Search Results Heading

MBRLSearchResults

mbrl.module.common.modules.added.book.to.shelf
Title added to your shelf!
View what I already have on My Shelf.
Oops! Something went wrong.
Oops! Something went wrong.
While trying to add the title to your shelf something went wrong :( Kindly try again later!
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
    Done
    Filters
    Reset
  • Discipline
      Discipline
      Clear All
      Discipline
  • Is Peer Reviewed
      Is Peer Reviewed
      Clear All
      Is Peer Reviewed
  • Series Title
      Series Title
      Clear All
      Series Title
  • Reading Level
      Reading Level
      Clear All
      Reading Level
  • Year
      Year
      Clear All
      From:
      -
      To:
  • More Filters
      More Filters
      Clear All
      More Filters
      Content Type
    • Item Type
    • Is Full-Text Available
    • Subject
    • Country Of Publication
    • Publisher
    • Source
    • Target Audience
    • Donor
    • Language
    • Place of Publication
    • Contributors
    • Location
5,219,073 result(s) for "Tournaments "
Sort by:
Routledge handbook of sports event management
From the Olympic Games to community-level competitions, sports events can be complex and pose a particular set of managerial challenges. 'The Routledge Handbook of Sports Event Management' surveys the management of sports events around the world of every size and scale, from small to mega-events, including one-off and recurring events and single sport and multi-sport events.
The Effects of Tangible Rewards versus Cash Rewards in Consecutive Sales Tournaments
We investigate the effects of tangible versus cash rewards in a repeated tournament setting. Firms frequently use tangible rewards to motivate employees, but minimal research has examined their effects relative to cash rewards. We conducted a field experiment at a rug wholesaler that held two consecutive sales tournaments for its retailers. The top three retailers in each tournament received either cash rewards or tangible rewards (gift cards) to be distributed to sales staff. We do not find significant effects of reward type in the first tournament. However, in the second tournament, retailers eligible for tangible rewards significantly outperformed those eligible for cash rewards, and this effect is driven by Tournament One losers. Our results are consistent with the theory that Tournament One losers competing for tangible rewards increased sales effort in the second tournament significantly more than their counterparts competing for cash rewards. Our results have practical and theoretical implications.
398 There was a high incidence of match injuries at the 2019 international netball world cup competition, mostly in the lower limb and following contact with other players
BackgroundNetball is a fast action game and there is growing interest in the sport. The Netball World Cup (NWC) is an international netball world championship, contested every four years, with 16 teams qualifying by ranking and play-offs. Research on netball injuries is however limited.ObjectiveTo determine the incidence and severity of injuries during the 2019 NWC.DesignProspective study, cross sectional analysis.SettingNetball World Cup 2019 in Liverpool, England.Patients (or Participants)192 elite female netball players from all 16 contesting teams at the NWC (average squad size 12 players).Interventions (or assessment of risk factors)Medical staff of each team recorded all injuries (all- and match injuries; 840 total exposure hours) and training/match days lost during the 10-day tournament.Main outcome measurementsIncidence rate (IR) (per 1000 player-hours; 95% CI) and severity (% time-loss ≥1 day) of all injuries and match injuries.Results48 independent injuries were recorded (46 during match-play, 2 during training) in 192 players (25%). The IR of match injuries was 54.8 (38.9–70.6). The IR in the lower limb (28.6; 17.1–40.0) was significantly higher (p=0.016) vs. the head (9.5; 2.9–16.1; p=0.016) and upper limb (8.3; 2.2–14.5; p=0.002). In the lower limb, the IR of ankle injuries was significantly higher than knee injuries (p=0.033). Most injuries (71%) occurred in contact situations with another athlete with 34% occurring during quarter 3 of the game, followed by quarter 1 and 2 (26% each). 28% of all injuries were time-loss injuries. The% injuries, by player position, were: centre (25%), goal keeper (21%) and goal defence (19%).ConclusionsThere was a high incidence of injuries in elite netball players, with 1 in 4 players sustaining an injury. There is an urgent need to introduce targeted injury prevention strategies in netball internationally to reduce the risk of injuries during the NWC.
Chess competitions, 1971-2010 : an annotated international bibliography
\"This ... reference work presents detailed bibliographical information about chess publications--books, bulletins and programs--covering competitions held around the world from 1971 through 2010. It catalogs 3,895 entries tracked through 5,381 items with many cross-references. Information for each entry includes year and country of publication, sponsors, publisher, editors, language, alternate titles, mergers, and source\"-- Provided by publisher.
399 More than 80% of illnesses at the 2019 international netball world cup competition are only reported on match day: is there not a need to educate players?
BackgroundThe international Netball World Cup (NWC) is contested every four years and 16 teams qualify to participate, based on their world ranking. The risk, nature and severity of illness at the NWC is not known.ObjectiveTo determine the incidence, severity and reporting of illness by players during the NWC in 2019.DesignProspective study, cross sectional analysis.SettingNetball World Cup 2019, Liverpool, England.Patients (or Participants)192 elite female netball players from all 16 contesting teams at the NWC (average squad size 12 players).Interventions (or assessment of risk factors)Medical staff of each team recorded all illness (1440 player days) and training/match days lost during the 10-day tournament.Main outcome measurementsIncidence rates (IR) (per 1000 player-days; 95% CI) and severity (% time-loss ≥1 day) of all illness.ResultsIn total 11 illnesses were recorded. The overall crude IR of illness was 7.6 (3.1–12.2). Organ systems most affected was the respiratory- (27%), followed by gastrointestinal- (18%) and urogenital tract (18%). More common illness, by specific diagnosis, was acute upper respiratory infection (18%), non-infective gastroenteritis (18%) and dysmenorrhea (18%). Cause of illness was similar for non-infective (5.6; 1.7–9.4) and infective (2.1; 0.3–4.4) illness (p=0.227). Time-loss of ≥1 day was reported for 9% of all illness. Illness by player position was common in goal keepers (27%), goal defenders (27%), followed by goal shooters (18%). Illness was reported on a match day in 81% cases (match day with a training session=45%; match day without training=36%).ConclusionsThere is a moderate incidence of illness during the 2019 NWC, but we note that >80% of players only report illness on match days. We suggest that players be educated to report illness early (at onset of first symptoms), so that treatment can commence before match day. We recommend implementing illness prevention programs prior to and at future international netball tournaments.
Game theory : a classical introduction, mathematical games, and the tournament
This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classroom. The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field. -- Provided by publisher.
Game Theory
This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classroom. The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field.
Organizing successful tournaments
This book offers structural templates to make light work of organising competitions. For anyone looking for a comprehensive collection of schedules and formats that can be easily tailored to their events, then they need look no further. Whether running a three-team league, a huge tournament, or anything in between, this book shows you how to access more than 2700 web-based Microsoft Word templates for use as frameworks for virtually any tournament. These templates are programmed to automatically create draw sheets in minutes for competitions based on your own input of divisions, seeds, locations, dates and times. Why spend hours poring over charts and altering lists and schedules when it can be done right first time with the aid of this resource.
Tournaments to Crowdsource Innovation
Firms increasingly use innovation tournaments to crowdsource innovation ideas from customers. This article uncovers antecedents and consequences of customers’ participation intensity over the course of a tournament. More specifically, the authors theorize on the effects that the type and timing of moderating feedback have on tournament participants’ participation intensity, as well as the effect of the latter on idea quality. Through two longitudinal experiments using a commercial innovation tournament platform, the authors show that moderating feedback stimulates ideators’ participation intensity. They find that negative feedback increases participation intensity, as compared to no feedback and positive feedback. Moreover, negative feedback, either provided in isolation or together with positive feedback, is more effective during the early stages than in the later stages of a tournament. Using a large-scale managerial survey, the authors show that higher participation intensity leads to higher idea quality and better business performance. The effect of participation intensity on idea quality is stronger than the effect of number of ideas and as strong as the effect of number of participants on idea quality.