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result(s) for
"Transgression (Ethics)"
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Transgression in Korea : beyond resistance and control
\"Since the turn of the millennium South Korea has continued to grapplewith transgressions that shook the nation to its core. Following the serial killings of Korea's raincoat killer, the events that led to the dissolution of the United Progressive Party, the criminal negligence of the owner and also the crew members of the sunken Sewol Ferry, as well as the political scandals of 2016, there has been much public debate about morality, transparency, and the law in South Korea. Yet, despite its prevalence in public discourse, transgression in Korea has not received proper scholarly attention. Transgression in Korea challenges the popular conceptions of transgression as resistance to authority, the collapse of morality, and an attempt at self- empowerment. Examples of transgression from premodern, modern, and contemporary Korea are examined side by side to underscore the possibility of reading transgression in more ways than one. These examples are taken from a devotional screen from medieval Korea, trickster tales from the late Choson period, reports about flesheating humans, newspaper articles about same- sex relationships from colonial Korea, and films about extramarital affairs, wayward youths, and a vengeful vigilante. Bringing together specialists from various disciplines such as history, art history, anthropology, premodern literature, religion, and film studies, the context- sensitive readings of transgression provided in this book suggest that transgression and authority can be seen as forming something other than an antagonistic relationship\"-- Provided by publisher.
Sin
2021
This book brings clarification to our understanding of
the nature of sin and will be of interest to nonphilosophers as
well as philosophers.
Most of the scholarly literature on sin has focused on
theological issues, making book-length philosophical treatments of
the topic hard to find. Sin , the newest contribution by
Gregory Mellema, fills the gap by providing a short and lively
summary of what contemporary philosophers are saying about the
relationship between the traditional theological category of sin
and contemporary philosophical ethics. Mellema brings together
contributions by a number of philosophers, including Marilyn Adams,
Robert Adams, Rebecca DeYoung, Alvin Plantinga, Michael Rea,
Eleonore Stump, and Richard Swinburne, into a coherent discussion
that clarifies our understanding of the nature of sin. The topics
covered include the doctrine of original sin, accessory sins,
mortal (or cardinal) sins, and venial sins. Mellema also examines
Islamic codes of ethics, which include a category of acts that are
\"discouraged,\" some of which qualify as sins, and the final chapter
surveys the teachings of six major world religions concerning sin.
The overarching link between the chapters is that sin is
fundamentally connected to the subject matter of morality.
Analyzing the points of connection is profitable not just to
enhance our theoretical understanding of sin but to provide a
greater depth of knowledge as to how the moral choices we make can
more effectively help us avoid sin and contribute to lives that are
satisfying and authentically worthwhile. This concise introduction
to sin and moral wrongdoing will have a wide readership and is
intended for use in introductory level philosophy, philosophy of
religion, or theological ethics courses.
Transgression in games and play
\"Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such content affect the playful attitude? Are there any ethical or aesthetical limits for what type of contents that can be presented in games? If so, are these limits different from other media? What are the means and motivation for designers to create transgressive game content\"-- Provided by publisher.
Nether World
by
Drew D. Gray
in
Courts of first instance-England-London-History-19th century
,
Crime-England-London-History-19th century
,
HISTORY
2024
A new account of urban Victorian life told through the dubious day-to-day of London's police courts. Nether World presents a rich, often humorous glimpse into everyday life in Victorian London through a revealing account of nineteenth-century police courts. People of all classes brought complaints to this court about those who had hurt, abused, or stolen from them—drunks, pickpockets, wife-beaters, and fraudsters—who were each in their turn judged by magistrates wielding broad summary powers. Delving into underexamined court records and the pages of a fast-developing newspaper industry, Drew D. Gray offers a fresh description of a vibrant, ever-changing metropolis and considers ongoing issues such as poverty, homelessness, violence, substance abuse, prostitution, and—of course—crime.
EDUCATION AS PROPERTY
2019
In 2014, a Latino family living in Philadelphia, Pennsylvania conceded in a plea bargain that they had illegally enrolled their daughter in a suburban Philadelphia school district by faking residency. Risa Vetri Ferman, a suburban-Philadelphia district attorney, had previously concluded that the family \"essentially stole from every hard-working taxpayer who resides within the Lower Moreland School District.\" As a result, Ferman pursued charges against the Garcias, seeking that they reimburse the district for the cost of educating their daughter and serve jail time for their transgression.
Journal Article
A Companion to Crime and Deviance in the Middle Ages
2023
This reference work examines the ways in which some medieval behaviours and identities were categorized as criminal or deviant. It also explores the implications of modern demonization of the Middle Ages. As well as discussing constructions of deviance, this book also explores the behaviours and identities which provoked these labels and processes. The model is one of reciprocity between behaviours and processes of demonisation and criminalisation. Each authoritative essay engages carefully with this approach, examining behaviours, the ways they were demonized, and the relationship between the two processes. The three parts of the volume are centred around forms of discursive and normative power-religious ideologies, political ideologies, and legalism. The authors also explore issues of political discourse, spiritual censure, justice and punishment, and the construction of taboos.
Toward a Unified Criminology
2011
Why do people commit crimes? How do we control crime? The theories that criminologists use to answer these questions are built on a number of underlying assumptions, including those about the nature of crime, free will, human nature, and society. These assumptions have a fundamental impact on criminology: they largely determine what criminologists study, the causes they examine, the control strategies they recommend, and how they test their theories and evaluate crime-control strategies. In Toward a Unified Criminology, noted criminologist Robert Agnew provides a critical examination of these assumptions, drawing on a range of research and perspectives to argue that these assumptions are too restrictive, unduly limiting the types of \"crime\" that are explored, the causes that are considered, and the methods of data collection and analysis that are employed. As such, they undermine our ability to explain and control crime. Agnew then proposes an alternative set of assumptions, drawing heavily on both mainstream and critical theories of criminology, with the goal of laying the foundation for a unified criminology that is better able to explain a broader range of crimes.
Teaching Fear
2023
Where do lessons of \"stranger danger\" and safety come from—and do they apply differently for women? A gender-fear paradox shows that although women are less likely to be victims of most crimes (sexual assault aside), their fear of crime is greater. Moreover, girls and women—especially White women—are taught to fear the wrong things and given impossible tools to prevent victimization. In Teaching Fear, Nicole Rader zooms in on the social learning process, tracing the ways that families, schools, and the media have become obsessed with crime myths, especially regarding girls and women.
Based on in-depth research and family studies, Rader reveals the dubious and dangerous origins of many of the most prominent safety guidelines that teach young girls to be more afraid of crime. These guidelines carry over to adulthood, influencing women's behaviors and the way they order their worlds, with dangerous consequences. As women teach their learned behavior and conditioned fear to others, gendered crime myths are recirculated from generation to generation, making them a staple in our society.
Teaching Fear includes suggestions for taking precautionary measures and crime prevention strategies. Rader also provides guidance for instilling safety values and demonstrating how we can \"teach fear better\" to break this cycle and truly create greater security.
The Paradox of Transgression in Games
by
Jørgensen, Kristine
,
Mortensen, Torill Elvira
in
aesthetic experience
,
aesthetic theory
,
controversial video games
2020
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.
The book delves into the commercial success of many controversial video games: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience.
Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.
Understanding Crime and Place
by
Elizabeth R. Groff, Cory P. Haberman
in
Crime
,
Crime prevention
,
Crime prevention-Research-Statistical methods
2023
Place has become both a major field of criminological study as well as an important area for policy development. Capturing state of the art crime and place research methods and analysis, Understanding Crime and Place is a comprehensive Handbook focused on the specific skills researchers need.
The editors and contributors are scholars who have been fundamental in introducing or developing a particular method for crime and place research. Understanding Crime and Place is organized around the scientific process, introducing major crime and place theories and concepts, discussions of data and data collection, core spatial data concepts, as well as statistical and computational techniques for analyzing spatial data and place-based evaluation. The lessons in the book are supplemented by additional instructions, examples, problems, and datasets available for download.
Conducting place-based research is an emerging field that requires a wide range of cutting-edge methods and analysis techniques that are only beginning to be widely taught in criminology. Understanding Crime and Place bridges that gap, formalizes the discipline, and promotes an even greater use of place-based research.
Contributors: Martin A. Andresen, Matthew P J Ashby, Eric Beauregard, Wim Bernasco, Daniel Birks, Hervé Borrion, Kate Bowers, Anthony A. Braga, Tom Brenneman, David Buil-Gil, Meagan Cahill, Stefano Caneppele, Julien Chopin, Jeffrey E. Clutter, Toby Davies, Hashem Dehghanniri, Jillian Shafer Desmond, Beidi Dong, John E. Eck, Miriam Esteve, Timothy C. Hart, Georgia Hassall, David N. Hatten, Julie Hibdon, James Hunter, Shane D. Johnson, Samuel Langton, YongJei Lee, Ned Levine, Brian Lockwood, Dominique Lord, Nick Malleson, Dennis Mares, David Mazeika, Lorraine Mazerolle, Asier Moneva, Andrew Newton, Bradley J. O'Guinn, Ajima Olaghere, Graham C. Ousey, Ken Pease, Eric L. Piza, Jerry Ratcliffe, Caterina G. Roman, Stijn Ruiter, Reka Solymosi, Evan T. Sorg, Wouter Steenbeek, Hannah Steinman, Ralph B. Taylor, Marie Skubak Tillyer, Lisa Tompson, Brandon Turchan, David Weisburd, Brandon C. Welsh, Clair White, Douglas J. Wiebe, Pamela Wilcox, David B. Wilson, Alese Wooditch, Kathryn Wuschke, Sue-Ming Yang, and the editors.