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590 result(s) for "Virtual anthropology"
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Measuring pelvises in 3D surface scans and in MDCT generated virtual environment: Considerations for applications in the forensic context
Virtual Anthropology (VA) transposes the traditional methods of physical anthropology to virtual environments using imaging techniques and exploits imaging technologies to devise new methodological protocols. In this research, we investigate whether the measurements used in the Diagnose Sexuelle Probabiliste (DSP) and Ischio-Pubic Index (IPI) differ significantly when 3D models of a bone are generated using 3D surface scans (3DSS) and Multidetector Computed Tomography (MDCT) scans. Thirty pelvises were selected from the SIMON identified skeletal collection. An equal ratio of females to males was sought, as well as a good preservation of the bones. The pelvises were scanned using an MDCT scanner and a 3D surface scanner. The measurements of the DSP and IPI methods on the dry bones (referred to as macroscopic measurements here), and then to the 3D models. The intra- and interobserver, using the Technical Error of Measurement (TEM) and relative Technical Error of Measurement (rTEM) error was assessed, and we aimed to observe if the measurements made on the MDCT and 3DSS generated models were significantly different from those taken on the dry bones. Additionally, the normality of the data was tested (Shapiro-Wilk test) and the differences in measurements was evaluated using parametric (Student t-tests) and non-parametric (Wilcoxon) tests. The TEM and rTEM calculations show high intra and interobserver consistency in general. However, some measurements present insufficient inter- and intraobserver agreement. Student t and Wilcoxon tests indicate potentially significant differences of some measurements between the different environments. The results show that especially in the virtual environment, it is not easy to find the right angle for some of the DSP measurements, However, when comparing the measurement differences between dry and virtual bones, the results show that most of the differences are less than or equal to 2.5 mm. Considering the IPI, the landmarks are already difficult to determine on the dry bone, but they are even more difficult to locate in the virtual environment. Nevertheless, this study shows that quantitative methods may be better suited for application in the virtual environment, but further research using different methods is needed. •Methodologies used in the forensic context need to be proven to be accurate and reliable.•The possibility to re-examine data makes virtual data an important tool in forensic anthropology analysis.•This research compared the measurements taken on pelvises in three different “environments”.•The results show that the DSP measurements seem to be well suited for use in virtual environments.•Conclusions suggest that clearly identifiable landmarks are best suited for application in virtual environments.
Utilizing augmented reality for reconstruction of fractured, fragmented and damaged craniofacial remains in forensic anthropology
Forensic anthropologists are often confronted with human remains that have been damaged due to trauma, fire, or postmortem taphonomic alteration, frequently resulting in the fracture and fragmentation of skeletal elements. The augmented reality (AR) technology introduced in this paper builds on familiar 3D visualization methods and utilizes them to make three dimensional holographic meshes of skeletal fragments that can be manipulated, tagged, and examined by the user. Here, CT scans, neural radiance fields (NeRF) artificial intelligence software, and Unreal Engine production software are utilized to construct a three-dimensional holographic image that can be manipulated with HoloLens™ technology to analyze the fracture margin and reconstruct craniofacial elements without causing damage to fragile remains via excessive handling. This allows forensic anthropologists a means of assessing aspects of the biological profile and traumatic injuries without risking further damage to the skeleton. It can also be utilized by students and professional anthropologists to practice refitting before reconstructing craniofacial fragments if refitting is necessary. Additionally, the holographic images can be used to explain complicated concepts in a courtroom without the emotional response related to using bony elements as courtroom exhibits. •Craniofacial reconstruction aids with the biological profile and signs of trauma.•CT-based AR craniofacial reconstruction can reduce bone damage from overhandling.•Neural resonance fields (NeRF) can rapidly convert CT scans into AR visual content.•AR visualization minimizes damage from manual manipulation.•AR allows the viewer to assess the skeleton in three rather than two dimensions.
Dimensional accuracy of structured light scans and 3D prints of various human skeletal elements
Three-dimensional (3D) structured light scanning is a beneficial documentation technique in forensic anthropology because such models facilitate continued analysis and data sharing; they can also be 3D printed for demonstrative purposes in legal proceedings and training, without risk of damage to the original skeletal material. As its application in forensic anthropology is relatively novel, the aim of the present study is to statistically evaluate the dimensional accuracy of 3D structured light scans and 3D prints for ten bone types, including the cranium, mandible, 2nd cervical vertebra (C2), clavicle, scapula, capitate, 2nd metacarpal, os coxae, femoral head, and patella. Standard linear measurements are acquired in each physical bone, 3D virtual model, and 3D print of the same bone specimen. Variances between measurements of physical, virtual, and printed bones are quantified using the technical error of measurement (TEM), relative TEM (rTEM), and coefficient of reliability (R). Measurements acquired in the virtual models and prints were found to be within ±2 mm average of the same measurements in the physical bones, with a tendency to underestimate true value. rTEM and R values for the virtual clavicle, capitate, scapula and C2, and rTEM for the printed clavicle and capitate, were comparatively less reliable than for other bone types; although all bones were reproduced to within acceptable anthropological error standards (rTEM≤5 %; R≥0.95). This study reaffirms the use of 3D structured light scanning and 3D printing to complement traditional skeletal documentation in forensic anthropology. •Forensic methods require measures of accuracy and precision.•Compared linear measurements from physical bones, 3D surface scans and 3D prints.•Virtual models and prints within ±2 mm average accuracy of physical human bones.•Minimal differences in accuracy between ten different bone types.•Supports application of 3D scanning and printing in forensic anthropology.
Early European evidence of artificial cranial modification from the Italian Late Upper Palaeolithic Arene Candide Cave
This study reports on early Eurasian evidence of artificial cranial modification (ACM) in a Late Upper Palaeolithic (LUP) individual (AC12) from Arene Candide Cave, Italy (ca. 12,620–12,190 Cal BP). We used virtual anthropology and geometric morphometrics to compare AC12’s cranial morphology with LUP, Mesolithic, and Neolithic Italian specimens, pathologically modified individuals, and a global sample of ACM cases. Our analyses consistently demonstrate a strong affinity between AC12 and the ACM group, distinct from other comparative samples. Statistical analyses confirm AC12 as a clear outlier for non-ACM groups, with high probabilities of belonging to the ACM cluster. This discovery provides evidence suggesting an earlier origin of ACM on the continent, confirming that this globally distributed practice has Palaeolithic roots. Situated within a complex LUP funerary site, this finding illuminates the deep antiquity of culturally mediated body modification and its role in signifying ascribed identity within ancient hunter-gatherer societies.
An exclusionary screening method based on 3D morphometric features to sort commingled atlases and axes
In forensic commingled contexts, when the disarticulation occurs uniquely at the atlantoaxial joint, the correct match of atlas and axis may lead to the desirable assembly of the entire body. Notwithstanding the importance of this joint in such scenarios, no study has so far explored three-dimensional (3D) methodologies to match these two adjoining bones. In the present study, we investigated the potential of re-associating atlas and axis through 3D–3D superimposition by testing their articular surfaces congruency in terms of point-to-point distance (Root Mean Square, RMS). We analysed vertebrae either from the same individual (match) and from different individuals (mismatch). The RMS distance values were assessed for both groups (matches and mismatches) and a threshold value was determined to discriminate matches with a sensitivity of 100%. The atlas and the corresponding axis from 41 documented skeletons (18 males and 23 females), in addition to unpaired elements (the atlas or the axis) from 5 individuals, were superimposed, resulting in 41 matches and 1851 mismatches (joining and non-joining elements). No sex-related significant differences were found in matches and mismatches (p = 0.270 and p = 0.210, respectively), allowing to pool together the two sexes in each group. RMS values ranged between 0.41 to 0.77 mm for matches and between 0.37 and 2.18 mm for mismatches. Significant differences were found comparing the two groups (p < 0.001) and the highest RMS of matches (0.77 mm) was used as the discriminative value that provided a sensitivity of 100% and a specificity of 41%. In conclusion, the 3D–3D superimposition of the atlanto-axial articular facets cannot be considered as a re-association method per se, but rather as a screening one. However, further research on the validation of the 3D approach and on its application to other joints might provide clues to the complex topic of the reassociation of crucial adjoining bones.
The importance of processing procedures and threshold values in CT scan segmentation of skeletal elements: An example using the immature os coxa
•CT scan processing protocols should remain consistent for accurate results.•Slight variation (e.g., ∼50 HU) in thresholding does not substantially alter resultant surfaces.•Error generated by scan processing is less than allowable measurement error (1–2mm). As the accessibility and utility of virtual databases of skeletal collections continues to grow, the impact that scan processing procedures has on the accuracy of data obtained from virtual databases remains relatively unknown. This study quantifies the intra- and inter-observer error generated from varying computed tomography (CT) scan processing protocols, including re-segmentation, incrementally varying thresholding value, and data collectors’ selection of the threshold value on a set of virtual subadult pelves. Four observers segmented the subadult ossa coxarum from postmortem CT scans of the fully-fleshed bodies of eleven individuals of varying ages. Segmentation protocol was set, with the exception of each observer selecting their own thresholding value for each scan. The resulting smoothed pelvic surfaces were then compared using deviation analyses. Root mean square error (RMSE), average distance deviation, and maximum deviation distances demonstrated that thresholding values of ∼50 HU (Hounsfield units) are easily tolerated, the surfaces generated are robust to error, and threshold value selection does not systematically vary with user experience. The importance of consistent methodology during segmentation protocol is highlighted here, especially with regards to consistency in both selected thresholding value as well as smoothing protocol, as these variables can affect subsequent measurements of the resultant surfaces.
Virtual anthropology: Forensic applications to cranial skeletal remains from the Spanish Civil War
Biological and forensic anthropologists face limitations while studying skeletal remains altered by taphonomic alterations and perimortem trauma, such as in remains from the Spanish Civil War. However, virtual anthropology techniques can optimize the information inferred from fragmented and deformed remains by generating and restoring three-dimensional bone models. We applied a low-cost 3D modelling methodology based on photogrammetry to develop novel forensic applications of virtual 3D skull reconstruction, assembly, restoration and ancestry estimation. Crania and mandible fragments from five Spanish Civil War victims were reconstructed with high accuracy, and only one cranium could not be assembled due to extensive bone loss. Virtual mirroring successfully restored reconstructed crania, producing 3D models with reduced deformation and perimortem trauma. High correlation between traditional and virtual craniofacial measurements confirmed that 3D models are suitable for forensic applications. Craniometric databases of world-wide and Spanish populations were used to assess the potential of discriminant analysis to estimate population ancestry. Our protocol correctly estimated the continental origin of 86.7 % of 15 crania of known origin, and despite low morphological differentiation within European populations, correctly identified 54.5 % as Spanish and 27.3 % of them with high posterior probabilities. Two restored crania from the Civil War were estimated as Spanish, and one as a non-Spanish European. Results were not conclusive for one cranium and did not confirm previous archeological hypotheses. Overall, our research shows the potential to assess the presence of foreign volunteers in the Spanish Civil War and highlights the added value of 3D-virtual techniques in forensic anthropology. •Photogrammetry provides accurate and high-quality 3D models of skulls.•3D bone fragments can be assembled when presenting anatomic correspondence.•Virtual restoration by mirroring reduced damage and deformation in cranial models.•Population ancestry estimation is a potential useful tool in archaeological context.•In the Spanish Civil War, the presence of international volunteers may be detected.
A detailed method for creating digital 3D models of human crania: an example of close-range photogrammetry based on the use of Structure-from-Motion (SfM) in virtual anthropology
Photogrammetry is a survey technique that allows for the building of three-dimensional (3D) models from digitized output data. In recent years, it has been confirmed as one of the best techniques to build 3D models widely used in several fields such as life and earth sciences, medicine, architecture, topography, archaeology, crime scene investigation, cinematography, and engineering. Close-range photogrammetry, in particular, has several applications in osteological studies allowing to create databases of 3D bone models available for subsequent qualitative and quantitative studies. This work provides a step-by-step guide of the photo acquisition protocol and the photogrammetric workflow for creating high-resolution 3D digital models of human crania. Our method, based on Structure-from-Motion (SfM), uses single-camera photogrammetry to capture chromatic details and reconstruct shape with a scale error of less than 1 mm. Using relatively inexpensive and easily transportable equipment and a quick and simple protocol, realistic and accurate models can be be produced with minimal effort.