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result(s) for
"Science museums Guidebooks."
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The geek atlas : 128 places where science & technology come alive
The history of science is all around us, if you know where to look. With this unique traveler's guide, you'll learn about 128 destinations around the world where discoveries in science, mathematics, or technology occurred or is happening now. Travel to Munich to see the world's largest science museum, watch Foucault's pendulum swinging in Paris, ponder a descendant of Newton's apple tree at Trinity College, Cambridge, and more. Each site in The Geek Atlas focuses on discoveries or inventions, and includes information about the people and the science behind them. Full of interesting photos and illustrations, the book is organized geographically by country (by state within the U.S.), complete with latitudes and longitudes for GPS devices. - Publisher.
Models and tools for the digital organisation of knowledge: accessible and adaptive narratives for cultural heritage
by
Nappi, Maria Laura
,
Giusto, Rosa Maria
,
Chivăran, Camelia
in
Accessibility
,
Big Data
,
Codification
2024
The cultural heritage sector includes a significant variety and complexity of data and information. Making this accessible today represents one of the main aims of cultural institutes. The connections between digital archives and knowledge enable the extension of this wealth of information beyond the physical existence of cultural assets by fostering the creation of digital libraries based on the comparison and interaction of data and on sharing the most up-to-date scientific literature. To this purpose, the results of the analysis on the Italian system of cataloguing and dissemination of knowledge related to cultural heritage are first illustrated. These are indispensable for enhancing the experience of cultural heritage, starting from guidebooks and travel literature, which represent the first codified forms of description of cultural heritage addressed to an audience of visitors/users, and ending with the most recent ways of sharing knowledge related to cultural heritage. Among these, digital platforms for participatory storytelling and the drafting of innovative texts and narratives stand out. Particular attention is paid to the innovative models for the use and enjoyment of cultural heritage employed in some of the main institutes and museums, where examples are analysed to effectively illustrate the emergence of new forms and modes of knowledge and narrative of cultural heritage, between big data and digital devices. Through these analyses, this article provides an overall picture of the current models and methods for the digital organisation of cultural heritage knowledge in order to raise awareness of the main critical issues encountered and to activate targeted planning and design processes capable of responding adequately to the needs of an increasingly active and participative user base in the processes of learning and enjoyment of cultural heritage. The interactions between scientific and technological research characterise the field of cultural heritage knowledge and are both instrumental in facilitating established approaches and contribute to changing the very parameters of research by posing new epistemological questions.
Journal Article
New Horned Dinosaurs from Utah Provide Evidence for Intracontinental Dinosaur Endemism
by
Titus, Alan L.
,
Smith, Joshua A.
,
Farke, Andrew A.
in
Adaptive radiation
,
Animals
,
Aquatic birds
2010
During much of the Late Cretaceous, a shallow, epeiric sea divided North America into eastern and western landmasses. The western landmass, known as Laramidia, although diminutive in size, witnessed a major evolutionary radiation of dinosaurs. Other than hadrosaurs (duck-billed dinosaurs), the most common dinosaurs were ceratopsids (large-bodied horned dinosaurs), currently known only from Laramidia and Asia. Remarkably, previous studies have postulated the occurrence of latitudinally arrayed dinosaur \"provinces,\" or \"biomes,\" on Laramidia. Yet this hypothesis has been challenged on multiple fronts and has remained poorly tested.
Here we describe two new, co-occurring ceratopsids from the Upper Cretaceous Kaiparowits Formation of Utah that provide the strongest support to date for the dinosaur provincialism hypothesis. Both pertain to the clade of ceratopsids known as Chasmosaurinae, dramatically increasing representation of this group from the southern portion of the Western Interior Basin of North America. Utahceratops gettyi gen. et sp. nov.-characterized by short, rounded, laterally projecting supraorbital horncores and an elongate frill with a deep median embayment-is recovered as the sister taxon to Pentaceratops sternbergii from the late Campanian of New Mexico. Kosmoceratops richardsoni gen. et sp. nov.-characterized by elongate, laterally projecting supraorbital horncores and a short, broad frill adorned with ten well developed hooks-has the most ornate skull of any known dinosaur and is closely allied to Chasmosaurus irvinensis from the late Campanian of Alberta.
Considered in unison, the phylogenetic, stratigraphic, and biogeographic evidence documents distinct, co-occurring chasmosaurine taxa north and south on the diminutive landmass of Laramidia. The famous Triceratops and all other, more nested chasmosaurines are postulated as descendants of forms previously restricted to the southern portion of Laramidia. Results further suggest the presence of latitudinally arrayed evolutionary centers of endemism within chasmosaurine ceratopsids during the late Campanian, the first documented occurrence of intracontinental endemism within dinosaurs.
Journal Article
Mobile augmented reality (MAR) game as a travel guide: insights from Pokémon GO
2017
Purpose
The purpose of this study is to examine the aspects of the Pokémon GO game that influenced travelers to use the app, and to pinpoint aspects of the mobile augmented reality (MAR) game that can memorably engage with them like a travel guide and influence individual traveler experience during and after usage. This current study specifically focused on examining the behavioral intentions to use the MAR app as a travel guide in the future.
Design/methodology/approach
Descriptive methods were used, with a target population for this study consisting of smartphone users who had downloaded Pokémon GO and had played the game. An exponential non-discriminative sample, snowball sampling method, was chosen by selecting a group of respondents who have played the game and using those to help identify other respondents in the target population who have played the game. A 15-item survey instrument drawing from industry insights and academic literature was created for the purpose of the study.
Findings
The number of downloads, length of usage and frequency of game play declined between the months of July and September. However, a 71 per cent majority of surveyed respondents still had the app on their smartphone at the time of the study. The Pokémon GO app offered all four realms of experiences – educational, entertainment, esthetic and escapist – and enhanced the overall user experience. This study revealed that a majority (77 per cent) of the respondents would be interested in using Pokémon GO as a travel guide. Furthermore, a majority (73 per cent) of respondents stated that they would be interested in using an MAR game as a travel guide in the future.
Research limitations/implications
For all its interaction with the real world, Pokémon GO is still just an early version of an MAR app, and does not offer a fully immersive and interactive AR experience. The study used snowball sampling due to its exploratory and may not be able to guarantee the representative nature of the sample. Concerning the research method used, such methods were necessary for a review of an existing MAR app as a travel guide to further fill some gaps in literature.
Practical implications
This study bridged the gap between theory and practice by offering key insights specifically into customers’ intentions to use the Pokémon GO game or other customized MAR game as a travel guide in the hospitality and tourism industry. Pokémon GO and similar MAR games could potentially change the way destinations are marketed in the tourism industry. This current study pinpointed five exploitable qualities of MAR technology and how hospitality and tourism businesses can use them to tap into this new global and social phenomenon.
Social implications
Pokémon GO and similar MAR games bring people together. In fact, unlike social media, where users are spending significant amounts of time just browsing without posting or interacting with others, MAR games create face-to-face interactions. MAR games enhance real-life social interaction, which might signify a social media trend back toward real world networking and meeting with friends.
Originality/value
Since the early 2000s, several qualitative and a few quantitative studies have been done to explore (MAR) applications as a travel guide; however, none of them have reviewed a MAR game app that can be offered as a travel guide. That makes this a pioneer study, investigating an existing MAR app that was not created with this use in mind and examining the intentions to use it as a travel guide.
Journal Article
Mountain Building Triggered Late Cretaceous North American Megaherbivore Dinosaur Radiation
2012
Prior studies of Mesozoic biodiversity document a diversity peak for dinosaur species in the Campanian stage of the Late Cretaceous, yet have failed to provide explicit causal mechanisms. We provide evidence that a marked increase in North American dinosaur biodiversity can be attributed to dynamic orogenic episodes within the Western Interior Basin (WIB). Detailed fossil occurrences document an association between the shift from Sevier-style, latitudinally arrayed basins to smaller Laramide-style, longitudinally arrayed basins and a well substantiated decreased geographic range/increased taxonomic diversity of megaherbivorous dinosaur species. Dispersal-vicariance analysis demonstrates that the nearly identical biogeographic histories of the megaherbivorous dinosaur clades Ceratopsidae and Hadrosauridae are attributable to rapid diversification events within restricted basins and that isolation events are contemporaneous with known tectonic activity in the region. SymmeTREE analysis indicates that megaherbivorous dinosaur clades exhibited significant variation in diversification rates throughout the Late Cretaceous. Phylogenetic divergence estimates of fossil clades offer a new lower boundary on Laramide surficial deformation that precedes estimates based on sedimentological data alone.
Journal Article
Awesome adventures at the Smithsonian : the official kids guide to the Smithsonian Institution
by
Korrell, Emily B
,
Smithsonian Institution
in
National Air and Space Museum Juvenile literature.
,
National Museum of Natural History (U.S.) Juvenile literature.
,
National Museum of American History (U.S.) Juvenile literature.
2013
\"Kid-friendly guidebook to three major Smithsonian Museums: The National Air and Space Museum, The National Museum of Natural History, and the National Museum of American History\"-- Provided by publisher.
Explorer travellers and adventure tourism
by
Frost, Warwick
,
Laing, Jennifer
in
Adventure and adventurers
,
adventure tourism
,
Adventure travel
2014
This book examines the nexus between exploring and tourism and argues that exploration travel - based heavily on explorer narratives and the promises of personal challenges and change - is a major trend in future tourism.