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1 result(s) for "ethnomathematics gamification"
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Semiotic Alternations with the Yupana Inca Tawa Pukllay in the Gamified Learning of Numbers at a Rural Peruvian School
Yupana Inca Tawa Pukllay (YITP) is a ludic didactic resource based on semiotic alternation that, using the reading of numbers in the Inca numeral system, improves its equivalent Indo-Arabic reading. Twelve children from first to fourth grade of a bilingual (Spanish-Quechua), multi-grade elementary school in a small rural Peruvian community were assigned an electronic tablet with YITP and learned autonomously, without teachers during the COVID-19 pandemic. The results obtained show that: (a) they learned in a very short period of time (14 min-05h 41 min) (b) they improved digit reading accuracy on the first attempt (c) they improved digit reading speed d) they achieved a high percentage of correct reading of numbers containing at least one zero digit. The results suggest the potential of YITP as an educational tool in the teaching-learning process of arithmetic.