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92,474 result(s) for "comic books"
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Drawn to the stacks : essays on libraries, librarians and archives in comics and graphic novels
\"This is the first academic volume to examine the librarian and archival professional through the lens of sequential art. The portrayal of libraries/librarians in sequential art has a long history from the Golden Age to the present day. Libraries and archives in comics historically are seen as places of important knowledge and information. This volume takes a deep dive into a multitude of source material to show how librarians/archivists and libraries/archives are used within the comic medium to address multiculturalism, LGBTQ issues, archival practice, and even the concept of librarians as \"baddies\" or stewards of information unwilling to share with others. The wide breadth of material examined here includes Miyazaki's Nausicaa, Speigleman's Maus, Bechdel's Queer Dykes to Watch Out For, Marvel's Black Panther, Nono's Yoake No Toshokan, DC's Batgirl, Buffy the Vampire Slayer comics, Gaiman's The Sandman, webcomics, Marvel's America Chavez character, Schultz's Xenozoic Tales and much more\"-- Provided by publisher.
Show Me Where It Hurts
In Show Me Where It Hurts , Monica Chiu argues that graphic pathography-long-form comics by and about subjects who suffer from disease or are impaired-re-vitalizes and re-visions various negatively affected corporeal states through hand-drawn images. By the body and for the body, the medium is subversive and reparative, and it stands in contradistinction to clinical accounts of illness that tend to disembody or objectify the subject. Employing affect theory, spatial theory, vital materialism, and approaches from race and ethnic studies, women and gender studies, disability studies, and comics studies, Chiu provides readings of recently published graphic pathography. Chiu argues that these kinds of subjective graphic stories, by virtue of their narrative and descriptive strengths, provide a form of resistance to the authoritative voice of biomedicine and serve as a tool to foster important change in the face of social and economic inequities when it comes to questions of health and healthcare. Show Me Where It Hurts reads what already has been manifested on the comics page and invites more of what demands expression. Pathbreaking and provocative, this book will appeal to scholars and students of the medical humanities, comics studies, race and ethnic studies, disability studies, and women and gender studies.
The promised Neverland. 1, Grace Field House
\"Emma, Norman, and Ray are the brightest kids at the Grace Field House orphanage. And under the care of the woman they refer to as 'Mom,' all the kids have enjoyed a comfortable life. Good food, clean clothes, and the perfect environment to learn--what more could an orphan ask for? One day, though, Emma and Norman uncover the dark truth of the outside world they are forbidden from seeing\"--Back cover.
Super Bodies
An examination of the art in superhero comics and how style influences comic narratives. For many, the idea of comic book art implies simplistic four-color renderings of stiff characters slugging it out. In fact, modern superhero comic books showcase a range of complex artistic styles, with diverse connotations. Leading comics scholar Jeffrey A. Brown assesses six distinct approaches to superhero illustration-idealism, realism, cute, retro, grotesque, and noir-examining how each visually represents the superhero as a symbolic construct freighted with meaning. Whereas comic book studies tend to focus on text and narrative, Super Bodies gives overdue credit to the artwork, which is not only a principal source of the appeal of comic books but also central to the values these works embody. Brown argues that superheroes are to be taken not as representations of people but as iconic types, and the art conveys this. Even the most realistic comic illustrations are designed to suggest not persons but ideas-ideas about bodies and societies. Thus the appearance of superheroes both directly and indirectly influences the story being told as well as the opinions readers form concerning justice, authority, gender, puberty, sexuality, ethnicity, violence, and other concepts central to political and cultural life.
Venom. Carnage unleashed
\"When the video game 'Carnage Unleashed' becomes a hit, it provides the psychopathic Cletus Kasady with the opportunity to gain his freedom -- and renew his sadistic reign of terror on the streets! The only way to stop a bad symbiote? A good(ish) symbiote! Blood will flow as Venom takes on Carnage! Then, when killer vigilante Sin-Eater strikes, Eddie Brock's ex-wife is caught in the crossfire. To survive, must she become the bride of Venom?\"--Back cover.
Comics and Language
It has become an axiom in comic studies that \"comics is a language, not a genre.\" But what exactly does that mean, and how is discourse on the form both aided and hindered by thinking of it in linguistic terms? In Comics and Language, Hannah Miodrag challenges many of the key assumptions about the \"grammar\" and formal characteristics of comics, and offers a more nuanced, theoretical framework that she argues will better serve the field by offering a consistent means for communicating critical theory in the scholarship. Through engaging close readings and an accessible use of theory, this book exposes the problems embedded in the ways critics have used ideas of language, literature, structuralism, and semiotics, and sets out a new and more theoretically sound way of understanding how comics communicate. Comics and Language Comics and Language
Where black stars rise
\"Nadia Shammas and Marie Enger's Where Black Stars Rise is an eldritch horror graphic novel that explores mental illness and diaspora, set in modern-day Brooklyn. Dr. Amal Robardin, a Lebanese immigrant and a therapist in training, finds herself out of her depth when her first client, Yasmin, a schizophrenic, is visited by a nightly malevolent presence that seems all too real. Yasmin becomes obsessed with Robert Chambers' classic horror story collection The King in Yellow. Messages she finds in the book lead Yasmin to disappear, seeking answers she can't find in therapy. Amal attempts to retrace her patient's last steps-and accidentally slips through dimensions, ending up in Carcosa, realm of the King in Yellow. Determined to find her way out, Amal enlists the help of a mysterious guide. Can Amal save Yasmin? Or are they both trapped forever? \"Strange is the night where black stars rise, and strange moons circle through the skies. But stranger still is lost Carcosa...\" -The King in Yellow by Robert W. Chambers\"-- Provided by publisher.
The System of Comics
This edition of Thierry Groensteen'sThe System of Comicsmakes available in English a groundbreaking work on comics by one of the medium's foremost scholars. In this book, originally published in France in 1999, Groensteen explains clearly the subtle, complex workings of the medium and its unique way of combining visual, verbal, spatial, and chronological expressions. The author explores the nineteenth-century pioneer Rodolphe Töpffer, contemporary Japanese creators, George Herriman's Krazy Kat, and modern American autobiographical comics. The System of Comics uses examples from a wide variety of countries including the United States, England, Japan, France, and Argentina. It describes and analyzes the properties and functions of speech and thought balloons, panels, strips, and pages to examine methodically and insightfully the medium's fundamental processes. From this, Groensteen develops his own coherent, overarching theory of comics, a \"system\" that both builds on existing studies of the \"word and image\" paradigm and adds innovative approaches of his own. Examining both meaning and appreciation, the book provides a wealth of ideas that will challenge the way scholars approach the study of comics. By emphasizing not simply \"storytelling techniques\" but also the qualities of the printed page and the reader's engagement, the book's approach is broadly applicable to all forms of interpreting this evolving art. Thierry Groensteen is a comics scholar and translator in Brussels, Belgium. He is the author ofLa bande dessinée: Une littérature graphiqueandLa construction de la cage, among other books. Bart Beaty is associate professor of communication and culture at the University of Calgary. Nick Nguyen is an archivist at Library and Archives Canada, in Ottawa, Ontario.
Plummet
\"This. . .graphic novel opens with Mel, an ordinary young woman, inexplicably falling through an infinite expanse of sky. With the initial panic out of the way, she settles into her bizarre new existence: sleeping and relieving herself in midair, using her jacket to glide like a flying squirrel, and scavenging food and water from the mundane detritus and household objects and appliances plummeting around her. \"Do I just keep falling forever?\" she wonders, a question this graphic novel leaves, so to speak, up in the air.\"--Publisher's Weekly.
Comic Book Women
The history of comics has centered almost exclusively on men. Comics historians largely describe the medium as one built by men telling tales about male protagonists, neglecting the many ways in which women fought for legitimacy on the page and in publishers' studios. Despite this male-dominated focus, women played vital roles in the early history of comics. The story of how comic books were born and how they evolved changes dramatically when women like June Tarpé Mills and Lily Renée are placed at the center rather than at the margins of this history, and when characters such as the Black Cat, Patsy Walker, and Señorita Rio are analyzed. Comic Book Women offers a feminist history of the golden age of comics, revising our understanding of how numerous genres emerged and upending narratives of how male auteurs built their careers. Considering issues of race, gender, and sexuality, the authors examine crime, horror, jungle, romance, science fiction, superhero, and Western comics to unpack the cultural and industrial consequences of how women were represented across a wide range of titles by publishers like DC, Timely, Fiction House, and others. This revisionist history reclaims the forgotten work done by women in the comics industry and reinserts female creators and characters into the canon of comics history.