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"Video games-Programming"
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Mostly codeless game development : new school game engines
Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials.
Mastering CryENGINE
by
Martin, Michelle K
,
Gundlach, Sascha
in
Computer games--Design
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Computer games--Programming
,
Open source software
2014
A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.
Unreal Engine Virtual Reality Quick Start Guide
2019
Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.
Python 3 Using ChatGPT/GPT-4
by
Campesato, Oswald
in
COM004000 COMPUTERS / Intelligence (AI) & Semantics
,
Computer programming
,
COMPUTERS / Programming Languages / Python
2024,2023
This book is intended primarily for people who want to learn both Python 3 and how to use ChatGPT with Python. Chapter One begins with an introduction to fundamental aspects of Python programming, including various data types, number formatting, Unicode and UTF-8 handling, and text manipulation techniques. Later, the book covers loops, conditional logic, and reserved words in Python. You will also see how to handle user input, manage exceptions, and work with command-line arguments. Next, the text transitions to the realm of Generative AI, discussing its distinction from Conversational AI. Popular platforms and models, including ChatGPT, GPT-4, and their competitors, are presented to give readers an understanding of the current AI landscape. The book also sheds light on the capabilities of ChatGPT, its strengths, weaknesses, and potential applications. In addition, you will learn how to generate a variety of Python 3 code samples via ChatGPT using the “Code Interpreter” plugin. Code samples and figures from the book are available for downloading. In essence, the book provides a modest bridge between the worlds of Python programming and AI, aiming to equip readers with the knowledge and skills to navigate both domains confidently.
Lua Quick Start Guide
by
Szauer, Gabor
in
Application software-Development
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Lua (Computer program language)
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Video games-Programming
2018
Lua is a small, powerful and extendable scripting / programming language that can be used for learning to program, writing games and applications or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them trough Lua scripting, and this book will get you ready for that.
Video game of the year : a year-by-year guide to the best, boldest, and most bizarre games from every year since 1977
\"For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be\"-- Provided by publisher.
Hands-On Artificial Intelligence with Unreal Engine
by
Sapio, Francesco
in
COM012040 COMPUTERS / Programming / Games
,
COM060080 COMPUTERS / Web / General
,
COMPUTERS / Programming Languages / C++
2019
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.