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214 result(s) for "ear-training"
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Educational computer game supporting skills development in timbre solfege
This paper presents Sound Jobs, an educational computer game designed to develop timbre solfege skills for sound engineers and audio professionals. Unlike existing eartraining tools that operate as standalone applications or webbased services, Sound Jobs integrates listening exercises within an engaging game narrative set in the 1970s hacking culture. The system was developed using the Unity game engine integrated with FMOD Studio middleware, enabling precise control over audio signal processing parameters essential for timbre discrimination tasks. The game offers three modes (Jobs, Training, and Testing) with exercises covering equalization recognition, dynamic range discrimination, distortion detection, reverb characterization, and delay identification. Evaluation through user surveys with Music in Multimedia students and professional audio engineers revealed positive reception, with participants particularly appreciating the gamification approach and the progressive difficulty system. Based on feedback, a second version was developed incorporating game save functionality and interface improvements. The tool is currently employed in timbre solfege instruction at the University of Silesia. Future development plans include expanding the sound material library and establishing a public repository for broader accessibility.
Application of Computer Music Production Technology and Computer Multimedia System in College Sight-singing and Ear Training
Although sight singing and ear training have been widely used in teaching, there are still many problems in the actual implementation process and only by solving these problems can teachers' teaching goals be better achieved and music teaching in education can be achieved Better results. In the process of practice, teachers need to use computer technology to teach students according to their aptitude, pay attention to the dominant position of students, actively create a good learning environment for students, enhance students' self-awareness in learning and make vocal training and ear training in education majors. It has been continuously developed, so that the trained talents can better adapt to the needs of social development.
Piano by ear : learn to play by ear, improvise and accompany songs in simple steps
This book teaches people how to play the piano by ear. Suitable for beginners through to experienced pianists, you will learn to: Pick out tunes and harmonise them Improvise with an array of keys and chord patterns Accompany songs in a range of styles Understand how music works from the inside out Work through timeless favourites, folk, film, Christmas and contemporary songs.
Analysis of the role and influence of sight-singing and ear training on vocal learning skills
Sight-singing and ear training is one of the essential introductory courses for music majors, and the effectiveness of sight-singing and ear training teaching directly affects students’ growth and progress in music. In this paper, we have combined relevant contents of sight-singing, ear training, and vocal learning to construct a flipped classroom teaching model for sight-singing and ear training using the flipped classroom teaching process. Secondly, taking the students of L Conservatory of Music as the research object, two different questionnaires were designed for students and teachers, and the teaching experiment comparison method was used to test the role of sight-singing and ear-training flipped classroom on vocal music learning skills. Finally, the parameters of the multiple linear regression model were estimated using the least squares method, and the model was used to analyze the specific effects of sight-singing and ear training on vocal learning skills. It was found that after the flipped classroom teaching of sight-singing and ear-training, the ear-training scores of students in the experimental class were 90.43±9.26 points, which were 17.06 points higher than those of students in the control class, and there was no difference in the pre- and post-test scores of sight-singing and ear-training. The regression coefficient of students’ musical expression was 0.306. Every 1 percentage point increase in musical expression would enhance vocal learning skills by 0.306 percentage points. Sight-singing and ear-training can help students better master the basic skills of vocal music, cultivate their sense of rhythm, and enhance their vocal music learning skills.
Application of VR Technology in the Construction of MOOC Resources
In the context of the epoch-making development of science and the continuous improvement of the social system, VR technology has quietly emerged. With the rapid development of the Internet industry, various industries are also adapting to receive the collisions brought by new fields. VR is one example. In recent years, MOOCs have been continuously expanded, and the development of MOOCs has also attracted more and more attention. Through the analysis and discussion of the application status of VR technology, VR technology and MOOC resource construction are combined to discuss the effect of VR technology on MOOC resources. This article discusses and analyzes the effect and influence of VR technology on the cognitive psychology and thinking optimization of the Solfeggio and ear training courses in the MOOC. This paper uses two conservatories as experimental objects to analyze and compare the difference between the effect of using VR technology in the construction of MOOC resources and the original traditional teaching. The results of the experiment show that the average score of group B is 30.8 (standard deviation=4.2 ), is higher than the average of group A by 27.4 (standard deviation=2.5). Therefore, the introduction of VR technology can more effectively improve the cognitive psychology of learners, and it is also helpful to optimize learners’ musical thinking.
Application and practice optimization of vibratory modes in the teaching of fundamental sight-singing and ear training
This paper first introduces the vibration modal analysis system and its general design, then improves the smoothing function and wavelet function transform algorithms in the system, and then determines and verifies the characteristic parameter algorithms in the structure of the improved wavelet transform vibration modal algorithms based on longitudinal waves, transverse shear waves, and bending waves in beams. The application of vibrational modes in sight-singing and ear training is examined and analyzed. The results show that the wavelet transform algorithm has the highest accuracy in calculation results. The calculation of vibration modes can be more effective using this basis. The investigation of students’ attitudes towards sight-singing and ear-training learning found that 52.3% of the students like sight-singing and ear-training learning, 40.13% and 7.37% of the students have no feeling for sight-singing and ear-training learning as well as disliking sight-singing and ear-training classes.48.68% and 37.45% of the students agree that sight-singing and ear-training training can help to improve their music literacy, and 25.79% and 56.14% of them think that Less gain in sight-singing ear training class is caused by boring teaching mode and single content. The investigation of vibrational modes in the teaching process of sight-singing and ear training found that 63.27% of the students had a better understanding of the learning process of vibrational modes; 68.59% of the students liked the teaching process of vibrational modes and the teaching method; and 70.79% of the students thought that the vibrational modes were helpful to the learning of sight-singing and ear training.
Transformative 21st Century Approaches in Musical Ear Training: Fostering Essential Skills for Enhanced Learning
This paper investigates the potential benefits of integrating 21st-century skills into specifically designed novel activities in an ear training course. Drawing initial inspiration from the National Council for Social Studies’ 4Cs framework, the study explores the synergies between collaboration, critical chinking, creativity, and systematic thinking, as well as the role of technology in enhancing ear training in music studies. The research design follows an action research model, conducting a thorough examination of four specifically-designed novel activities in an ear training course: (1) strategic group games (2) Sing & See (3) dictation with different instrument sounds; and (4) creating stories for musical passages. Each activity aligns with at least two specific 21st-century skills, encompassing (I) Critical thinking, (II) Collaboration, (III) Problem-solving, (IV) Creativity, and (V) Technological literacy; the researchers aimed to determine if these activities have the potential to enhance (a) musical hearing, (b) solfège (c) listening. Data collection employed a multi-faceted approach, incorporating expert opinions, student self-assessment forms, and researcher diaries. Data analysis involved narrative synthesis, extracting and then compiling recurring themes from expert, student, and researcher evaluations. Findings reveal positive outcomes in terms of improved student engagement, adaptability and potential exposure to critical thinking, problem solving, and collaboration. Additionally, technology emerges as a valuable tool for interactive learning experiences, enriching creativity, critical thinking, and collaboration. This research contributes to the evolving landscape of music education by proposing an integrative approach that prepares students for the challenges of the 21st century.
A New Technical Ear Training Game and Its Effect on Critical Listening Skills
Technical ear training has proven to be an effective tool for developing the skills of junior audio engineers and enhancing their proficiency in audio and music production. To provide a comprehensive auditory training experience, the authors have created a gamified training program that encompasses four modules: spectral identification, auditory localization, consistent judgment, and memory of a mix balance. Each module is designed to give trainees closed-loop audiomotor training, allowing them to instantly assess their performance and identify areas where they need to improve. This new ear-training game helped players to be more engaged and resulted in the improvement of trained audio engineering skills. Moreover, the game also benefited a non-trained auditory skill, speech understanding in noise.