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12,272 result(s) for "Video editing"
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Creating in the digital world
Access to digital tools has made it easier than ever for individuals to be creative with media. This important book gives advice on choosing the appropriate platforms and tools to achieve your creative goal, how to use feedback to improve and grow as a digital creator, and how to make sure you get credit for your work, as well as give credit to others where it is due. Inspiring examples show creative young people contributing to the digital world in a positive way, not just taking from it.
Cross-Attention and Seamless Replacement of Latent Prompts for High-Definition Image-Driven Video Editing
Recently, text-driven video editing has received increasing attention due to the surprising success of the text-to-image model in improving video quality. However, video editing based on the text prompt is facing huge challenges in achieving precise and controllable editing. Herein, we propose Latent prompt Image-driven Video Editing (LIVE) with a precise and controllable video editing function. The important innovation of LIVE is to utilize the latent codes from reference images as latent prompts to rapidly enrich visual details. The novel latent prompt mechanism endows two powerful capabilities for LIVE: one is a comprehensively interactive ability between video frame and latent prompt in the spatial and temporal dimensions, achieved by revisiting and enhancing cross-attention, and the other is the efficient expression ability of training continuous input videos and images within the diffusion space by fine-tuning various components such as latent prompts, textual embeddings, and LDM parameters. Therefore, LIVE can efficiently generate various edited videos with visual consistency by seamlessly replacing the objects in each frame with user-specified targets. The high-definition experimental results from real-world videos not only confirmed the effectiveness of LIVE but also demonstrated important potential application prospects of LIVE in image-driven video editing.
Video editing with pen-based technology
The manipulation of video content is still a difficult task due to its complexity and richness. This paper applies pen-based technology to video editing, with the goal to improve such interaction. In this research, digital ink is replaced by video content, aiming to provide a more familiar and creative interaction for video editing and to study how pen gestures can be used on this context as well as what kind of changes are needed in the interface. The concept was implemented in a Tablet PC prototype and evaluated by expert and non-expert users. The user feedback shows that this approach proved to be natural and at the same time to foster user creativity as measured by the Creative Support Index.
The cool stuff in Premiere Pro : learn advanced editing techniques to dramatically speed up your workflow
Gain in-depth knowledge of Premiere Pro, and learn how the software \"thinks.\" You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit a lot faster with smarter workflows that automate several steps in the editing process. You'll also see how custom settings, presets, keyboard shortcuts and templates saves hours of work. By tailoring the software to your needs you save clicks on just about every task. With many traditional jobs now being done by one person, its important to understand audio smoothing, color grading, motion graphics, and advanced editing techniques. You'll learn these skills and disciplines and see how they'll enhance your project's workflow. All the authors are professional editors and want to know exactly how to cut your film as fast as possible with top quality output. There is invaluable information in The Cool Stuff in Premiere Pro that's not available anywhere else - not even in Adobe's own manuals.
The Art and Technique of Digital Color Correction
How to\" books are a dime a dozen. What makes this book special is that it is also a \"Why\" book. Hullfish sits down with world-class colorists and records not only what they do but why they do it. That's where the magic lies. \"How\" is the question to ask if you want to become a craftsman. \"Why\" is the question that creates artists. I bought the first edition for \"How\" and came away with a lot of \"Why.\" This edition has lots more of both, with material from several additional world class colorists. If you want an inside look into the art and craft of the professional colorist there's no better way to do it in book form. Whether you're learning to be a colorist or just want to understand what really happens when you decide something can be \"fixed in post,\" you need to read this book. -Art Adams, cinematographer/educator, ProVideoCoalition.com. This book just keeps getting better with each new edition. Steve Hullfish's approach is designed to teach techniques that transfer to a wide range of popular and accessible color correction tools. The intent is to demystify the process, so readers can learn the concepts and apply them, regardless of whether the software has sliders, wheels or curves. Best of all, Hullfish features extensive tips and tricks from some of the premier colorists in the country, so you can learn from the masters. If you only purchase one book on color correction, this is the essential guide to include in your library. -Oliver Peters, Oliver Peters Peters Post Production Services, LLC A terrific and much-needed book for anybody serious about digital color correction. Starting with the basics, it helps the reader work through a series of specific, well-illustrated examples, covering all the major software applications, and supports the text with insightful comments from prominent working colorists. All in all, it's essential reading for anyone who wants to improve their skills in this rapidly changing field. -Steve Cohen, editor, Emmy and ACE Eddie winner, author of Avid Agility.
Comfort-driven disparity adjustment for stereoscopic video
Pixel disparity—the offset of corresponding pixels between left and right views—is a crucial parameter in stereoscopic three-dimensional (S3D) video, as it determines the depth perceived by the human visual system (HVS). Unsuitable pixel disparity distribution throughout an S3D video may lead to visual discomfort. We present a unified and extensible stereoscopic video disparity adjustment framework which improves the viewing experience for an S3D video by keeping the perceived 3D appearance as unchanged as possible while minimizing discomfort. We first analyse disparity and motion attributes of S3D video in general, then derive a wide-ranging visual discomfort metric from existing perceptual comfort models. An objective function based on this metric is used as the basis of a hierarchical optimisation method to find a disparity mapping function for each input video frame. Warping-based disparity manipulation is then applied to the input video to generate the output video, using the desired disparity mappings as constraints. Our comfort metric takes into account disparity range, motion , and stereoscopic window violation ; the framework could easily be extended to use further visual comfort models. We demonstrate the power of our approach using both animated cartoons and real S3D videos.