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"Strategiespiel"
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Representations and concepts of borders in digital strategy games and their potential for political education in geography teaching
by
Bettinger, Patrick
,
Budke, Alexandra
,
Seidel, Sebastian
in
Barriers
,
Concept Formation
,
Conflict
2020
In Germany, 93% of young people between the ages of 10 and 18 play video games daily. Political geography, in particular popular geopolitics, have found that video games can help to establish and develop people's understanding of geopolitics. Consequently, this affects geography education, providing both challenges and opportunities for teaching. Geography teaching is an integral part of political education as students need to understand how boundaries and territories create spaces with regards to social power and become the object of political conflict. Reflection plays a central role in understanding and deconstructing such spatial constructions. In this article, we examine representations and concepts of borders in digital strategy games and the perception and reflection of these by the players. The results provide an outlook on the potential and the challenges of digital strategy games for political education in geography lessons in secondary schools as well as for teacher training at universities. For this reason, possible approaches for education and training will be outlined on the basis of the results. (Orig.).
Journal Article
Mathematik- und Informatik-Projekte in der Sekundarstufe II
2016
Long description: Dieser Band soll eine Unterstützung bei der Gestaltung und Umsetzung von Projekten in den Fächern Mathematik und Informatik der gymnasialen Oberstufe bieten. Dabei können die Projekte im Rahmen von innerschulischen Projektkursen im Laufe eines Schuljahres, Projektwochen oder -tagen oder auch in außerschulischen Akademien für Schülerinnen und Schüler durchgeführt werden.