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result(s) for
"cloth simulation"
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An Easy-to-Use Airborne LiDAR Data Filtering Method Based on Cloth Simulation
by
Qi, Jianbo
,
Xie, Donghui
,
Wang, Hongtao
in
cloth simulation
,
ground filtering algorithm
,
LiDAR point cloud
2016
Separating point clouds into ground and non-ground measurements is an essential step to generate digital terrain models (DTMs) from airborne LiDAR (light detection and ranging) data. However, most filtering algorithms need to carefully set up a number of complicated parameters to achieve high accuracy. In this paper, we present a new filtering method which only needs a few easy-to-set integer and Boolean parameters. Within the proposed approach, a LiDAR point cloud is inverted, and then a rigid cloth is used to cover the inverted surface. By analyzing the interactions between the cloth nodes and the corresponding LiDAR points, the locations of the cloth nodes can be determined to generate an approximation of the ground surface. Finally, the ground points can be extracted from the LiDAR point cloud by comparing the original LiDAR points and the generated surface. Benchmark datasets provided by ISPRS (International Society for Photogrammetry and Remote Sensing) working Group III/3 are used to validate the proposed filtering method, and the experimental results yield an average total error of 4.58%, which is comparable with most of the state-of-the-art filtering algorithms. The proposed easy-to-use filtering method may help the users without much experience to use LiDAR data and related technology in their own applications more easily.
Journal Article
Filtering Airborne LiDAR Data Through Complementary Cloth Simulation and Progressive TIN Densification Filters
2019
Separating point clouds into ground and non-ground points is a preliminary and essential step in various applications of airborne light detection and ranging (LiDAR) data, and many filtering algorithms have been proposed to automatically filter ground points. Among them, the progressive triangulated irregular network (TIN) densification filtering (PTDF) algorithm is widely employed due to its robustness and effectiveness. However, the performance of this algorithm usually depends on the detailed initial terrain and the cautious tuning of parameters to cope with various terrains. Consequently, many approaches have been proposed to provide as much detailed initial terrain as possible. However, most of them require many user-defined parameters. Moreover, these parameters are difficult to determine for users. Recently, the cloth simulation filtering (CSF) algorithm has gradually drawn attention because its parameters are few and easy-to-set. CSF can obtain a fine initial terrain, which simultaneously provides a good foundation for parameter threshold estimation of progressive TIN densification (PTD). However, it easily causes misclassification when further refining the initial terrain. To achieve the complementary advantages of CSF and PTDF, a novel filtering algorithm that combines cloth simulation (CS) and PTD is proposed in this study. In the proposed algorithm, a high-quality initial provisional digital terrain model (DTM) is obtained by CS, and the parameter thresholds of PTD are estimated from the initial provisional DTM based on statistical analysis theory. Finally, PTD with adaptive parameter thresholds is used to refine the initial provisional DTM. These contributions of the implementation details achieve accuracy enhancement and resilience to parameter tuning. The experimental results indicate that the proposed algorithm improves performance over their direct predecessors. Furthermore, compared with the publicized improved PTDF algorithms, our algorithm is not only superior in accuracy but also practicality. The fact that the proposed algorithm is of high accuracy and easy-to-use is desirable for users.
Journal Article
Video Classification of Cloth Simulations: Deep Learning and Position-Based Dynamics for Stiffness Prediction
2024
In virtual reality, augmented reality, or animation, the goal is to represent the movement of deformable objects in the real world as similar as possible in the virtual world. Therefore, this paper proposed a method to automatically extract cloth stiffness values from video scenes, and then they are applied as material properties for virtual cloth simulation. We propose the use of deep learning (DL) models to tackle this issue. The Transformer model, in combination with pre-trained architectures like DenseNet121, ResNet50, VGG16, and VGG19, stands as a leading choice for video classification tasks. Position-Based Dynamics (PBD) is a computational framework widely used in computer graphics and physics-based simulations for deformable entities, notably cloth. It provides an inherently stable and efficient way to replicate complex dynamic behaviors, such as folding, stretching, and collision interactions. Our proposed model characterizes virtual cloth based on softness-to-stiffness labels and accurately categorizes videos using this labeling. The cloth movement dataset utilized in this research is derived from a meticulously designed stiffness-oriented cloth simulation. Our experimental assessment encompasses an extensive dataset of 3840 videos, contributing to a multi-label video classification dataset. Our results demonstrate that our proposed model achieves an impressive average accuracy of 99.50%. These accuracies significantly outperform alternative models such as RNN, GRU, LSTM, and Transformer.
Journal Article
Filtering-Assisted Airborne Point Cloud Semantic Segmentation for Transmission Lines
2024
Point cloud semantic segmentation is crucial for identifying and analyzing transmission lines. Due to the number of point clouds being huge, complex scenes, and unbalanced sample proportion, the mainstream machine learning methods of point cloud segmentation cannot provide high efficiency and accuracy when extending to transmission line scenes. This paper proposes a filter-assisted airborne point cloud semantic segmentation for transmission lines. First, a large number of ground point clouds is identified by introducing the well-developed cloth simulation filter to alleviate the impact of the imbalance of the target object proportion on the classifier’s performance. The multi-dimensional features are then defined, and the classification model is trained to achieve the multi-element semantic segmentation of the transmission line scene. The experimental results and analysis indicate that the proposed filter-assisted algorithm can significantly improve the semantic segmentation performance of the transmission line point cloud, enhancing both the point cloud segmentation efficiency and accuracy by more than 25.46% and 3.15%, respectively. The filter-assisted point cloud semantic segmentation method reduces the volume of sample data, the number of sample classes, and the sample imbalance index in power line scenarios to a certain extent, thereby improving the classification accuracy of classifiers and reducing time consumption. This research holds significant theoretical reference value and engineering application potential for scene reconstruction and intelligent understanding of airborne laser point cloud transmission lines.
Journal Article
Integration of Physical Features and Machine Learning: CSF-RF Framework for Optimizing Ground Point Filtering in Vegetated Regions
2025
Complex terrain conditions and dense vegetation cover in a vegetation area present significant challenges for point cloud data processing and the accurate extraction of ground points. This work integrates the physical characteristics between ground and non-ground points from the traditional Cloth Simulation Filter (CSF) algorithm and the strong learning capability of the machine learning Random Forest (RF) framework, developing the CSF-RF fusion algorithm for filtering ground points in vegetated areas, which can improve the accuracy of point cloud filtering in complex terrain environments. Both type I and type II errors do not exceed 0.05%, and the total error is maintained within 0.03%. Particularly in areas with dense vegetation and severe terrain undulations, the advantages are evident: the CSF-RF algorithm achieves a total error of only 0.19%, representing a 79.6% relative reduction compared with the 0.93% error of the CSF algorithm, while also reducing cases of ground point omission. Thus, it can be seen that the CSF-RF algorithm can effectively reduce vegetation interference and exhibits good stability, providing effective technical support for the accurate extraction of Digital Elevation Models (DEMs) in vegetated areas.
Journal Article
An Adaptive Surface Interpolation Filter Using Cloth Simulation and Relief Amplitude for Airborne Laser Scanning Data
by
Zhu, Haihong
,
Li, Feng
,
Li, Lin
in
Accuracy
,
adaptive residual thresholds
,
airborne laser scanning
2021
Separating point clouds into ground and nonground points is an essential step in the processing of airborne laser scanning (ALS) data for various applications. Interpolation-based filtering algorithms have been commonly used for filtering ALS point cloud data. However, most conventional interpolation-based algorithms have exhibited a drawback in terms of retaining abrupt terrain characteristics, resulting in poor algorithmic precision in these regions. To overcome this drawback, this paper proposes an improved adaptive surface interpolation filter with a multilevel hierarchy by using a cloth simulation and relief amplitude. This method uses three hierarchy levels of provisional digital elevation model (DEM) raster surfaces with thin plate spline (TPS) interpolation to separate ground points from unclassified points based on adaptive residual thresholds. A cloth simulation algorithm is adopted to generate sufficient effective initial ground seeds for constructing topographic surfaces with high quality. Residual thresholds are adaptively constructed by the relief amplitude of the examined area to capture complex landscape characteristics during the classification process. Fifteen samples from the International Society for Photogrammetry and Remote Sensing (ISPRS) commission are used to assess the performance of the proposed algorithm. The experimental results indicate that the proposed method can produce satisfying results in both flat areas and steep areas. In a comparison with other approaches, this method demonstrates its superior performance in terms of filtering results with the lowest omission error rate; in particular, the proposed approach retains discontinuous terrain features with steep slopes and terraces.
Journal Article
An Isogeometric Cloth Simulation Based on Fast Projection Method
2023
A novel continuum-based fast projection scheme is proposed for cloth simulation. Cloth geometry is described by NURBS, and the dynamic response is modeled by a displacement-only Kirchhoff-Love shell element formulated directly on NURBS geometry. The fast projection method, which solves strain limiting as a constrained Lagrange problem, is extended to the continuum version. Numerical examples are studied to demonstrate the performance of the current scheme. The proposed approach can be applied to grids of arbitrary topology and can eliminate unrealistic over-stretching efficiently if compared to spring-based methodologies.
Journal Article
Filtering Airborne LiDAR Data in Forested Environments Based on Multi-Directional Narrow Window and Cloth Simulation
2023
Ground filtering is one of the essential steps for processing airborne light detection and ranging data in forestry applications. However, the performance of existing methods is still limited in forested areas due to the complex terrain and dense vegetation. To overcome this limitation, we proposed an improved surface-based filter based on multi-directional narrow window and cloth simulation. The innovations mainly involve two aspects as follows: (1) sufficient and uniformly distributed ground seeds are identified by merging the lowest points and line segments from the point clouds within a multi-directional narrow window; (2) complete and accurate ground points are extracted using a cyclic scheme that includes incorrect ground point elimination using the internal force adjustment of cloth simulation, terrain reconstruction with moving least-squares plane fitting, and ground point extraction based on progressively refined terrain. The proposed method was tested in five forested sites with various terrain characteristics and vegetation distributions. Experimental results showed that the proposed method could accurately separate ground points from non-ground points in different forested environments, with the average kappa coefficient of 88.51% and total error of 4.22%. Moreover, the comparative experiments proved that the proposed method performed better than the classical methods involving the slope-based, mathematical morphology-based and surface-based methods.
Journal Article
BULLDOZER, A FREE OPEN SOURCE SCALABLE SOFTWARE FOR DTM EXTRACTION
2023
The paper introduces a software called Bulldozer, designed to extract a Digital Terrain Model (DTM) from a Digital Surface Model (DSM) obtained from various sensors. The software is based on a modified version of the multi-scale Drap Cloth principle to process noisy DSMs of any size, employing a tiling strategy and a stability margin to ensure consistent results. A parameter called max object size is introduced to differentiate objects from the ground during the drap cloth process. Gravity steps and ground distance sampling resolution are adjusted based on the input DSM. No-data and noisy values present in the DSM are detected and converted into no-data values to improve the quality of the Cloth simulation. The paper describes a memory-aware parallel execution strategy using both the multiprocessing and the shared memory Python modules. A benchmark dataset has been created to analyze the results and compare them with alternative approaches and reference datasets. Bulldozer offers an extensive Python API. It is open-source and available on PyPi and GitHub. Additionally, a QGIS plugin has been developed.
Journal Article
Real-to-sim high-resolution cloth modeling: Physical parameter optimization using particle-based simulation with robot manipulation data
2025
Abstract
This study proposes an optimized real-to-sim model that reflects the physical properties of real cloth to replicate realistic cloth behavior in simulation environments. While previous research has used data-driven or physics-guided methods to build simulation environments, those approaches are significantly limited due to reliance on data and restricted accuracy. In this study, we collect data from real robots manipulating cloth samples of various size and material, and develop a particle system-based cloth simulation model. By optimizing parameters based on real-world data, such as stretching, bending, friction, and damping, the simulation model reproduces the shapes of real cloth. In consequence, in comparison to previous studies that used physical parameter estimation, the proposed methodology demonstrates accuracy and generalization performance. Notably, the model maintains consistent similarity in unseen tasks, proving its adaptability across diverse tasks. This study presents a crucial step towards enhancing the practical applicability of simulation-based robotic learning and improving robot abilities to manipulate deformable objects.
Graphical Abstract
Graphical Abstract
Parameter modeling in cloth simulation.
Journal Article