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3,143 result(s) for "Social sciences Computer network resources."
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Geographies of digital exclusion : data power and inequality
\"Today's urban environments are layered with data and algorithms that fundamentally shape how we perceive and move through space. Now that over half of humanity is connected to the internet, are our digitally dense environments continuing to amplify inequalities rather than alleviate them? This book looks at the key contours of information inequality, and who, what, and where gets left out when space becomes digital. Platforms like Google Maps and Wikipedia have become important gateways to understanding the world. This book reveals how these platforms are characterised by significant gaps and biases, often driven by processes of exclusion. As a consequence, their digital augmentations tend to be refractions rather than reflections: they highlight only some facets of the world at the expense of others. However, this doesn't mean that more equitable futures aren't possible. By outlining the mechanisms through which our digital and material worlds intersect, the authors conclude with a roadmap for what alternative digital geographies might look like.\"--Back cover.
Geographies of Digital Exclusion
Today's urban environments are layered with data and algorithms that fundamentally shape how we perceive and move through space. But are our digitally dense environments continuing to amplify inequalities rather than alleviate them? This book looks at the key contours of information inequality, and who, what and where gets left out. Platforms like Google Maps and Wikipedia have become important gateways to understanding the world, and yet they are characterised by significant gaps and biases, often driven by processes of exclusion. As a result, their digital augmentations tend to be refractions rather than reflections: they highlight only some facets of the world at the expense of others. This doesn't mean that more equitable futures aren't possible. By outlining the mechanisms through which our digital and material worlds intersect, the authors conclude with a roadmap for what alternative digital geographies might look like.
The reference guide to data sources
Questions about statistics have long been a staple at library reference desks. The rise of the Internet and the spread of statistical software packages have blurred the line between statistics reference and data reference. This guide is designed to help you answer basic data reference questions without having to refer to a dedicated data services librarian. This concise sourcebook takes the guesswork out of locating the best sources of data, a process more important than ever as the data landscape grows increasingly cluttered. This thoroughly annotated guide cuts through the data jargon to help librarians and researchers find exactly what they're looking for.
Networked
Daily life is connected life, its rhythms driven by endless email pings and responses, the chimes and beeps of continually arriving text messages, tweets and retweets, Facebook updates, pictures and videos to post and discuss. Our perpetual connectedness gives us endless opportunities to be part of the give-and-take of networking. Some worry that this new environment makes us isolated and lonely. But in Networked , Lee Rainie and Barry Wellman show how the large, loosely knit social circles of networked individuals expand opportunities for learning, problem solving, decision making, and personal interaction. The new social operating system of \"networked individualism\" liberates us from the restrictions of tightly knit groups; it also requires us to develop networking skills and strategies, work on maintaining ties, and balance multiple overlapping networks. Rainie and Wellman outline the \"triple revolution\" that has brought on this transformation: the rise of social networking, the capacity of the Internet to empower individuals, and the always-on connectivity of mobile devices. Drawing on extensive evidence, they examine how the move to networked individualism has expanded personal relationships beyond households and neighborhoods; transformed work into less hierarchical, more team-driven enterprises; encouraged individuals to create and share content; and changed the way people obtain information. Rainie and Wellman guide us through the challenges and opportunities of living in the evolving world of networked individuals.
Digital humanities
A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question “Whatis digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores methodologies and techniques unfamiliar to traditional modes of humanistic inquiry—including geospatial analysis, data mining, corpus linguistics, visualization, and simulation—to show their relevance for contemporary culture. Written by five leading practitioner-theorists whose varied backgrounds embody the intellectual and creative diversity of the field, Digital_Humanities is a vision statement for the future, an invitation to engage, and a critical tool for understanding the shape of new scholarship.
Digital Ethnography
Digital ethnography can be understood as a method for representing real-life cultures through storytelling in digital media. Enabling audiences to go beyond absorbing facts, computer-based storytelling allows for immersion in the experience of another culture. A guide for anyone in the social sciences who seeks to enrich ethnographic techniques,Digital Ethnographyoffers a groundbreaking approach that utilizes interactive components to simulate cultural narratives. Integrating insights from cultural anthropology, folklore, digital humanities, and digital heritage studies, this work brims with case studies that provide in-depth discussions of applied projects. Web links to multimedia examples are included as well, including projects, design documents, and other relevant materials related to the planning and execution of digital ethnography projects. In addition, new media tools such as database development and XML coding are explored and explained, bridging the literature on cyber-ethnography with inspiring examples such as blending cultural heritage with computer games. One of the few books in its field to address the digital divide among researchers,Digital Ethnographyguides readers through the extraordinary potential for enrichment offered by technological resources, far from restricting research to quantitative methods usually associated with technology. The authors powerfully remind us that the study of culture is as much about affective traits of feeling and sensing as it is about cognition-an approach facilitated (not hindered) by the digital age.
Social capital and Internet use in an age-comparative perspective with a focus on later life
Older adults (aged 65+) are still less likely to adopt the Internet when compared to other age groups, although their usage is increasing. To explore the societal effects of Internet usage, scholars have been using social capital as an analytical tool. Social capital pertains to the resources that are potentially available in one's social ties. As the Internet becomes a prominent source of information, communication, and participation in industrialized countries, it is critical to study how it affects social resources from an age-comparative perspective. Research has found a positive association between Internet use and social capital, though limited attention has been paid to older adults. Studies have also found a positive association between social capital and wellbeing, health, sociability, and social support amongst older adults. However, little is known about how Internet usage or lack thereof relates to their social capital. To address this gap, we used a mixed-methods approach to examine the relationship between Internet usage and social capital and whether and how it differs by age. For this, we surveyed a representative sample of 417 adults (18+) living in Lisbon, Portugal, of which 118 are older adults. Social capital was measured through bonding, bridging, and specific resources, and analyzed with Latent Class Modeling and logistic regressions. Internet usage was measured through frequency and type of use. Fourteen follow-up semi-structured interviews helped contextualize the survey data. Our findings show that social capital decreased with age but varied for each type of Internet user. Older adults were less likely to have a high level of social capital; yet within this age group, frequent Internet users had higher levels than other users and non-users. On the one hand, the Internet seems to help maintain, accrue, and even mobilize social capital. On the other hand, it also seems to reinforce social inequality and accumulated advantage (known as the Matthew effect).
Theorizing the Digital Object
Prompted by perceived shortcomings of prevailing conceptualizations of digital technology in IS, we propose a theory aimed at capturing both the ontological complexity of digital objects qua objects, and how their identity and use is bound up with various social associations. We begin with what it is to be an object, the differences between material and nonmaterial objects, and various categories of nonmaterial objects including syntactic objects and bitstrings. Building on these categories we develop a conception of digital objects and a novel “bearer” theory of how material and nonmaterial objects combine. The role of computation is considered, and how the identity and system functions of digital objects flow from their social positioning in the communities in which they arise. Various implications of the theory are identified, focusing on its use as a conceptual frame through which to view digital phenomena, and its potential to inform existing perspectives with regard both to how digital technology per se and the relationship between people and digital technology should be theorized. These implications are illustrated with reference to secondary markets for software, the treatment of digital resources in the resource-based, knowledge-based, and service-dominant logic views of organizing, and recent work on sociomateriality.