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1,635 result(s) for "consoles"
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Research on the application of high-speed EMU driver’s cab console based on new composite materials
This paper mainly introduces the design and verification of the driver’s cab console for high-speed EMU based on new composite materials and molding technology. The structure of the driver’s cab console is divided into 5 functional modules, and the main body of the structure is made of carbon fiber. The electrical layout follows the relevant standards such as UIC 651 and UIC 612, and is arranged according to the dimensions of importance, frequency, and accessibility. Through ergonomics simulation analysis, finite element simulation analysis, and prototype trial verification, the design scheme proposed in this paper has been significantly improved in many aspects such as function realization, lightweight, and ergonomics comfort.
Cutting edge and comfy: Robotic inguinal hernia surgery
[...]the open robotic console has received little attention. Additionally, there are concerns of an added cost of robotic surgery over open or laparoscopic surgery with minimal or no benefit. A well-done, single institution, randomized controlled trial by Dixon et al. compares ergonomic risk for the surgeon between open console robotic assisted surgery and laparoscopic surgery. 1 The Rapid Entire Body Assessment, or REBA, is a relatively easy to perform but standardized tool to evaluate for risk of musculoskeletal injury. 2 It was used in this study to compare physical ergonomics of surgeons performing elective open console robotic inguinal hernia repairs and laparoscopic inguinal hernia repairs.
The End of an Era: Termination of the Meyrin Data Centre Console Service
The End of an Era: Termination of the Meyrin Data Centre Console Service. For nearly five decades, data centre operators have provided critical support to the CERN Meyrin Data Centre, from its infancy, until spring 2024. However, advancements in data centre technology and resilience built into IT services have rendered the Console Service obsolete. In the early days of the Meyrin Data Centre, day to day operations relied heavily on the expertise and manual operations of Console Operators. A crucial function of the Console Operator was the manual management of the massive tape libraries used for data storage. More recently, operators have been ensuring the uptime of data centre equipment, responding to local power incidents, and coordinating incident response in the data centre.
Advanced User Interfaces for Teleoperated Surgical Robotic Systems
In recent years, advances in modern technology have altered the practice of surgery from open to minimally invasive surgery (MIS) aided by robots. Teleoperated surgical robotic systems (TSRSs) provide numerous significant benefits for MIS over traditional approaches, including improved safety, more efficient and precise surgery, better cosmesis, shorter recovery time, and reduced postoperative pain. Existing TSRSs’ master consoles, with improvements in vision systems, designs, and control methods, have significantly enhanced human–robot interactions, resulting in safer and more accurate medical intervention operations. Despite advances, haptic technologies, including sensors, machine assistance, and intuitive devices for user interfaces, are still limited, resulting in less effective usage of TSRSs for surgical operations. This review presents a summary of the emerging TSRSs with a focus on their user interfaces. In addition, advanced sensing, haptic, smart garments, and medical image artificial intelligence (AI) assistance technologies are shown with their potential for use in master consoles of the TSRSs are shown. Finally, a discussion on the need for a smart human‐robot interface for TSRSs is given. Teleoperated surgical robotic systems (TSRSs) provide numerous significant benefits over traditional surgery. Herein, a summary of advanced user interfaces for the TSRSs, including new sensing, haptic, smart garments, and medical image artificial intelligence (AI) assistance technologies, is introduced. The technologies, challenges, and suggestions for the future development of a smart human‐robot interface for TSRSs are also given.
Evaluating the efficacy of telesurgery with dual console SSI Mantra Surgical Robotic System: experiment on animal model and clinical trials
The field of robotic surgery has grown exponentially over the past few decades. Surgical robots offer numerous benefits that enhance surgical precision, improve patient outcomes, and expand the capabilities of surgeons. Telesurgery, also known as a remote surgery, is a branch of telemedicine, which offers to perform surgical procedures requiring expertise of a surgeon located at a distance from a patient by using robotic systems and telecommunications technology. In a previous reported case, an animal experiment and clinical trial telesurgery using a dual console were performed. However, the mean latency time and data packet loss were considerably high. As a result, the performance of the telesurgery got severely impacted. This paper evaluates the feasibility, safety, and efficacy of remote telesurgery to precisely carryout predetermined surgical procedures using dual console SSI Mantra Surgical Robotic System. The trials were registered prospectively with trial registration number CTRI-2024-06-068361.
Racing the Beam
The Atari Video Computer System dominated the home video game market so completely that \"Atari\" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.
Transparent near-infrared perovskite light-emitting diodes
Mobile and wearable devices are increasingly reliant on near-infrared (NIR) covert illumination for facial recognition, eye-tracking or motion and depth sensing functions. However, these small devices offer limited spatial real estate that is typically already occupied by their full-area electronic color displays. Here, we report a transparent perovskite light-emitting diode (LED) that could be overlaid across a color display to provide an efficient and high-intensity NIR illumination. Our transparent devices are constructed with an ITO/AZO/PEIE/FAPbI 3 /poly-TPD/MoO 3 /Al/ITO/Ag/ITO architecture, and offer a high average transmittance of more than 55% across the visible spectral region. In particular, our Al/ITO/Ag/ITO top transparent electrode was designed to offer a combination low sheet resistance and low plasma damage upon electrode deposition. The devices emit at 799 nm with a high total external quantum efficiency of 5.7% at a current density of 5.3 mA cm −2 and a high radiance of 1.5 W sr −1  m −2 , and possess a large functional device area of 120 mm 2 . The efficient performance is ideal for battery-powered wearable devices, and could enable advanced security and sensing features on future smart-watches, phones, gaming consoles and augmented or virtual reality headsets. Xie et al. report a transparent near-infrared light-emitting diode based on semiconducting lead halide perovskite. This technology could enable security and sensing features on space constrained smart-watches, phones, gaming consoles and augmented or virtual reality headsets.
CUSUM learning curves: what they can and can’t tell us
IntroductionThere has been increased interest in assessing the surgeon learning curve for new skill acquisition. While there is no consensus around the best methodology, one of the most frequently used learning curve assessments in the surgical literature is the cumulative sum curve (CUSUM) of operative time. To demonstrate the limitations of this methodology, we assessed the CUSUM of console time across cohorts of surgeons with differing case acquisition rates while varying the total number of cases used to calculate the CUSUM.MethodsWe compared the CUSUM curves of the average console times of surgeons who completed their first 20 robotic-assisted (RAS) cases in 13, 26, 39, and 52 weeks, respectively, for their first 50 and 100 cases, respectively. This analysis was performed for prostatectomy (1094 surgeons), malignant hysterectomy (737 surgeons), and inguinal hernia (1486 surgeons).ResultsIn all procedures, the CUSUM curve of the cohort of surgeons who completed their first 20 procedures in 13 weeks demonstrated a lower slope than cohorts of surgeons with slower case acquisition rates. The case number at which the peak of the CUSUM curve occurs uniformly increases when the total number of cases used in generation of the CUSUM chart changes from 50 to 100 cases.ConclusionThe CUSUM analyses of these three procedures suggests that surgeons with fast initial case acquisition rates have less variability in their operative times over the course of their learning curve. The peak of the CUSUM curve, which is often used in surgical learning curve literature to denote “proficiency” is predictably influenced by the total number of procedures evaluated, suggesting that defining the peak as the point at which a surgeon has overcome the learning curve is subject to routine bias. The CUSUM peak, by itself, is an insufficient measure of “conquering the learning curve.”
Triple-console robotic telesurgery: first impressions and future impact
Telesurgery has been recently gaining momentum as a natural evolution of robotic surgery. Besides providing expert surgical care to patients who cannot geographically access it, telesurgery can also facilitate surgical collaboration between surgeons who might need urgent assistance or coaching experts. The idea of having two consoles, with one remote and one local, has been the ideal setup for such ecosystems. However collaborations can take on many forms and might require more than one remote surgeon, depending on procedure complexity and surgeon availability. The objective of the study was to describe our perspectives and experience performing telesurgery on one patient, using three surgeon consoles for three surgeons, operating from three separate cities. In November 2023, a triple-console, robot-assisted radical prostatectomy (RARP) was performed in a collaborative effort among three surgeons in three separate locations employing telesurgery using the Kangduo Endosopic Surgical Robot (KD-SR-01, Sagebot Medical). The furthest distance between participants was approximately 2600 km between Beijing and Hainan. We described and illustrated the applications and outcomes of this procedure to treat a single patient with prostate cancer. The local surgeon, along with the operating room team, and the patient were in Hainan, while the other two surgeons were in Beijing and Hunan Telesurgery command centers. The procedure lasted approximately 120 min and there were no intra- or postoperative complications. Estimated blood loss was 100 ml. The patient was ambulating 4 h after surgery and remained in the hospital for 2 days secondary to the postoperative care protocol followed by the local team taking care of the patient. The Foley catheter was removed on postoperative day 7 without complication. The final pathology was ISUP Grade Group 4 (Gleason score 4 + 4 = 8) T2cN0 with negative surgical margins. Our experience shows that telesurgery involving multiple surgeons at multiple remote locations is possible and can be completed safely with low-latency connections via available telecommunication networks.