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"Sound -- Recording and reproducing"
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Mastering audio : the art and the science
\"In an easy-to-grasp, holistic manner Mastering Audio: The Art and the Science, Third Edition unravels the technical mysteries that regularly challenge audio engineers. Including practical tips and real world experiences, Bob Katz explains the technical detail of the subject in his informative and humorous style. Completely reorganized to focus on workflow, this third edition details mastering by providing a step-by-step approach to the process. First covering practical techniques and basic theory, this industry classic also addresses advanced theory and practice. The book's new approach is especially suitable to accompany a one- or two-term course in audio and mastering. Completely rewritten and organized to address changes that will continue to influence the audio world, this third edition includes several new chapters addressing the influence of loudness measurement and assessment and provides explanation of how mastering engineers must integrate loudness measurement and PLR assessment in their mastering techniques. Mastering Audio: The Art and the Science, Third Edition also includes the newest approaches to equalization, monitor response measurement and correction, the psychoacoustics of clipping, an extended discussion of restoration and noise reduction techniques, an extended set of listening examples, and an updated chapter on surround mastering including coverage of Pure Audio BluRay\"-- Provided by publisher.
Cinesonica
2017,2014,2021
Cinesonica: sounding film and video explores previously neglected and under-theorised aspects of film and video sound, drawing on detailed case study analyses of Hollywood cinema, art cinema, animated cartoons, and avant-garde film and video.
Complete audio mastering : practical techniques
Annotation Learn the art of professional audio mastering\"Gebre Waddell covers this all-important subject in greater depth than has ever been done in a book.\"--Dave Collins, mastering engineer for The Nightmare Before Christmas, Jurassic Park, Soundgarden, War, Ben Harper, and others\"Gebre provides students and educators with all the practical advice and hands-on tools they need to be successful.\"--Jeffrey Rabhan, Chair of the New York University Clive Davis Institute of Recorded Music. Written by a professional mastering engineer, this detailed guide reveals world-class methods for delivering broadcast-ready masters. In Complete Audio Mastering: Practical Techniques, Gebre Waddell of Stonebridge Mastering explains every step in the process, from room and gear configuration to distribution of the final product. Find out how to put the final sheen on your mixes, work with DAWs, tweak loudness, use equalizers and compressors, and handle sequencing and fades. You'll also get tips for starting and running your own mastering studio. Features full coverage of:Mastering concepts and equipmentRoom setup and speaker placementSession workflow and organizationDAWs and audio interfacesAnalog-to-digital and digital-to-analog convertersLoudness optimization and dynamicsDigital and analog EQs and filtersProfessional compressors and limitersFades, crossfades, spacing, and sequencingRed Book CD, WAV, MP3, and DDP formatsIncludes insights from the worlde(tm)s foremost experts in audio mastering, including:-- Robin Schmidt of 24-96 Mastering-- Scott Hull of Masterdisk-- Jaakko Viitalhde of Virtalhde Mastering-- Dave Hill of Crane Song, Ltd., and Dave Hill Designs-- Brad Blackwood of Euphonic Masters-- Pieter Stenekes of Sonoris Software-- Cornelius Gould of Omnia Audio-- Jeff Powell, Grammy awarde\"winning engineer; direct vinyl transfer engineer; engineer for Stevie Ray Vaughn, Bob Dylan, and others-- David A. Hoatson of Lynx Studio Technology, Inc.
Real Sound Synthesis for Interactive Applications
Virtual environments such as games and animated and \"real\" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.
Home recording for musicians for dummies
Offers simple explanations for recording music in a home studio, no matter the style, method, or sound, with expert guidance on choosing equipment, recording tracks, editing, mixing, mastering, and more.
Communication acoustics
2014,2015
In communication acoustics, the communication channel consists of a sound source, a channel (acoustic and/or electric) and finally the receiver: the human auditory system, a complex and intricate system that shapes the way sound is heard. Thus, when developing techniques in communication acoustics, such as in speech, audio and aided hearing, it is important to understand the time–frequency–space resolution of hearing.
This book facilitates the reader's understanding and development of speech and audio techniques based on our knowledge of the auditory perceptual mechanisms by introducing the physical, signal-processing and psychophysical background to communication acoustics. It then provides a detailed explanation of sound technologies where a human listener is involved, including audio and speech techniques, sound quality measurement, hearing aids and audiology.
Key features:
* Explains perceptually-based audio: the authors take a detailed but accessible engineering perspective on sound and hearing with a focus on the human place in the audio communications signal chain, from psychoacoustics and audiology to optimizing digital signal processing for human listening.
* Presents a wide overview of speech, from the human production of speech sounds and basics of phonetics to major speech technologies, recognition and synthesis of speech and methods for speech quality evaluation.
* Includes MATLAB examples that serve as an excellent basis for the reader's own investigations into communication acoustics interaction schemes which intuitively combine touch, vision and voice for lifelike interactions.
The Bloomsbury Handbook of Music Production
by
Simon Zagorski-Thomas, Andrew Bourbon, Simon Zagorski-Thomas, Andrew Bourbon
in
MUSIC
,
Music & Sound Studies
,
Music and Sound Technology
2020
The Bloomsbury Handbook of Music Production provides a detailed overview of current research on the production of mono and stereo recorded music. The handbook consists of 33 chapters, each written by leaders in the field of music production. Examining the technologies and places of music production as well the broad range of practices – organization, recording, desktop production, post-production and distribution – this edited collection looks at production as it has developed around the world. In addition, rather than isolating issues such as gender, race and sexuality in separate chapters, these points are threaded throughout the entire text.
The art of sound : a visual history for audiophiles
This volume is a compendium of beautiful recording and playback equipment and at the same time an engaging, comprehensive history of sound recording. Organized chronologically, it showcases specially commissioned photography of the beautiful, iconic and rarely seen objects contained within the diverse collections of the EMI Archive Trust. Recording equipment, playback devices, catalogues, artist files, records, master tapes, radios and televisions are all here, accompanied by detailed specifications and intriguing archival photographs. Interspersed with the timeline and images are in-depth articles that tell the complete stories of the pioneering advances in the evolution of sound technology, from the invention of the \"Gramophone\" method to the development of electronic signal amplifiers, and from the arrival of magnetic tape recording to the advent of CDs and the dawn of the digital age. It is sure to prove irresistible to music geeks and design lovers alike.
Sounds of modern history
2014
Long ignored by scholars in the humanities, sound has just begun to take its place as an important object of study in the last few years. Since the late 19th century, there has been a paradigmatic shift in auditory cultures and practices in European societies. This change was brought about by modern phenomena such as urbanization, industrialization and mechanization, the rise of modern sciences, and of course the emergence of new sound recording and transmission media. This book contributes to our understanding of modern European history through the lens of sound by examining diverse subjects such as performed and recorded music, auditory technologies like the telephone and stethoscope, and the ambient noise of the city.