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"Xcode."
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MacOS programming for absolute beginners : developing apps using Swift and Xcode
\"Fully updated to cover the new MacBook Touch Bar. This book is your step-by-step guide to learning how to code for the iMac, Mac mini, Mac Pro, and MacBook using Swift, Apple's programming language. This book will not only teach complete programming novices how to write MacOS programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing MacOS programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and MacOS Programming with Swift for Absolute Beginners is the perfect place to start.\" -- Provided by publisher.
Augmented reality based gesture detection & object creation system using XCode & ARKit
by
Chawla, Raj
,
Khan, Sallar
,
Abbas Ali, Syed
in
3D Model Creation
,
Apple
,
Applications programs
2020
In this modern era of mobile applications, Augmented Reality (AR) is becoming one of the emerging areas of implementation for researchers around the globe. While live gesture detection and 3D model creation still need more attention from researchers. In this paper, we present an interactive AR character that directly interacts with real objects. The interactive AR character automatically determines how to behave and to control real objects. This current research presents three studies that test the social psychological effects of Augmented Reality. In this research, we are using Apple's IDE for native iOS development on swift, XCode for UI design and architectural functionalities of our application. We used the ARKIT library to import all the necessary functions and classes to manipulate and use according to our needs. Finally, we successfully deployed an IOS application which can detect live gestures of our hand movements and then create 3D models with the help of our hand gestures.
Journal Article
Testing in Xcode : unit testing, UI testing, and code coverage
2019
Learn automatic testing in Xcode. Start by creating a simple test app that intentionally crashes in given scenarios. Then review the code to find obvious bad practices and issues. Discover why unit testing is important and perform a simple unit test. Work with test cases before adding functionality. Then increase code coverage and learn why it's important. Finally work with different parts of the app to test specific functionality. What You'll Learn: Set up different UI tests for testing different parts of an app; Perform simple unit test cases in a project; Use test cases before adding functionality to ensure quality apps. Who This Video Is For: Professional developers or experienced programmers who want to incorporate best practices for testing their apps before publishing them.
Streaming Video
Xcode 4
2011
Everything you need to know to design, code, and build amazing apps Xcode 4 is Apple's newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You'll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever. Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4 Examines the benefits of Xcode 4, Apple's updated, free, object oriented programming environment Helps you tame the complex Xcode environment so you can develop amazing apps This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.
Professional Xcode 3
2010
A solid guide that responds to the active interest in Apple's Xcode tools Apple's Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer. This book provides you with an inside look at the array of Xcode tools from top to bottom. You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more. Offers you a solid foundation for getting the most out of Apple's Xcode tools, a collection of applications and frameworks used to develop, test, and optimize applications written for Mac OS X or the iPhoneIncludes clear, comprehensive lessons for installing the latest version of Xcode tools, customizing the look of Xcode, creating and managing projects, testing your interfaces, and building and debugging your projectsExplains analyzing performance, optimizing your application, working with shared sources, creating your own custom file templates, and customizing the interface builder With this book, you'll be able to take full advantage of the range of tools included with Xcode.
iOS 6 foundations
2013
A practical introduction for using iOS 6 to create universal apps If you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. Teaches you the various aspects of iOS development, beginning with getting started with iOS 6, getting Up to Speed with Xcode, and learning the tools and Objective-C Reviews building the user interface with Xcode and Interface Builder Details how to set up your app in iTunes connect and distribute it through the app store Walks you through adding features like geo-location and twitter sharing Helps you avoid common pitfalls and design decisions related to user experience and iOS programming iOS 6 Foundations is organized so that each chapter builds on the previous, providing you with a finished app by the end of the book.
Appendix A: Starting the iOS SDK
by
Baciu, George
,
Chan, Eddie C. L
in
COMPUTER PROGRAMMING
,
ELECTRONICS & COMMUNICATIONS ENGINEERING
,
iOS 5
2012
This is the first appendix chapter that helps readers to get ready for the iOS SDK environment and learn the basic components of the Xcode development platform.
Book Chapter