Search Results Heading

MBRLSearchResults

mbrl.module.common.modules.added.book.to.shelf
Title added to your shelf!
View what I already have on My Shelf.
Oops! Something went wrong.
Oops! Something went wrong.
While trying to add the title to your shelf something went wrong :( Kindly try again later!
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
    Done
    Filters
    Reset
  • Discipline
      Discipline
      Clear All
      Discipline
  • Is Peer Reviewed
      Is Peer Reviewed
      Clear All
      Is Peer Reviewed
  • Reading Level
      Reading Level
      Clear All
      Reading Level
  • Content Type
      Content Type
      Clear All
      Content Type
  • Year
      Year
      Clear All
      From:
      -
      To:
  • More Filters
      More Filters
      Clear All
      More Filters
      Item Type
    • Is Full-Text Available
    • Subject
    • Country Of Publication
    • Publisher
    • Source
    • Target Audience
    • Donor
    • Language
    • Place of Publication
    • Contributors
    • Location
14 result(s) for "UnrealScript (Computer program language)"
Sort by:
Hands-On Artificial Intelligence with Unreal Engine
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.
Create beautiful imagery with Midjourney AI
Explore Midjourney, an AI program that generates images from natural language descriptions, “prompts”, similar to OpenAI’s DALL-E and Stable Diffusion. Learn to create artwork with Midjourney using Discord bot commands. About This Video: Master Midjourney’s prompt system and control it to fine-tune images and create stunning imagery. Create fantastic images with amazing character visuals and campaigns using Midjourney and Discord. Elevate your creations beyond Midjourney and discover options in AI art solutions in the market. In Detail: Midjourney, an artificial intelligence program created by a San Francisco-based independent research lab, generates images from natural language descriptions, like OpenAI’s DALL-E and Stable Diffusion. The course begins with an introduction to AI art, Midjourney, and Discord. We will set up and configure the apps and navigate around Midjourney and Discord V4 servers. We will explore beginner prompts and write our first prompt, upscale and reroll images, and Light and Beta upscalers. We will set up aspect ratios and add more information to our prompts. We will configure Midjourney V4, use the remix setting, and learn about the end of the trial version. We will move to prompt crafting; work with a camera and perspectives, lighting/color; use Chaos, single images, and Niji mode. We will explore style settings, make portraits, dynamic poses, stickers, woodcarvings, badges, movie posters, portrait, and landscape photographs, create icons and videogame icon packs, and render sketches. We will use DALL-E, generate frames in DALL-E 2, and create and sell art on Redbubble. We will finally explore a few working examples and create a futuristic soldier and medieval marketplace before wrapping up. Upon completion, we will master Midjourney to create stunning images of AI-based art, ideate creations beyond the app, and use other AI art options.
Unreal engine 5 : environment design
Unreal Engine is the world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences. It is free to use for creating linear content like films, and for custom and internal projects. It’s also free in many cases for game development. Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. In this course, you will start by looking at how to generate ideas. After that, you will see the basic idea behind blocking out your scene. Next, you will learn how to use Quixel Megascans in Unreal Engine 5, set up great lightning, atmosphere, fog, and more. Finally, you will be rendering a final image from Unreal Engine 5. By the end of the course, you will be confident enough to use Unreal Engine to create environment design. You will be able to create a complete 3D environment from scratch and master how to use Quixel Megascans library and how to think and get inspired to create beautiful scenes. No matter what field you are in — games or films — you will be able to create stunning 3D scenes after completing this course. Note: The asset files are included with this course; just note that the Ray and R2D2 models are with a non-commercial license, and you can’t use those models in a commercial project, just for personal use only.
Unreal engine 5 : make AAA game vehicles
Unreal Engine is the world’s most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences. Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. This course will cover in detail topics on how to create AAA vehicle in Unreal Engine 5. Starting with the basic setup of the vehicle, we will be using the free Matrix demo scene to kickstart our environment. Then you will add car engine sounds, edit the environment and customize our car, and add logic to our speed meter to work with the car. Following that, you will add friction to your car, set up the car engine, and create and tweak the car’s suspension and steering. Next, you will be tweaking and fine-tuning car stats. After that, you will be adding car impact, skidding sound, and creating a particle system for tire smoke. Finally, you will be creating checkpoint logic, setting up timers, and testing our game demo. By the end of this course, you will be confident enough to use Unreal Engine to create functional vehicles. You will be able to create a complete 3D vehicle and its environment from scratch with the help of added assets provided.
Unreal Engine 4 : the complete beginner's course
Learn video game development and how to design a game from scratch using UE4. About This Video: This award-winning engine is used to create many of today’s top games. By the end of the course, you will have built an entire demo game from scratch. In Detail: Develop games using cutting-edge game design software and run them on a state-of-the-art 3D game engine. The Unreal Engine has won the “Best Game Engine” award several times from various organizations, including the Develop Industry Excellence Awards and Game Developer Magazine. The Unreal Engine has been used to develop many blockbuster games and game series including Borderlands, Gears of War, BioShock, Mass Effect, and hundreds more. For years, the Unreal Engine was only affordable for large companies, but starting in 2015, Unreal Engine 4 is now completely free to use, as long as you agree to pay Epic Games 5% of your game sales. In this course, you will learn the fundamentals of game development using the Unreal Engine 4. By the end of the course, you will have built an entire demo game from scratch. In this course, you will learn the fundamentals of game development using the Unreal Engine 4! The first part of the course will help you get the Unreal Engine 4 up and running and will introduce you to the basic concepts of game development using the Engine. Next, you will learn all the skills you need to craft beautiful environments to stage your games in. Then, you will learn how to script logic for your games so you can define game rules and behaviors, keep track of data such as health and inventory, and create playable characters. You will learn about collisions and damage, key concepts for any action game. You will learn how to create user interfaces using the UMG Editor, so you can add things like menus, load screens, and HUDs to your game. And finally, you will learn how audio works within the Engine so you can add music, dialogue, and sound effects to your game. Upon completion of the course, you will have the skills necessary to translate ideas for games into playable games that use environments you sculpt and logic that you define, and you will understand how to make a game in Unreal Engine 4.
Blender to Unreal Engine 5
Get started with part 1 of a medieval game assets 3D modeling series by first creating a triple AAA quality medieval gallows model with Blender and Unreal Engine 5. About This Video: Maximizing the potential of your references to develop strong game asset concepts. Discovering the basics of rigging and animating inanimate game assets in Blender. Learning how to use HDRIs as 3D model backgrounds for your portfolio. In Detail: Welcome to part 1 of a medieval game assets 3D modeling series. In this part, we will be creating a set of medieval gallows with aged wooden planks and rope. Our focus will be on building a simple wooden structure for our gallows, followed by modeling a rope and then adding realism to it. We will also be making sure that the floor platform planks are cut the right way so that they can collapse in a believable way when the execution lever is pulled down. We will also see how to use keyframes to key in different animations to the parts we want to animate. Then, we will learn about specific types of in-built Blender lighting functionalities that will enhance the scary and dark feeling of your medieval gallows. In the final section, we will deep-dive into Epic’s all-new Unreal Engine 5. We will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox! By the end of this course, you will be able to create a 3D medieval gallows asset for your game. All the resources for this course are available at GitHub.
Blender to Unreal Engine 5
This is part 2 of a medieval game assets 3D modeling series where we will be creating a triple AAA quality medieval market stall model with Blender and Unreal Engine 5. About This Video: Maintaining and optimizing medieval Europe aesthetics. Being introduced to environment creation in Unreal Engine 5. Using rendering to improve the quality of presentation for your 3D environment. In Detail: Welcome to part 2 of a medieval game assets 3D modeling series. In this part, you will learn how to build a medieval game asset that would fit perfectly in the main square of any medieval game city or medieval castle, kept in the game engine of your choice. We will focus on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will use specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of our medieval market stall. To simulate long pieces of cloth on top of a structure in a realistic way, our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements. Finally, we will deep-dive into Epic’s all-new Unreal Engine 5. You will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox! By the end of this course, you will be able to create a 3D medieval market stall asset for your game. All the resources for this course are available at GitHub.