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1,813 result(s) for "digital special effects"
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Research on the Creation of Film and TV Works Based on Virtual Reality Technology
Film and television works are one of the art forms of television and film. They are a form of cultural heritage of a country and company in the new era. They have always been the souls that lead culture to prosperity and development. With the development of computer technology, film and television technology, especially the special effects technology of film and television, has achieved unprecedented development. Compared with traditional real film and television technology, the development of virtual reality technology provides a broader space for film and television creators. This article mainly analyzes the current domestic film and television animation production process based on the virtual reality profession, expounds the necessity of further strengthening the effective application of digital special effects, and launches a before-and-after comparison of \"effective use\" in combination with specific cases. Analyze the pros and cons of my country's films, TV and advertising works. At present, my country has established corresponding research, production and teaching institutions at home and abroad. This article compares an interactive movie \"The Lion King\" based on virtual reality with movies with higher ratings on Douban, and finds that movies and TV works based on virtual reality technology are more popular with audiences.
Digital compositing for film and video : production workflows and techniques
\"Written by senior compositor, technical director, and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly informative guide suitable for both working and aspiring visual effects artists. This updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face daily with an elegant blend of theory, practical production techniques, and workflows. It is written to be software-agnostic, so it applies to any brand of software. It features many step-by-step workflows, powerful new keying techniques, and updates on the latest tech in the visual effects industry with all-new content on AI for VFX, Universal Scene Description (USD), Virtual Production, and Cryptomattes. A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand. This edition also adds NUKE workflows to the companion website for the first time\"-- Provided by publisher.
Digital Music Videos
Music videos today sample and rework a century's worth of movies and other pop culture artifacts to offer a plethora of visions and sounds that we have never encountered before.As these videos have proliferated online, they have become more widely accessible than ever before. InDigital Music Videos, Steven Shaviro examines the ways that music videos interact with and change older media like movies and gallery art; the use of technologies like compositing, motion control, morphing software, and other digital special effects in order to create a new organization of time and space; how artists use music videos to project their personas; and how less well known musicians use music videos to extend their range and attract attention.Surveying a wide range of music videos, Shaviro highlights some of their most striking innovations while illustrating how these videos are creating a whole new digital world for the music industry.
The Digital Cabinet of Curiosities
Avatar draws us into the beautiful and exciting world of Pandora, with its fantastic locations and its exotic and dangerous creatures. The experience of watching Avatar in 3D is like looking into a cabinet of curiosities, a pastime that was particularly popular during the Victorian era. Avatar's incredible special effects make Pandora seem as believable and real as our everyday world. Most of the creatures and plants of Pandora, including the Na'vi, are designed using computers. These digital special effects deliver a level of detail far beyond what was possible before computers started creating alien worlds and their inhabitants. Avatar offers an ecological warning, telling us that something is going terribly wrong on planet Earth and encouraging us to be kind to our planet. A phenomenological view of Avatar allows us to see how its special effects can have a positive influence on how we view our own world.
Digital imaging in popular cinema
This book discusses how digital imaging can mimic, transform, shape and generate both fantastical and mundane objects and phenomena from scratch, and how our cultural ideas about digital imaging can influence meaning within a film, a scene or even a single shot.
Special Effects on the Screen
Since the very first days of cinema, audiences have marveled at the special effects imagery presented on movie screens. While long relegated to the margins of film studies, special effects have recently become the object of a burgeoning field of scholarship. With the emergence of a digital cinema, and the development of computerized visual effects, film theorists and historians have been reconsidering the traditional accounts of cinematic representation, recognising the important role of special effects. Understood as a constituent part of the cinema, special effects are a major technical but also aesthetic component of filmmaking and an important part of the experience for the audience. In this volume, new directions are charted for the exploration of this indispensable aspect of the cinematic experience. Each of the essays in this collection offers new insight into the theoretical and historical study of special effects. The contributors address the many aspects of special effects, from a variety of perspectives, considering them as a conceptual problem, recounting the history of specific special effects techniques, and analysing notable effects films.
The VES Handbook of Visual Effects
The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience.