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result(s) for
"architecture computer design"
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Digital architecture beyond computers : fragments of a cultural history of computational design
by
Bottazzi, Roberto
in
Architectural design
,
Architectural design -- Data processing
,
Architectural design -- History
2020,2018
Digital Architecture Beyond Computers explores the deep history of digital architecture, tracing design concepts as far back as the Renaissance and connecting them with the latest software used by designers today.
SketchUp for interior design
A practical guide to SketchUp addressing the specific needs of interior designers Already a common and popular tool for architects and landscape architects, SketchUp is increasingly finding a place in the professional workflow of interior designers. SketchUp for Interior Design is a practical introduction for interior designers and students who want to learn to use the software for their unique needs. The book covers the basics of creating 3D models before showing how to create space plans, model furniture, cabinetry, and accessories, experiment with colors and materials, incorporate manufacturers' models into project plans, and create final presentations and animated walk-throughs for clients. Each chapter includes clear explanations and helpful illustrations to make this an ideal introduction to the topic. Includes downloadable sample models and 39 tutorial videos Features sample questions and activities for instructors and additional online resources for students and self-learners Provides instruction on using SketchUp in both PC and Mac formats
3ds Max Design Architectural Visualization
2012,2011
Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.
Architectural design and management in the digital age : international perspectives
by
Giddings, Bob, 1952- editor
,
Melhado, Sílvio Burrattino, editor
,
Barrett, Jenni, editor
in
Architectural design Data processing.
,
Architecture Computer-aided design.
,
architecture (discipline)
2025
\"Architectural and Construction Design and Management in the Digital Age will deliver a critical appraisal of digitisation in the evolving processes of construction design and management. It will provide a holistic treatment of the subject in terms of technologies, human context, emerging concepts, and the management of digital projects. The human context is a particularly novel perspective, with issues such as working in a virtual environment, creativity in the digital world, the diversity of people involved in construction, and using technology to reach the disadvantaged and disenfranchised, explored fully. The book examines digital techniques and their most appropriate application, while also discussing where analogue methods may still have a place. With a strong international perspective, it will enable readers to understand the power and potential impact of digitisation in construction.\"-- Provided by publisher.
Design for Software
2013
A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. * Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal * Approaches the mechanics of design with a process inspired by art and science * Avoids the abstract and moves step by step through techniques you can put to use immediately * Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate * Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.
Landscape architecture : an introduction
by
Holden, Robert
,
Liversedge, Jamie
in
Computer-aided design
,
Geographic information systems
,
Handbooks, manuals, etc
2014
Aimed at prospective and new students, this book gives a comprehensive introduction to the nature and practice of landscape architecture, the professional skills required and the latest developments. After discussing the history of the profession, the book explains the design process through principles such as hierarchy, human scale, unity, harmony, asymmetry, colour, form and texture. It looks at how design is represented through both drawing and modelling, and through digital techniques such as CAD and the use of GIS (Geographic Information Systems). This is followed by an examination of project management and landscape management techniques. Finally, the book explores educational and employment opportunities and the future of the profession in the context of climate change and sustainability. Illustrated with international examples of completed projects, Landscape Architecture provides an invaluable, one-stop resource for anyone considering studying or a career in this field.