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767 result(s) for "camera motion estimation"
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The Right Spin: Learning Object Motion from Rotation-Compensated Flow Fields
A good understanding of geometrical concepts as well as a broad familiarity with objects lead to excellent human perception of moving objects. The human ability to detect and segment moving objects works in the presence of multiple objects, complex background geometry, motion of the observer and even camouflage. How we perceive moving objects so reliably is a longstanding research question in computer vision and borrows findings from related areas such as psychology, cognitive science and physics. One approach to the problem is to teach a deep network to model all of these effects. This is in contrast with the strategy used by human vision, where cognitive processes and body design are tightly coupled and each is responsible for certain aspects of correctly identifying moving objects. Similarly, from the computer vision perspective there is evidence that classical, geometry-based techniques are better suited to the “motion-based” parts of the problem, while deep networks are more suitable for modeling appearance. In this work, we argue that the coupling of camera rotation and camera translation can create complex motion fields that are difficult for a deep network to untangle directly. We present a novel probabilistic model to estimate the camera’s rotation given the motion field. We then rectify the flow field to obtain a rotation-compensated motion field for subsequent segmentation. This strategy of first estimating camera motion, and then allowing a network to learn the remaining parts of the problem, yields improved results on the widely used DAVIS benchmark as well as the more recent motion segmentation data set MoCA (Moving Camouflaged Animals).
Robust Video Stabilization Using Particle Keypoint Update and l1-Optimized Camera Path
Acquisition of stabilized video is an important issue for various type of digital cameras. This paper presents an adaptive camera path estimation method using robust feature detection to remove shaky artifacts in a video. The proposed algorithm consists of three steps: (i) robust feature detection using particle keypoints between adjacent frames; (ii) camera path estimation and smoothing; and (iii) rendering to reconstruct a stabilized video. As a result, the proposed algorithm can estimate the optimal homography by redefining important feature points in the flat region using particle keypoints. In addition, stabilized frames with less holes can be generated from the optimal, adaptive camera path that minimizes a temporal total variation (TV). The proposed video stabilization method is suitable for enhancing the visual quality for various portable cameras and can be applied to robot vision, driving assistant systems, and visual surveillance systems.
DGS-SLAM: A Fast and Robust RGBD SLAM in Dynamic Environments Combined by Geometric and Semantic Information
Visual Simultaneous Localization and Mapping (VSLAM) is a prerequisite for robots to accomplish fully autonomous movement and exploration in unknown environments. At present, many impressive VSLAM systems have emerged, but most of them rely on the static world assumption, which limits their application in real dynamic scenarios. To improve the robustness and efficiency of the system in dynamic environments, this paper proposes a dynamic RGBD SLAM based on a combination of geometric and semantic information (DGS-SLAM). First, a dynamic object detection module based on the multinomial residual model is proposed, which executes the motion segmentation of the scene by combining the motion residual information of adjacent frames and the potential motion information of the semantic segmentation module. Second, a camera pose tracking strategy using feature point classification results is designed to achieve robust system tracking. Finally, according to the results of dynamic segmentation and camera tracking, a semantic segmentation module based on a semantic frame selection strategy is designed for extracting potential moving targets in the scene. Extensive evaluation in public TUM and Bonn datasets demonstrates that DGS-SLAM has higher robustness and speed than state-of-the-art dynamic RGB-D SLAM systems in dynamic scenes.
Vision System for Coarsely Estimating Motion Parameters for Unknown Fast Moving Objects in Space
Motivated by biological interests in analyzing navigation behaviors of flying animals, we attempt to build a system measuring their motion states. To do this, in this paper, we build a vision system to detect unknown fast moving objects within a given space, calculating their motion parameters represented by positions and poses. We proposed a novel method to detect reliable interest points from images of moving objects, which can be hardly detected by general purpose interest point detectors. 3D points reconstructed using these interest points are then grouped and maintained for detected objects, according to a careful schedule, considering appearance and perspective changes. In the estimation step, a method is introduced to adapt the robust estimation procedure used for dense point set to the case for sparse set, reducing the potential risk of greatly biased estimation. Experiments are conducted against real scenes, showing the capability of the system of detecting multiple unknown moving objects and estimating their positions and poses.
STRUCTURELESS BUNDLE ADJUSTMENT WITH SELF-CALIBRATION USING ACCUMULATED CONSTRAINTS
Bundle adjustment based on collinearity is the most widely used optimization method within image based scene reconstruction. It incorporates observed image coordinates, exterior and intrinsic camera parameters as well as object space coordinates of the observed points. The latter dominate the resulting nonlinear system, in terms of the number of unknowns which need to be estimated. In order to reduce the size of the problem regarding memory footprint and computational effort, several approaches have been developed to make the process more efficient, e.g. by exploitation of sparsity or hierarchical subdivision. Some recent developments express the bundle problem through epipolar geometry and scale consistency constraints which are free of object space coordinates. These approaches are usually referred to as structureless bundle adjustment. The number of unknowns in the resulting system is drastically reduced. However, most work in this field is focused on optimization towards speed and considers calibrated cameras, only. We present our work on structureless bundle adjustment, focusing on precision issues as camera calibration and residual weighting. We further investigate accumulation of constraint residuals as an approach to decrease the number of rows of the Jacobian matrix.
Accuracy and Speed Improvement of Event Camera Motion Estimation Using a Bird’s-Eye View Transformation
Event cameras are bio-inspired sensors that have a high dynamic range and temporal resolution. This property enables motion estimation from textures with repeating patterns, which is difficult to achieve with RGB cameras. Therefore, motion estimation of an event camera is expected to be applied to vehicle position estimation. An existing method, called contrast maximization, is one of the methods that can be used for event camera motion estimation by capturing road surfaces. However, contrast maximization tends to fall into a local solution when estimating three-dimensional motion, which makes correct estimation difficult. To solve this problem, we propose a method for motion estimation by optimizing contrast in the bird’s-eye view space. Instead of performing three-dimensional motion estimation, we reduced the dimensionality to two-dimensional motion estimation by transforming the event data to a bird’s-eye view using homography calculated from the event camera position. This transformation mitigates the problem of the loss function becoming non-convex, which occurs in conventional methods. As a quantitative experiment, we created event data by using a car simulator and evaluated our motion estimation method, showing an improvement in accuracy and speed. In addition, we conducted estimation from real event data and evaluated the results qualitatively, showing an improvement in accuracy.
Video stabilization using maximally stable extremal region features
Video stabilization is an important technique in present day digital cameras as most of the cameras are hand-held, mounted on moving platforms or subjected to atmospheric vibrations. In this paper we propose a novel video stabilization scheme based on estimating the camera motion using maximally stable extremal region features. These features traditionally used in wide baseline stereo problems were never explored for video stabilization purposes. Through our extensive experiments show we how some properties of these region features are suitable for the stabilization task. After estimating the global camera motion parameters using these region features, we smooth the motion parameters using a gaussian filter to retain the desired motion. Finally, motion compensation is carried out to obtain a stabilized video sequence. A number of examples on real and synthetic videos demonstrate the effectiveness of our proposed approach. We compare our results to existing techniques and show how our proposed approach compares favorably to them. Interframe Transformation Fidelity is used for objective evaluation of our proposed approach.
Optimal feature points for tracking multiple moving objects in active camera model
Object tracking is an important task in computer vision that is essential for higher level vision applications such as surveillance systems, human-computer interaction, industrial control, smart compression of video, and robotics. Tracking, however, cannot be easily accomplished due to challenges such as real-time processing, occlusions, changes in intensity, abrupt motions, variety of objects, and mobile platforms. In this paper, we propose a new method to estimate and eliminate the camera motion in mobile platforms, and accordingly, we propose a set of optimal feature points for accurate tracking. Experimental results on different videos show that the proposed method estimates camera motion very well and eliminate its effect on tracking moving objects. And the use of optimal feature points results in a promising tracking. The proposed method in terms of accuracy and processing time has desirable results compared to the state-of-the-art methods.
Obstacle Avoidance Procedure and Lee Algorithm Based Path Replanner for Autonomous Mobile Platforms
The paper proposes solution for two important issues connected to navigation of independent mobile platforms in an unknown environment. First issue relates to obstacle map, estimated based on stereovision images. It provides a basis for further platform path-planning. The main problem that has to be solved in obstacle map derivation is elimination of artifacts resulting from depth estimation. Thus a two-step artifact filtering procedure is proposed, which exploits both within-frame spatial correlations as well as temporal, between-frame correlations to do this task. Second procedure, based on well-known Lees algorithm is designed for obtaining vehicle collisionless path. Such routes need to be updated on-the-fly to take into account moving obstacles or newly detected objects. The main idea of the proposed approach is to identify regions where environment has changed and to execute a procedure of selective path updates. As a result, an optimal path can be derived at a computational expense comparable to the heuristic Lifelong A* search. Experiment results demonstrate efficiency of the two discussed approaches for platform operation control in real environments, where both static and moving obstacles are present.
Camera Motion Estimation Through Planar Deformation Determination
In this paper, we propose a global method for estimating the motion of a camera which films a static scene. Our approach is direct, fast and robust, and deals with adjacent frames of a sequence. It is based on a quadratic approximation of the deformation between two images, in the case of a scene with constant depth in the camera coordinate system. This condition is very restrictive but we show that, provided translation and depth inverse variations are small enough, the error on optical flow involved by the approximation of depths by a constant is small. In this context, we propose a new model of camera motion which allows to separate the image deformation in a similarity and a “purely” projective application, due to change of optical axis direction. This model leads to a quadratic approximation of image deformation that we estimate with an M-estimator; we can immediately deduce camera motion parameters.