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"Sound Recording and reproducing Digital techniques."
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Mastering audio : the art and the science
\"In an easy-to-grasp, holistic manner Mastering Audio: The Art and the Science, Third Edition unravels the technical mysteries that regularly challenge audio engineers. Including practical tips and real world experiences, Bob Katz explains the technical detail of the subject in his informative and humorous style. Completely reorganized to focus on workflow, this third edition details mastering by providing a step-by-step approach to the process. First covering practical techniques and basic theory, this industry classic also addresses advanced theory and practice. The book's new approach is especially suitable to accompany a one- or two-term course in audio and mastering. Completely rewritten and organized to address changes that will continue to influence the audio world, this third edition includes several new chapters addressing the influence of loudness measurement and assessment and provides explanation of how mastering engineers must integrate loudness measurement and PLR assessment in their mastering techniques. Mastering Audio: The Art and the Science, Third Edition also includes the newest approaches to equalization, monitor response measurement and correction, the psychoacoustics of clipping, an extended discussion of restoration and noise reduction techniques, an extended set of listening examples, and an updated chapter on surround mastering including coverage of Pure Audio BluRay\"-- Provided by publisher.
Real Sound Synthesis for Interactive Applications
Virtual environments such as games and animated and \"real\" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.
Complete audio mastering : practical techniques
Annotation Learn the art of professional audio mastering\"Gebre Waddell covers this all-important subject in greater depth than has ever been done in a book.\"--Dave Collins, mastering engineer for The Nightmare Before Christmas, Jurassic Park, Soundgarden, War, Ben Harper, and others\"Gebre provides students and educators with all the practical advice and hands-on tools they need to be successful.\"--Jeffrey Rabhan, Chair of the New York University Clive Davis Institute of Recorded Music. Written by a professional mastering engineer, this detailed guide reveals world-class methods for delivering broadcast-ready masters. In Complete Audio Mastering: Practical Techniques, Gebre Waddell of Stonebridge Mastering explains every step in the process, from room and gear configuration to distribution of the final product. Find out how to put the final sheen on your mixes, work with DAWs, tweak loudness, use equalizers and compressors, and handle sequencing and fades. You'll also get tips for starting and running your own mastering studio. Features full coverage of:Mastering concepts and equipmentRoom setup and speaker placementSession workflow and organizationDAWs and audio interfacesAnalog-to-digital and digital-to-analog convertersLoudness optimization and dynamicsDigital and analog EQs and filtersProfessional compressors and limitersFades, crossfades, spacing, and sequencingRed Book CD, WAV, MP3, and DDP formatsIncludes insights from the worlde(tm)s foremost experts in audio mastering, including:-- Robin Schmidt of 24-96 Mastering-- Scott Hull of Masterdisk-- Jaakko Viitalhde of Virtalhde Mastering-- Dave Hill of Crane Song, Ltd., and Dave Hill Designs-- Brad Blackwood of Euphonic Masters-- Pieter Stenekes of Sonoris Software-- Cornelius Gould of Omnia Audio-- Jeff Powell, Grammy awarde\"winning engineer; direct vinyl transfer engineer; engineer for Stevie Ray Vaughn, Bob Dylan, and others-- David A. Hoatson of Lynx Studio Technology, Inc.
Spaces speak, are you listening? : experiencing aural architecture
by
Blesser, Barry
,
Salter, Linda-Ruth
in
Architectural acoustics
,
Auditory perception
,
Digital techniques
2007,2006,2009
We experience spaces not only by seeing but also by listening. We can navigate a room in the dark, and \"hear\" the emptiness of a house without furniture. Our experience of music in a concert hall depends on whether we sit in the front row or under the balcony. The unique acoustics of religious spaces acquire symbolic meaning. Social relationships are strongly influenced by the way that space changes sound. In Spaces Speak, Are You Listening?, Barry Blesser and Linda-Ruth Salter examine auditory spatial awareness: experiencing space by attentive listening. Every environment has an aural architecture.The audible attributes of physical space have always contributed to the fabric of human culture, as demonstrated by prehistoric multimedia cave paintings, classical Greek open-air theaters, Gothic cathedrals, acoustic geography of French villages, modern music reproduction, and virtual spaces in home theaters. Auditory spatial awareness is a prism that reveals a culture's attitudes toward hearing and space. Some listeners can learn to \"see\" objects with their ears, but even without training, we can all hear spatial geometry such as an open door or low ceiling.Integrating contributions from a wide range of disciplines--including architecture, music, acoustics, evolution, anthropology, cognitive psychology, audio engineering, and many others--Spaces Speak, Are You Listening? establishes the concepts and language of aural architecture. These concepts provide an interdisciplinary guide for anyone interested in gaining a better understanding of how space enhances our well-being. Aural architecture is not the exclusive domain of specialists. Accidentally or intentionally, we all function as aural architects.
Home recording for musicians for dummies
Offers simple explanations for recording music in a home studio, no matter the style, method, or sound, with expert guidance on choosing equipment, recording tracks, editing, mixing, mastering, and more.
Beyond Dolby (stereo) : cinema in the digital sound age
2011,2010
Since digital surround sound technology first appeared in cinemas 20
years ago, it has spread from theaters to homes and from movies to television,
music, and video games. Yet even as 5.1 has become the standard for audiovisual
media, its impact has gone unexamined. Drawing on works from the past two decades,
as well as dozens of interviews with sound designers, mixers, and editors, Mark
Kerins uncovers how 5.1 surround has affected not just sound design, but
cinematography and editing as well. Beyond Dolby (Stereo) includes detailed analyses
of Fight Club, The Matrix, Hairspray, Disturbia, The Rock, Saving Private Ryan, and
Joy Ride, among other films, to illustrate the value of a truly audiovisual approach
to cinema studies.
Tools for signal compression
This book presents tools and algorithms required to compress/uncompress signals such as speech and music. These algorithms are largely used in mobile phones, DVD players, HDTV sets, etc. In a first rather theoretical part, this book presents the standard tools used in compression systems: scalar and vector quantization, predictive quantization, transform quantization, entropy coding. In particular we show the consistency between these different tools. The second part explains how these tools are used in the latest speech and audio coders. The third part gives Matlab programs simulating these coders.
Computational phonogram archiving
The future of music archiving and search engines lies in deep learning and big data. Music information retrieval algorithms automatically analyze musical features like timbre, melody, rhythm or musical form, and artificial intelligence then sorts and relates these features. At the first International Symposium on Computational Ethnomusicological Archiving held on November 9 to 11, 2017 at the Institute of Systematic Musicology in Hamburg, Germany, a new Computational Phonogram Archiving standard was discussed as an interdisciplinary approach. Ethnomusicologists, music and computer scientists, systematic musicologists as well as music archivists, composers and musicians presented tools, methods and platforms and shared fieldwork and archiving experiences in the fields of musical acoustics, informatics, music theory as well as on music storage, reproduction and metadata. The Computational Phonogram Archiving standard is also in high demand in the music market as a search engine for music consumers. This book offers a comprehensive overview of the field written by leading researchers around the globe.
Musical Sound Effects
For decades performers, instrumentalists, composers, technicians and sound engineers continue to manipulate sound material. They are trying with more or less success to create, to innovate, improve, enhance, restore or modify the musical message. The sound of distorted guitar of Jimi Hendrix, Pierre Henry's concrete music, Pink Floyd's rock psychedelic, Kraftwerk's electronic music, Daft Punk and rap T-Pain, have let emerge many effects: reverb, compression, distortion, auto-tune, filter, chorus, phasing, etc. The text introduces and explains these effects and sound treatments by addressing their theoretical and practical aspects.