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3 result(s) for "eDIVE"
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Collaborative Immersive Virtual Environments in Geography Education on Climate Zones: A UX Case Study
This study examines students’ experiences with Biomes, a Collaborative Immersive Virtual Environment (CIVE) designed to teach climate zones through virtual reality. The research employed a combination of Research through Design (RtD) methodology and Interpretative Phenomenological Analysis (IPA) to explore how students view their CIVE experience and its perceived impact on learning. 16 students (aged 12–15) participated in structured lessons using Meta Quest 2 headsets, followed by semi-structured focus groups. The analysis yielded three overarching themes: challenges with object manipulation, perceived benefits, and desired additional functionalities. While participants encountered challenges with precise thumbnail placement and grip distance control, they reported high levels of enjoyment, appropriate difficulty levels, and notable knowledge acquisition. The immersive nature of the virtual environment created authentic experiences that traditional classrooms cannot replicate, although perceptions varied by age group, with younger students showing greater enthusiasm. The findings demonstrate that despite technical challenges, CIVEs have the potential to facilitate engaging educational experiences. It is imperative to integrate advanced interaction techniques, incorporate age-specific design elements, and strike a balance between technological innovation and pedagogical efficacy to optimise educational outcomes in virtual reality learning environments, thereby enhancing the effectiveness of future developments in this domain.
Geography Education in a Collaborative Virtual Environment: A Qualitative Study on Geography Teachers
The presented study aspires to utilize the gradually validated immense potential of collaborative immersive virtual environments (CIVEs) in higher education when designing and conducting geography lessons. These particular lessons focused on hypsography. A Research through Design approach and relevant qualitative methodology were used as we engaged two groups of domain experts (experienced geography teachers) to validate both the learning scenarios and the virtual environment we used. The lessons were administered via eDIVE—a novel platform for collaborative learning and teaching in virtual reality of our own design. The teachers underwent a hypsography virtual lesson and were randomly divided into two groups to be compared, which differed in the level of structure given to the lesson (one group received detailed instructions on what task they were to solve, while the other was given a free hand in exploring the environment and activities it afforded). The teachers’ experiences were then summarized in a post-lesson reflection and a subsequent focus group following the tasks. The participants’ expertise allowed insights to be gained into their first-hand experience as students, as well as their expert view of the lesson from an educational point of view. Virtual reality’s implementation into teaching practice was the key topic of the discussion.
Homenagens a Isabella, dois anos depois da morte
SÃO PAULO. A morte de Isabella Nardoni completou ontem dois anos e a movimentação no túmulo, no Cemitério Parque dos Pinheiros, foi grande durante todo o dia. Flores, cartazes e até um bichinho de pelúcia foram deixados por populares no jazigo da família. Hoje, amigos e parentes da menina participarão de uma missa na paróquia Nossa Senhora dos Prazeres, na Parada Inglesa. A comunidade poderá participar da celebração. Maria Edivânia da Silva, de 40 anos, foi ontem ao cemitério com as filhas Stefani, de 6 anos, e Taís, de 12. Elas moram em Guarulhos e foram a pé até o Parque dos Pinheiros, que fica no Jaçanã, na Zona Norte de São Paulo. Andaram quase uma hora debaixo do sol e colocaram flores no túmulo da garota. Edivânia disse que acompanhou o caso desde o início e não quis perder a oportunidade de prestar solidariedade à família.