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756,854 result(s) for "Technology and Education"
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Digital Governance of Education
Digital Governance of Education explores the multiple ways in which digital technologies are changing the experience of education. With much contemporary education practice either taking place or being documented digitally, a huge amount of data is constantly being collected and analysed to give sophisticated and up-to-date accounts of education practice in contemporary societies. Such ‘datafication’ of education, mediated through technology, gives rise to what the author defines as ‘digital governance’ of education – a transnational assemblage of people, technologies and policies that increasingly affects how national education systems are organized and managed.
Education and technology : key issues and debates
\"Will technology replace the school and university? Will technology replace the teacher? What do we really know about technology and learning? Does technology make education more individualized? What does the future hold for technology and education? What can be learnt from the history of technology use in education? In a thoroughly revised edition of this successful book, Neil Selwyn takes a critical look at some of the major current debates and controversies concerning digital technologies and education. Focusing on the social as well as the technical aspects of these issues, Selwyn addresses fundamental but often unvoiced questions about education and technology. Over the course of eight chapters, the book gives careful thought to the people, practices, processes and structures behind the rapidly increasing use of technologies in education, with an emphasis on the implications of digital technologies for individuals and institutions. The book focuses attention on the connections between recent technology developments and broader changes in education practice, education policy and education theory over the past 10 years. It also challenges us to reflect on future directions and controversies for education in the (post)digital age. Expanded study questions, annotated further reading and a new glossary of key terms are included to support readers. An updated companion website links to case study examples, two bonus chapters and much more for students and lecturers.\"-- Provided by publisher.
The role of productive failure in 3D printing in a middle school setting
In this research we explore the pedagogical affordances associated with the use of a 3D printer in a middle school classroom (11–12 years old). We introduced the 3D printer in a classroom where no one, including the teacher, had prior knowledge of 3D printing. Lessons using the 3D printer were designed to correspond with the mathematics curriculum and benefit students’ mathematics learning. The use of 3D printing as a technological tool for learning mathematics, in particular, led to numerous failures. Failure was not designed for in the lesson plans, but rather was a product of a malfunctioning new technology and the inexperience of the classroom teacher and students. These failures were deemed to be “productive” because of the way in which they inspired more learning and perseverance, rather than the way in which the task was initially conceptualized. Our study utilizes qualitative and quantitative methods as evidence. Implications for classroom instruction and further research will be discussed.
AI Tools in Society: Impacts on Cognitive Offloading and the Future of Critical Thinking
The proliferation of artificial intelligence (AI) tools has transformed numerous aspects of daily life, yet its impact on critical thinking remains underexplored. This study investigates the relationship between AI tool usage and critical thinking skills, focusing on cognitive offloading as a mediating factor. Utilising a mixed-method approach, we conducted surveys and in-depth interviews with 666 participants across diverse age groups and educational backgrounds. Quantitative data were analysed using ANOVA and correlation analysis, while qualitative insights were obtained through thematic analysis of interview transcripts. The findings revealed a significant negative correlation between frequent AI tool usage and critical thinking abilities, mediated by increased cognitive offloading. Younger participants exhibited higher dependence on AI tools and lower critical thinking scores compared to older participants. Furthermore, higher educational attainment was associated with better critical thinking skills, regardless of AI usage. These results highlight the potential cognitive costs of AI tool reliance, emphasising the need for educational strategies that promote critical engagement with AI technologies. This study contributes to the growing discourse on AI’s cognitive implications, offering practical recommendations for mitigating its adverse effects on critical thinking. The findings underscore the importance of fostering critical thinking in an AI-driven world, making this research essential reading for educators, policymakers, and technologists.
Mastering primary design and technology
'Mastering Primary Design and Technology' introduces the primary design and technology curriculum and helps trainees and teachers learn how to plan and teach inspiring lessons that make design and technology learning irresistible.
Digital Technologies in Early Childhood Art
Through art children make sense of their experiences and the world around them. Drawing, painting, collage and modelling are open-ended and playful processes through which children engage in physical exploration, aesthetic decision-making, identity construction and social understanding. As digital technologies become increasingly prevalent in the lives of young children, there is a pressing need to understand how digital technologies shape important experiences in early childhood, including early childhood art. Mona Sakr shows the need to consider how particular dimensions of the art-making process are changed by the use of digital technologies and what can be done by parents, practitioners and designers to enable children to adopt playful and creative practices in their interactions with digital technologies. Incorporating different theoretical perspectives, including social semiotics and posthumanism, and drawing on various research studies, this book highlights how children engage with different facets of art-making with digital technologies including: remix and mash-up; distributed ownership; imagined audiences and changed sensory and social interactions.
Teacher education in computer-assisted language learning : a sociocultural and linguistic perspective
Even though many pre-service and in-service teacher programs now address information and computer technology, computer- assisted language learning (CALL) teacher education is still reported as inadequate. Why is this? This book elaborates on some of the existing concerns and through deft analysis of longitudinal data begins to piece together a future road map for CALL teacher education.