test the applicability of narratological concepts to graphic narrative, examine aspects of graphic narrative beyond the 'single work, ' consider the development of particular narrative strategies within individual genres, and trace the forms and functions of graphic narrative across cultures. Analyzing a wide range of texts, genres, and narrative strategies from both theoretical and historical perspectives, the international group of scholars gathered here offers state-of-the-art research on graphic narrative in the context of an increasingly postclassical and transmedial narratology.
Dragon Ball Z
In a In their search for seven Dragon Balls, Goku and Bulma encounter several obstacles, including the Turtle Hermit, the shapeshifter Oolong, the bandit Yamcha, and the Ox King of Frypan Mountain. In a graphic novel that reveals the early days of the heroes of \"Dragon Ball Z.\"
Show Me Where It Hurts
In Show Me Where It Hurts , Monica Chiu argues that graphic pathography-long-form comics by and about subjects who suffer from disease or are impaired-re-vitalizes and re-visions various negatively affected corporeal states through hand-drawn images. By the body and for the body, the medium is subversive and reparative, and it stands in contradistinction to clinical accounts of illness that tend to disembody or objectify the subject. Employing affect theory, spatial theory, vital materialism, and approaches from race and ethnic studies, women and gender studies, disability studies, and comics studies, Chiu provides readings of recently published graphic pathography. Chiu argues that these kinds of subjective graphic stories, by virtue of their narrative and descriptive strengths, provide a form of resistance to the authoritative voice of biomedicine and serve as a tool to foster important change in the face of social and economic inequities when it comes to questions of health and healthcare. Show Me Where It Hurts reads what already has been manifested on the comics page and invites more of what demands expression. Pathbreaking and provocative, this book will appeal to scholars and students of the medical humanities, comics studies, race and ethnic studies, disability studies, and women and gender studies.
Sneeze : Naoki Urasawa story collection
\"A curated collection of eight short stories and graphic essays by famed manga author Naoki Urasawa, creator of the acclaimed series Monster and 20th Century Boys! Urasawa's characters confront fantastical elements ranging from psychic powers, toalien visitors to planet Earth, toattacks by giant monsters. On the flip side, the author philosophizes about his real-world experiences with the wild and wacky international music scene. Plus, a classic, funny animal tale, in Urasawa's inimitable style!\" -- ONIX annotation.
Litcomix
Critical studies of the graphic novel have often employed methodologies taken from film theory and art criticism. Yet, as graphic novels from Maus to Watchmen have entered the literary canon, perhaps the time has come to develop theories for interpreting and evaluating graphic novels that are drawn from classic models of literary theory and criticism. Using the methodology of Georg Lukács and his detailed defense of literary realism as a socially embedded practice, Litcomix tackles difficult questions about reading graphic novels as literature. What critical standards should we use to measure the quality of a graphic novel? How does the genre contribute to our understanding of ourselves and the world? What qualities distinguish it from other forms of literature? LitComix hones its theoretical approach through case studies taken from across the diverse world of comics, from Yoshihiro Tatsumi's groundbreaking manga to the Hernandez Brothers' influential alt-comix. Whether looking at graphic novel adaptations of Proust or considering how Jack Kirby's use of intertextuality makes him the Balzac of comics, this study offers fresh perspectives on how we might appreciate graphic novels as literature.
Dragon Ball
A naive young monkey-tailed boy named Goku meets Bulma, a girl on a quest to collect seven \"Dragon Balls\". With a magic staff and a flying cloud, Goku sets out to help Bulma to gather the orbs which are scattered all over the world
Perfect Copies
Analyzing the way that recent works of graphic narrative use the comics form to engage with the \"problem\" of reproduction, Shiamin Kwa's Perfect Copies reminds us that the mode of production and the manner in which we perceive comics are often quite similar to the stories they tell. Perfect Copies considers the dual notions of reproduction, mechanical as well as biological, and explores how comics are works of reproduction that embed questions about the nature of reproduction itself. Through close readings of the comics My Favorite Thing Is Monsters by Emil Ferris, The Black Project by Gareth Brookes, The Generous Bosom series by Conor Stechschulte, Sabrina by Nick Drnaso, and Panther by Brecht Evens, Perfect Copies shows how these comics makers push the limits of different ideas of \"reproduction\" in strikingly different ways. Kwa suggests that reading and thinking about books like these, that push us to engage with these complicated questions, teaches us how to become better readers.
Fushigi yûgi : the mysterious play
After finding a mysterious book, Miaka and her friend Yui are transported to a strange world that is reminiscent of ancient China, where they befriend seven Celestial Warriors and try to return home through the help of the god Suzaku.
Graphic Memories of the Civil Rights Movement
The history of America’s civil rights movement is marked by narratives that we hear retold again and again. This has relegated many key figures and turning points to the margins, but graphic novels and graphic memoirs present an opportunity to push against the consensus and create a more complete history. Graphic Memories of the Civil Rights Movement showcases five vivid examples of this: Ho Che Anderson's King (2005), which complicates the standard biography of Martin Luther King Jr.; Congressman John Lewis's three-volume memoir, March (2013–2016); Darkroom (2012), by Lila Quintero Weaver, in which the author recalls her Argentinian father’s participation in the movement and her childhood as an immigrant in the South; the bestseller The Silence of Our Friends, by Mark Long, Jim Demonakos, and Nate Powell (2012), set in Houston's Third Ward in 1967; and Howard Cruse's Stuck Rubber Baby (1995), whose protagonist is a closeted gay man involved in the movement. In choosing these five works, Jorge Santos also explores how this medium allows readers to participate in collective memory making, and what the books reveal about the process by which history is (re)told, (re)produced, and (re)narrativized. Concluding the work is Santos’s interview with Ho Che Anderson.