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146,756 result(s) for "computer programming."
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Programming games and animation
\"Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technology that goes into their favorite games.\"-- Provided by publisher.
Connected Code
Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage \"computational thinking\" -- which has now become the umbrella term for understanding what computer science has to contribute to reasoning and communicating in an ever-increasingly digital world.InConnected Code,Yasmin Kafai and Quinn Burke argue that although computational thinking represents an excellent starting point, the broader conception of \"computational participation\" better captures the twenty-first-century reality. Computational participation moves beyond the individual to focus on wider social networks and a DIY culture of digital \"making.\" Kafai and Burke describe contemporary examples of computational participation: students who code not for the sake of coding but to create games, stories, and animations to share; the emergence of youth programming communities; the practices and ethical challenges of remixing (rather than starting from scratch); and the move beyond stationary screens to programmable toys, tools, and textiles.
Programming multi-agent systems in AgentSpeak using Jason
This text provides a detailed, practical guide to building multi-agent systems using Jason, one of the most prominent agent programming languages.
Helping kids with coding
Offers a practical guide to computer programming geared towards readers who are helping younger learners start coding, providing tips on choosing a coding language, adding sound and graphics, developing a webpage, and building electronics.
Coding
\"Have you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop performing an action? The answer is coding. Discover the fundamentals for computer programming, such as conditional statements, looping, and debugging. Who knows? You might even want to try out this innovative skill yourself!\"-- Provided by publisher.
Foundations of Probabilistic Logic Programming
Probabilistic Logic Programming extends Logic Programming by enabling the representation of uncertain information by means of probability theory. Probabilistic Logic Programming is at the intersection of two wider research fields: the integration of logic and probability and Probabilistic Programming. Logic enables the representation of complex relations among entities while probability theory is useful for model uncertainty over attributes and relations. Combining the two is a very active field of study. Probabilistic Programming extends programming languages with probabilistic primitives that can be used to write complex probabilistic models. Algorithms for the inference and learning tasks are then provided automatically by the system. Probabilistic Logic programming is at the same time a logic language, with its knowledge representation capabilities, and a Turing complete language, with its computation capabilities, thus providing the best of both worlds. Since its birth, the field of Probabilistic Logic Programming has seen a steady increase of activity, with many proposals for languages and algorithms for inference and learning. Foundations of Probabilistic Logic Programming aims at providing an overview of the field with a special emphasis on languages under the Distribution Semantics, one of the most influential approaches. The book presents the main ideas for semantics, inference, and learning and highlights connections between the methods. Many examples of the book include a link to a page of the web application http://cplint.eu where the code can be run online.
Coding for kids
Breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool.
Coding as a Playground
Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers-and not merely consumers-of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you to learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.