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6,090 result(s) for "Spectators"
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Sport fans : the psychology and social impact of fandom
\"Sports, and the fans that follow them, are everywhere. Sport Fans: The Psychology and Social Impact of Fandom examines the affective, behavioral, and cognitive reactions of fans to better comprehend how sport impacts individual fans and society as a whole. Using up-to-date research and theory from multiple disciplines including psychology, sociology, marketing, history, and religious studies, this textbook provides a deeper understanding of topics such as: - the pervasiveness of sport fandom in society - common demographic and personality characteristics of fans - how fandom can provide a sense of belonging, of uniqueness, and of meaning in life - the process of becoming a sport fan - sport fan consumption - and the future of sport and the fan experience. The text also provides a detailed investigation of the darker side of sport fandom, including fan aggression, as well as a critical look at the positive value of fandom for individuals and society. Sport Fans expertly combines a rigorous level of empirical research and theory in an engaging, accessible format, making this text the essential resource on sport fan behavior.\" -- Provided by publisher.
Consuming Sport
Consuming Sport offers a detailed consideration of how sport is experienced and engaged with in the everyday lives, social networks and consumer patterns of its followers. It examines the processes of becoming a sport fan, and the social and moral career that supporters follow as their involvement develops over a life-course. The book argues that while for many people sport matters, for many more, it does not. Though for some sport is significant in shaping their social and cultural identity, it is often consumed and experienced by others in quite mundane and everyday ways, through the media images that surround us, conversations overheard and in the clothing of people we pass by. As well as developing a new theory of sport fandom the book links this discussion to wider debates on audiences, fan cultures and consumer practices. The text argues that for far too long consideration of sport fans has focused on exceptional forms of support ignoring the myriad of ways in which sport can be experienced and consumed in everyday life.
eSport vs. Sport: A Comparison of Spectator Motives
Abstract eSports-organized video game competitions-are growing in popularity, with top tournaments drawing crowds of spectators rivaling traditional sporting events. Understanding the extent to which eSport operates similarly to traditional sport is vital to developing marketing strategies for the eSport industry and informing academic research on eSport. Prior research has examined eSports in isolation from traditional sports, overlooking direct comparisons to understand the degree to which eSport spectators are motivated similarly to traditional sport spectators. The current study measures widely-used sport consumption motives to examine their influence on eSport spectatorship and game attendance frequency. In South Korea, spectator motives across one traditional sport (soccer) and two eSport contexts (FIFA Online 3 and StarCraft II) were measured. MANOVA results identify similar patterns for 11 out of 15 motives across the three. Significant differences between contexts include vicarious achievement, excitement, physical attractiveness, and family bonding. Multiple regression analysis results show that spectators across contexts have distinct sets of motives influencing game attendance. The current study demonstrates that traditional sport and eSports are similarly consumed, suggesting that sport industry professionals can manage and market eSport events similarly to traditional sport events.
The rise of stadiums in the modern United States : cathedrals of sport
This book offers original interpretations of the 'built environments' that shape sport in US society. It details the complex political, economic, social, and cultural issues that shaped the construction of the nation's most iconic modern buildings-the new American secular cathedrals.
Value cocreation among spectators in professional spectator sports events: Scale development and effects of social media strategies
The purposes of this paper are to develop measurement scale of value co-creation among spectators in professional spectating sporting events by means of Study I and to examine the effects of social media strategies on value co-creation among spectators through Study II. In Study I, a five-phase framework for developing a measurement scale is adopted including items generation, items refinement and edition, exploration of the latent factor structure of the scale and confirmation of reliability, examination of the structure of the factors, and scale validation. In Study II, four quasi-experiments are conducted to investigate the effects of electronic word of mouth, second screen, social media influencer promotion and online donation on value co-creation among spectators. The sample size for Study I and Study II is 830 and 993, respectively. Results obtained from Study I reveal three dimensions of value co-creation among spectators in the context of professional spectating sporting events: event atmosphere, word of mouth, and spectator interaction. Findings from Analysis of Covariance (ANCOVA) in Study II indicate that in Experiment I, positive electronic word of mouth does not help improve value co-creation among spectators while negative electronic word of mouth does decrease value co-creation among spectators. In Experiment II, the second screen under the condition of either positive or negative electronic word of mouth does not exert an influence on value co-creation among spectators. In Experiment III, the effect of social media influencer promotion on value co-creation among spectators is partially supported. In Experiment IV, under the condition of positive electronic word of mouth, the group of donation reveals greater mean score of event atmosphere than that of the counterparts for the group without donation. The findings of this study not only enrich sport management literature in terms of value co-creation, but also provide empirical evidence and practical implications for decision makers of professional spectating sporting events in terms of social media strategies.
Game Plan: What AI can do for Football, and What Football can do for AI
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players’ and coordinated teams’ behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).
Many-Body Electronic Structure of NdNiO2 and CaCuO2
The demonstration of superconductivity in nickelate analogs of highTccuprates provides new perspectives on the physics of correlated electron materials. The degree to which the nickelate electronic structure is similar to that of cuprates is an important open question. This paper presents results of a comparative study of the many-body electronic structure and theoretical phase diagram of the isostructural materialsCaCuO2andNdNiO2. BothNdNiO2andCaCuO2are found to be charge transfer materials. Important differences include the proximity of the oxygen2pbands to the Fermi level, the bandwidth of the transition metal-derived3dbands, and the presence, inNdNiO2, of both Nd-derived5dstates crossing the Fermi level and a van Hove singularity that crosses the Fermi level as the out-of-plane momentum is varied. The low-energy physics ofNdNiO2is found to be that of a single Ni-derived correlated band, with additional accompanying weakly correlated bands of Nd-derived states that dope the Ni-derived band. The effective correlation strength of the Ni-deriveddband crossing the Fermi level inNdNiO2is found to be greater than that of the Cu-deriveddband inCaCuO2, but the predicted magnetic transition temperature ofNdNiO2is substantially lower than that ofCaCuO2because of the smaller bandwidth.