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494 result(s) for "Softwareindustrie."
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Gender, class and reflexive modernity in India
Using in-depth interviews, this book explores women employed in the Indian IT industry and highlights the gender specific and culturally specific consequences of reflexive modernity in neo-liberal India.
Halo or Cannibalization? How New Software Entrants Impact Sales of Incumbent Software in Platform Markets
Platform markets involve indirect network effects as two or more sides of a market interact through an intermediary platform. Many platform markets consist of both a platform device and corresponding software. In such markets, new software introductions influence incumbent software sales, and new entrants may directly cannibalize incumbents. However, entrants may also create an indirect halo impact by attracting new platform adopters, who then purchase incumbent software. To measure performance holistically, this article introduces a method to quantify both indirect and direct paths and determine which effect dominates and when. The authors identify relevant moderators from the sensations–familiarity framework and conduct empirical tests with data from the video game industry (1995–2019). Results show that the direct impact often results in cannibalization, which generally increases when the entrant is a superstar or part of a franchise. For the indirect halo impact, superstar entrants significantly increase platform adoption, which can help all incumbents. Combining the direct and indirect impacts, the authors find that only new software that is both a superstar and part of a franchise increases platform adoption sufficiently to overcome direct cannibalization and achieve a net positive effect on incumbent software; all other types of entrants have a neutral or negative overall effect.
Cocreation of Value in a Platform Ecosystem! The Case of Enterprise Software
It has been argued that platform technology owners cocreate business value with other firms in their platform ecosystems by encouraging complementary invention and exploiting indirect network effects. In this study, we examine whether participation in an ecosystem partnership improves the business performance of small independent software vendors (ISVs) in the enterprise software industry and how appropriability mechanisms influence the benefits of partnership. By analyzing the partnering activities and performance indicators of a sample of 1,210 small ISVs over the period 1996-2004, we find that joining a major platform owner ' s platform ecosystem is associated with an increase in sales and a greater likelihood of issuing an initial public offering (IPO). In addition, we show that these impacts are greater when ISVs have greater intellectual property rights or stronger downstream capabilities. This research highlights the value of interoperability between software products, and stresses that value cocreation and appropriation are not mutually exclusive strategies in interfirm collaboration.
Two Sides of the Same Coin: How Ambiguous Classification Affects Multiple Audiences' Evaluations
This paper questions findings indicating that when organizations are hard to classify they will suffer in terms of external evaluations. Here, I suggest this depends on the audience evaluating the organization. Audiences that are \"market-takers\" consume or evaluate goods and use market labels to find and assess organizations; for them, ambiguous labels make organizations unclear and therefore less appealing. \"Market-makers\" are interested in redefining the market structure, and as a result, this type of audience sees the same ambiguity as flexible and therefore more appealing. I tested these ideas in a longitudinal analysis of U.S. software organizations between 1990 and 2002. As predicted, organizations that claim ambiguous labels are less appealing to consumers, an audience of market-takers, but more appealing to venture capitalists, who are market-makers. Further, when labels are ambiguous, aversion to or preference for ambiguity arises from the label itself. Identifying with multiple ambiguous labels does not make an organization even less appealing to a consumer or more appealing to a venture capitalist. Finally, all types of venture capitalists are not alike in how they react to a label's ambiguity. Independent venture capitalists act as market-makers and prefer organizations with ambiguous labels, while corporate venture capitalists act as market-takers and avoid them.
Good practices for the adoption of DataOps in the software industry
The increasing adoption of DevOps, the growing availability of data concerning data development processes gives rise to the need for a systematic process for collecting, processing and using data into companies. Enterprises are making significant investments in data science applications while still struggling to realize the value of this effort. Data science is emerging as a fast-growing practice within enterprises. Several tools and platforms are being continuously introduced that support data science models while managing large data sets used to train data science models. Such a scenario lead to the emergence of DataOps. This paper summarises some of the good practices in the DataOps from the literature, offering guidelines intended to approach an organizational shift towards better data-driven decision making. This study presents a picture of the definition, the steps for adopting and challenges of the adoption of DataOps.
Requirement Engineering Challenges in Agile Software Development
Agile software development has large success rate due to its benefits and promising nature but natively where the size of the project is small. Requirement engineering (RE) is crucial as in each software development life cycle, “Requirements” play a vital role. Though agile provides values to customer’s business needs, changing requirement, and interaction, we also have to face impediments in agile, many of which are related to requirement challenges. This article aims to find out the challenges being faced during requirement engineering of agile projects. Many research studies have been conducted on requirement challenges which are somehow biased, no suggestions are given to improve the agile development process, and the research does not highlight large-scale agile development challenges. Hence, this article covers all the challenges discussed above and presents a comprehensive overview of agile models from requirement engineering perspective. The findings and results can be very helpful for software industry to improve development process as well as for researchers who want to work further in this direction.
A Configural Approach to Coordinating Expertise in Software Development Teams
Despite the recognition of how important expertise coordination is to the performance of software development teams, understanding of how expertise is coordinated in practice is limited. We adopt a configural approach to develop a theoretical model of expertise coordination that differentiates between design collaboration and technical collaboration. We propose that neither a strictly centralized, top-down model nor a largely decentralized approach is superior. Our model is tested in a field study of 71 software development teams. We conclude that because design work addresses ill-structured problems with diverse potential solutions, decentralization of design collaboration can lead to greater coordination success and reduced team conflict. Conversely, technical work benefits from centralized collaboration. We find that task knowledge tacitness strengthens these relationships between collaboration configuration and coordination outcomes and that team conflict mediates the relationships. Our findings underline the need to differentiate between technical and design collaboration and point to the importance of certain configurations in reducing team conflict and increasing coordination success in software development teams. This paper opens up new research avenues to explore the collaborative mechanisms underlying knowledge team performance.
Competition Among Proprietary and Open-Source Software Firms: The Role of Licensing in Strategic Contribution
In enterprise software markets, firms are increasingly using services -based business models built on open-source software (OSS) to compete with established, proprietary software firms. Because third-party firms can also strategically contribute to OSS and compete in the services market, the nature of competition between OSS constituents and proprietary software firms can be complex. Moreover, their incentives are likely influenced by the licensing schemes that govern OSS. We study a three-player game and examine how open-source licensing affects competition among an open-source originator, an open-source contributor, and a proprietor competing in an enterprise software market. In this regard, we examine (1) how quality investments and prices are endogenously determined in equilibrium, (2) how license restrictiveness impacts equilibrium investments and the quality of offerings, and (3) how license restrictiveness affects consumer surplus and social welfare. Although some in the open-source community often advocate restrictive licenses such as the GNU General Public License because it is not always in the best interest of the originator for the contributor to invest greater development effort, such licensing can actually be detrimental to both consumer surplus and social welfare when it exacerbates this incentive conflict. We find such an outcome in markets characterized by software providers with similar development capabilities yet cast in favor of the proprietor. In contrast, when these capabilities either become more dispersed or remain similar but tilt in favor of open source, a more restrictive license instead encourages greater effort from the OSS contributor, leads to higher OSS quality, and provides a larger societal benefit. This paper was accepted by Chris Forman, information systems.
The Core and Cosmopolitans: A Relational View of Innovation in User Communities
Users often interact and help each other solve problems in communities, but few scholars have explored how these relationships provide opportunities to innovate. We analyze the extent to which people positioned within the core of a community as well as people that are cosmopolitans positioned across multiple external communities affect innovation. Using a multimethod approach, including a survey, a complete database of interactions in an online community, content coding of interactions and contributions, and 36 interviews, we specify the types of positions that have the strongest effect on innovation. Our study shows that dispositional explanations for user innovation should be complemented by a relational view that emphasizes how these communities differ from other organizations, the types of behaviors this enables, and the effects on innovation.