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12,839
result(s) for
"creative work"
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Dreamwork : why all work is imaginary
Dreamwork is a book about the ideas, dreams, dreads, and ideals we have about work. Its central argument is this: Although we depend on the idea of work for our identity as humans, we feel we must disguise from ourselves the fact that we do not know what work is. There is no example of work that nobody might, under some circumstances, do for fun. All work is imaginary--which is not to say that it is simply illusory, but rather that, to count as work, it must be imagined to be work. In other words, a large part of what we mean by working is this work of imagining. Work is therefore essentially mystical--just the opposite of what it is taken to be by all of us spending our days at desks, behind cash registers, and in factories. Delving into this complex mythos, Dreamwork looks in turn at worries about whether or not work is hard; the importance of places of work; the meanings of hobbies, holidays, and sabbaths; and the history of dreams of redeeming work.
Creative workplace characteristics and innovative start-up companies
2016
Purpose
This study aims to investigate the characteristics of the physical work environment that are known and used in practice to promote creativity for innovative start-up workplaces. The first part of the study identified these characteristics from a content and visual analysis, and examined the current state of implementation of these characteristics in the work environments of innovative start-up companies. The second part of the study examined criticalness and practicality of these characteristics in the workplace with a group of experts in the workplace design, evaluation and management.
Design/methodology/approach
A content and visual analysis for written and visual images was conducted to identify a comprehensive list of characteristics of the physical work environment critical to creativity of the workplace. With the seven characteristics identified, an instrument was developed and interviews were conducted to assess the physical work environments of 22 innovative start-up companies in Michigan. Following up the interviews, an expert group was formed with 26 professionals including architects, interior designers, facility managers and CEOs. A survey was conducted with them to understand the significance and implementation issues among the seven characteristics.
Findings
The most frequently incorporated characteristics in the innovative start-up companies in Michigan were spaces for idea generation, technology interface for collaboration and spaces for a short mental break or social hangout. The three most important physical work environmental characteristics for companies to produce creative, innovative ideas and products/services for growth and market competitiveness were balanced layout, technology interface for collaboration and spaces for idea generation.
Originality/value
The study provides a comprehensive framework to evaluate creative workplace regarding the physical environment. It also offers insights on the work environments of the innovative start-up companies for increased creativity and innovation performance in the workplace.
Journal Article
Play, make, create : a process-art handbook : with over 40 art invitations for kids
\"Packed with fun, edifying, and joyful art experiences, Play, Make, Create is filled with simple, yet powerful, \"art invitations\" that are focused on the making and doing, not just the final projects\"-- Provided by publisher.
The big book of crafts & activities : grab your stuff and get creative!
by
Mitchem, James
in
Handicraft Juvenile literature.
,
Creative activities and seat work Juvenile literature.
,
Cooking Juvenile literature.
2013
\"This book is packed with crafts, recipes, games and activities for children who want to get creative and try new things\"--P. [4] of cover.