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727 result(s) for "Waypoints"
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Waypoint reduction to improve autonomous navigation using deep neural networks and path planners
Safe and efficient navigation is critical for a mobile robot in a highly constrained workspace. Autonomous navigation is to be performed safely and robustly in the environment map with obstacles of various geometric shapes, sizes and colors positioned at random locations. In this paper, we present an approach to perform autonomous navigation by detecting the obstacles in the map and by generating auxiliary collision-free waypoints in obstacle-free space map. In achieving this, the object detection is done using SSDMobileNetV2 model and auxiliary collision-free navigation waypoints are generated using the Deepway neural network model. Further, the RRT path planner is applied to analyze the waypoints generated and to find the a global path between start and goal locations. An optimal local path is achieved using the A* path planner. Extensive simulations of various scenarios are performed and the proposed model is evaluated. The results reveal that the proposed model achieves significant improvements in terms of time, distance and F1-score.
Design and validation of a multi-objective waypoint planning algorithm for UAV spraying in orchards based on improved ant colony algorithm
Current aerial plant protection with Unmanned Aerial Vehicles (UAV) usually applies full coverage route planning, which is challenging for plant protection operations in the orchards in South China. Because the fruit planting has the characteristics of dispersal and irregularity, full-coverage route spraying causes re-application as well as missed application, resulting in environmental pollution. Therefore, it is of great significance to plan an efficient, low-consumption and accurate plant protection route considering the flight characteristics of UAVs and orchard planting characteristics. This study proposes a plant protection route planning algorithm to solve the waypoint planning problem of UAV multi-objective tasks in orchard scenes. By improving the heuristic function in Ant Colony Optimization (ACO), the algorithm combines corner cost and distance cost for multi-objective node optimization. At the same time, a sorting optimization mechanism was introduced to speed up the iteration speed of the algorithm and avoid the influence of inferior paths on the optimal results. Finally, Multi-source Ant Colony Optimization (MS-ACO) was proposed after cleaning the nodes of the solution path. The simulation results of the three test fields show that compared with ACO, the path length optimization rate of MS-ACO are 3.89%, 4.6% and 2.86%, respectively, the optimization rate of total path angles are 21.94%, 45.06% and 55.94%, respectively, and the optimization rate of node numbers are 61.05%, 74.84% and 75.47%, respectively. MS-ACO can effectively reduce the corner cost and the number of nodes. The results of field experiments show that for each test field, MS-ACO has a significant optimization effect compared with ACO, with an optimization rate of energy consumption per meter of more than 30%, the optimization rate of flight time are 46.67%, 56% and 59.01%, respectively, and the optimization rate of corner angle are 50.76%, 61.78% and 71.1%, respectively. The feasibility and effectiveness of the algorithm were further verified. The algorithm proposed in this study can optimize the spraying path according to the position of each fruit tree and the flight characteristics of UAV, effectively reduce the energy consumption of UAV flight, improve the operating efficiency, and provide technical reference for the waypoint planning of plant protection UAV in the orchard scene.
Perception-Aware Planning for Active SLAM in Dynamic Environments
This paper presents a perception-aware path planner for active SLAM in dynamic environments using micro-aerial vehicles (MAV). The “Next-Best-View” planner (NBVP planner) is combined with an active loop closing, which is called the Active Loop Closing Planner (ALCP planner). The planner is proposed to avoid both static and dynamic obstacles in unknown environments while reducing the uncertainty of the SLAM system and further improving the accuracy of localization. First, the receding horizon strategy is adopted to find the next waypoint. The cost function that combines the exploration gain and the loop closing gain is designed. The former can reduce the mapping uncertainty, while the latter takes the loop closing possibility into consideration. Second, a key waypoint selection strategy is designed. The selected key waypoints, instead of all waypoints, are treated as potential loop-closing points to make the algorithm more efficient. Moreover, a fuzzy RRT-based dynamic obstacle avoidance algorithm is adopted to realize obstacle avoidance in dynamic environments. Simulations in different challenging scenarios are conducted to verify the effectiveness of the proposed algorithm.
Extracting Maritime Traffic Networks from AIS Data Using Evolutionary Algorithm
The presented method reconstructs a network (a graph) from AIS data, which reflects vessel traffic and can be used for route planning. The approach consists of three main steps: maneuvering points detection, waypoints discovery, and edge construction. The maneuvering points detection uses the CUSUM method and reduces the amount of data for further processing. The genetic algorithm with spatial partitioning is used for waypoints discovery. Finally, edges connecting these waypoints form the final maritime traffic network. The approach aims at advancing the practice of maritime voyage planning, which is typically done manually by a ship’s navigation officer. The authors demonstrate the results of the implementation using Apache Spark, a popular distributed and parallel computing framework. The method is evaluated by comparing the results with an on-line voyage planning application. The evaluation shows that the approach has the capacity to generate a graph which resembles the real-world maritime traffic network.
Construction of maritime traffic network based on DBSCAN
Trajectory data is essentially a sequence of spatial points ordered by timestamps, usually with some descriptive information in addition to basic spatiotemporal information. This paper investigates how publicly available Automatic Identification System (AIS) data can be used to analyze maritime traffic and transform it into directed graphs for estimating potential destination points of trajectories. In the maritime field, analyzing and modeling maritime traffic is crucial for vessel safety and efficiency, creating pathways with waypoints and segments, and further forming traffic networks. Our approach incorporates a detailed analysis of the distribution characteristics of different types of navigational points, leading to the adoption of tailored clustering parameters and methods. This differentiation allows for a nuanced understanding of stationary points at docks and anchorages, as well as navigational changes along shipping routes. Using the DBSCAN algorithm, we successfully cluster similar waypoints, considering cluster density and shape without needing to predefine the cluster count.
EVACUATING ORANGE COUNTY, CALIFORNIA, IN ABOUT ELEVEN (11) SECONDS
Orange County, California, residents must evacuate when there is a crisis at the San Onofre nuclear power plant in San Clemente, California. They must travel roughly north and east over safe roads. Depending on their location in Orange County (OC), residents will travel to the closest of four (4) waypoints located on the border between OC and neighboring counties. Once a waypoint is reached, evacuees can travel in any direction except back toward OC. The approximate driving distance algorithm is used to suggest a possible waypoint for each address—business or residential. The approximate driving distance algorithm makes this evacuation planning possible, as it takes only around eleven (11) seconds on a state-of-the-art laptop to route 1.1 to 1.2 million addresses to waypoints. Using actual driving distances would take too long and be too expensive, taking approximately fifty-three (53) days on the same platform. The waypoint suggestions are just that: suggestions. In some cases, the approximate driving distance algorithm might not choose the closest waypoint.
Empirical Analysis of Hierarchical Pathfinding in Lifelong Multi-Agent Pathfinding with Turns
Lifelong multi-agent pathfinding has two interrelated aspects: one is to find conflict-free paths for the agents, and the other is to resolve the conflicts among the agents in the best possible way. We focus on the first aspect by investigating three hierarchical pathfinding approaches, while we apply the same conflict resolution method. We formally present the three pathfinding options: map reduction using fixed waypoints, map reduction using dynamic waypoints, and the classic grid region-based approach. We point out the problem of emerging conflicts in lifelong multi-agent pathfinding with turns. We describe how we evaluate the proposed solutions to example scenarios from the League of Robot Runners competition, and we formulate the goals of the empirical analysis. Based on the experimental results, we point out the need to find the sweet spot between response time and throughput.
Hybrid Locomotion Evaluation for a Novel Amphibious Spherical Robot
We describe the novel, multiply gaited, vectored water-jet, hybrid locomotion-capable, amphibious spherical robot III (termed ASR-III) featuring a wheel-legged, water-jet composite driving system incorporating a lifting and supporting wheel mechanism (LSWM) and mechanical legs with a water-jet thruster. The LSWM allows the ASR-III to support the body and slide flexibly on smooth (flat) terrain. The composite driving system facilitates two on-land locomotion modes (sliding and walking) and underwater locomotion mode with vectored thrusters, improving adaptability to the amphibious environment. Sliding locomotion improves the stability and maneuverability of ASR-III on smooth flat terrain, whereas walking locomotion allows ASR-III to conquer rough terrain. We used both forward and reverse kinematic models to evaluate the walking and sliding gait efficiency. The robot can also realize underwater locomotion with four vectored water-jet thrusters, and is capable of forward motion, heading angle control and depth control. We evaluated LSWM efficiency and the sliding velocities associated with varying extensions of the LSWM. To explore gait stability and mobility, we performed on-land experiments on smooth flat terrain to define the optimal stride length and frequency. We also evaluated the efficacy of waypoint tracking when the sliding gait was employed, using a closed-loop proportional-integral-derivative (PID) control mechanism. Moreover, experiments of forward locomotion, heading angle control and depth control were conducted to verify the underwater performance of ASR-III. Comparison of the previous robot and ASR-III demonstrated the ASR-III had better amphibious motion performance.
Hexapod guidance and control for autonomous waypoint navigation over uneven terrain
This paper presents a novel hexapod guidance and control system that enables an autonomous hexapod robot to walk over uneven terrain while navigating waypoints and keeping its central body level. The system uses a depth camera to determine the terrain heights at the horizontal locations where the hexapod plans to place its feet. The guidance and control software has been implemented in the Robotics Operating System and has been verified in simulation using the Gazebo simulator. A physical hexapod robot has been constructed and practical tests are currently being performed to validate the system.
LEVIOSA: Natural Language-Based Uncrewed Aerial Vehicle Trajectory Generation
This paper presents LEVIOSA, a novel framework for text- and speech-based uncrewed aerial vehicle (UAV) trajectory generation. By leveraging multimodal large language models (LLMs) to interpret natural language commands, the system converts text and audio inputs into executable flight paths for UAV swarms. The approach aims to simplify the complex task of multi-UAV trajectory generation, which has significant applications in fields such as search and rescue, agriculture, infrastructure inspection, and entertainment. The framework involves two key innovations: a multi-critic consensus mechanism to evaluate trajectory quality and a hierarchical prompt structuring for improved task execution. The innovations ensure fidelity to user goals. The framework integrates several multimodal LLMs for high-level planning, converting natural language inputs into 3D waypoints that guide UAV movements and per-UAV low-level controllers to control each UAV in executing its assigned 3D waypoint path based on the high-level plan. The methodology was tested on various trajectory types with promising accuracy, synchronization, and collision avoidance results. The findings pave the way for more intuitive human–robot interactions and advanced multi-UAV coordination.