Catalogue Search | MBRL
Search Results Heading
Explore the vast range of titles available.
MBRLSearchResults
-
DisciplineDiscipline
-
Is Peer ReviewedIs Peer Reviewed
-
Item TypeItem Type
-
SubjectSubject
-
YearFrom:-To:
-
More FiltersMore FiltersSourceLanguage
Done
Filters
Reset
1,709
result(s) for
"learner experience design"
Sort by:
Implementing Learner Experience Design in University Teaching
2024
The Learner Experience Design (LXD) framework aims to create engaging and relevant learning experiences by considering students' past, motivations, challenges, frustrations, emotions, and needs, as well as their interactions with faculty, staff, and other students. The LXD process involves three steps: research, design, and evaluation. During the research phase, instructors gather important insights through student interviews. In the design phase, they develop a plan for a learning experience. Finally, in the evaluation phase, they assess the effectiveness of the learning experience and plan for potential revisions. This article details a case study of a workshop series in which faculty members from universities spanning several countries utilized LXD with their students. It shares observations collected from workshop participants that indicate not only evidence of intended innovative curricular enhancements, but an unanticipated increase in student-teacher connection and motivation.
Journal Article
Implementing Learner Experience Design in University Teaching
2024
The Learner Experience Design (LXD) framework aims to create engaging and relevant learning experiences by considering students' past, motivations, challenges, frustrations, emotions, and needs, as well as their interactions with faculty, staff, and other students. The LXD process involves three steps: research, design, and evaluation. During the research phase, instructors gather important insights through student interviews. In the design phase, they develop a plan for a learning experience. Finally, in the evaluation phase, they assess the effectiveness of the learning experience and plan for potential revisions. This article details a case study of a workshop series in which faculty members from universities spanning several countries utilized LXD with their students. It shares observations collected from workshop participants that indicate not only evidence of intended innovative curricular enhancements, but an unanticipated increase in student-teacher connection and motivation.
Journal Article
Implementing Learner Experience Design in University Teaching
2024
The Learner Experience Design (LXD) framework aims to create engaging and relevant learning experiences by considering students' past, motivations, challenges, frustrations, emotions, and needs, as well as their interactions with faculty, staff, and other students. The LXD process involves three steps: research, design, and evaluation. During the research phase, instructors gather important insights through student interviews. In the design phase, they develop a plan for a learning experience. Finally, in the evaluation phase, they assess the effectiveness of the learning experience and plan for potential revisions. This article details a case study of a workshop series in which faculty members from universities spanning several countries utilized LXD with their students. It shares observations collected from workshop participants that indicate not only evidence of intended innovative curricular enhancements, but an unanticipated increase in student-teacher connection and motivation.
Journal Article
Defining Learning Experience Design: Voices from the Field of Learning Design & Technology
2022
Increasing interest in user experience design (UXD) in the field of learning design and technology (LDT) signals a growing recognition of the importance of the individual experience of using learning technologies to learning—the learner experience (LX). However, a need exists to better define and conceptualize the phenomenon of learning experience design (LXD). Imprecise, interchangeable, and reductive usage of terms and concepts related to LXD frustrates efforts to situate and connect the established traditions of our field with complimentary methods and processes external to LDT (e.g., UXD, human-computer interaction). To approach this need, we performed qualitative content analysis on a corpus of 15 chapters from a recently published edited volume focused specifically on LXD in the field of LDT. Our research questions focused on identifying key terms and concepts, exploring how chapter authors characterized LXD, and examining the perspectives that informed authors’ conceptions of LXD. We approached these questions using a rigorous, multi-phase inquiry process in which we conducted systematic, iterative open-coding. These coding efforts led to the emergence of a rich tapestry of terminology, methods, and concepts associated with LXD. Importantly, while book chapter authors drew from outside the field of LDT, the manner in which they intentionally located their work within established traditions of this field was particularly revealing. Grounded in the voices of these researchers and practitioners, we assert that LXD is a human-centric, theoretically-grounded, and socio-culturally sensitive approach to learning design, intended to propel learners towards identified learning goals, and informed by UXD methods. On the basis of this operational definition, directions for future research are proposed.
Journal Article
Utilizing a professional role model for development of a learner-centered learning program for managers
2018
The article is devoted to learner-centered learning program development for adult learners, which are experienced professionals – chief executives. The high speed of learning and precise learning outcomes are seen as the main need of an executive in a learner role. A learner-centered learning program satisfies the need.The article suggests the use of a professional role model of a learner – after learning program completion – as a main tool for the development of an appropriate learner-centered learning program. The details of the professional role model, as well as an algorithm of learner-centered learning program development, are discussed.One of the key problems in learning program development is that the skills, competencies and capabilities developed during learning programs often can’t be applied outside the learning program – in “real life” contexts. To enable a learner to be successful in real contexts, it is suggested to use a role concept in different contexts. The learning program in this case should develop not only the ability to play a role, but also play it in different contexts; not just to acquire new roles, but to be able to reduce roles for simpler ones, as well as to compose new roles.
Journal Article
Engagement in the Use of English and Chinese as Foreign Languages: The Role of Learner-Generated Content in Instructional Task Design
2019
This study investigates learner engagement in pedagogic task performance by triangulating multiple sources of data to gain insight into the cognitive and affective processes that take place on a range of tasks and how they engage learners of different target languages. The study provides a detailed analysis of 4 learners' second language (L2) performance (2 first language [L1] Japanese learners of English; 2 L1 Japanese learners of Chinese). All learners completed an identical set of 12 communication tasks in 3 discourse genres (instruction, narrative, and opinion) in a learner-generated (LGC) and teacher-generated content (TGC) condition. The performances were followed by immediate stimulated video recalls and questionnaires on perceived levels of anxiety and motivation during each task. Triangulation of these data sources revealed that both the English and Chinese learners were more socially and emotionally engaged in LGC tasks than in TGC tasks and that this engagement was associated with more fluent and accurate, but less complex, speech. The difference between the Chinese and English learners was in their self-reported preferences and levels of anxiety and motivation while performing the tasks in the respective conditions. Based on the learners' background profiles, this difference in subjective response to the tasks is attributed to previous experience with formal L2 instruction. (Verlag).
Journal Article
Students' motivation and engagement in higher education
2022
The emergence of online environments has changed the landscape of educational learning. Some students thrive in this learning environment, but others become amotivated and disengaged. Drawing on self-determination theory, we report the findings of a study of 574 undergraduate business students at an Australian higher education institution on their attitude toward online learning, and its impact on their motivation and educational engagement. Data was collected via an e-mail survey and analysed using structural equation modelling and the Hayes’ bootstrapping method. The results of the study were mixed. Attitude to online learning mediated the relationships of both intrinsic motivation to know and extrinsic motivation with engagement, indicating that the design of online learning environments can play a role in enhancing learning experiences. However, attitude to online learning was not found to mediate the intrinsic motivation to accomplish and engagement relationship. A negative mediation effect was partially supported between amotivation and engagement, with study mode found as a moderated mediator to this effect, being stronger and significant for online students as opposed to on-campus students. These results have implications for how students can be engaged online, and the need for educators to design online learning environments that support the learning experience for all students.
Journal Article
Development research on an AI English learning support system to facilitate learner-generated-context-based learning
by
Lee, Donghwa
,
Kim, Hong-hyeon
,
Sung, Seok-Hyun
in
Artificial intelligence
,
Computer assisted instruction
,
Context
2023
For decades, AI applications in education (AIEd) have shown how AI can contribute to education. However, a challenge remains: how AIEd, guided by educational knowledge, can be made to meet specific needs in education, specifically in supporting learners’ autonomous learning. To address this challenge, we demonstrate the process of developing an AI-applied system that can assist learners in studying autonomously. Guided by a Learner-Generated Context (LGC) framework and development research methodology (Richey and Klein in J Comput High Educ 16(2):23–38, https://doi.org/10.1007/BF02961473, 2005), we define a form of learning called “LGC-based learning,” setting specific study objectives in the design, development, and testing of an AI-based system that can facilitate Korean students’ LGC-based English language learning experience. The new system is developed based on three design principles derived from the literature review. We then recruit three Korean secondary-school students with different educational backgrounds and illustrate and analyze their English learning experiences using the system. Following this analysis, we discuss how the AI-based system facilitates LGC-based learning and further issues to be considered for future research.
Journal Article
Interprofessional education: tips for design and implementation
by
Roberts, Chris
,
Mellis, Craig
,
van Diggele, Christie
in
Clinical competence
,
Collaboration
,
Communication
2020
Interprofessional education (IPE) is a critical approach for preparing students to enter the health workforce, where teamwork and collaboration are important competencies. IPE has been promoted by a number of international health organisations, as part of a redesign of healthcare systems to promote interprofessional teamwork, to enhance the quality of patient care, and improve health outcomes. In response, universities are beginning to create and sustain authentic and inclusive IPE activities, with which students can engage. A growing number of health professionals are expected to support and facilitate interprofessional student groups. Designing interprofessional learning activities, and facilitating interprofessional groups of students requires an additional layer of skills compared with uniprofessional student groups. This article outlines the key points for planning and practicing interprofessional facilitation within the classroom and clinical setting.
Journal Article
Evaluating the Impact of Learner Control and Interactivity in Conversational Tutoring Systems for Persuasive Writing
by
Benke, Ivo
,
Maedche, Alexander
,
Koedinger, Kenneth
in
Artificial Intelligence
,
Computer Science
,
Computers
2025
Conversational tutoring systems (CTSs) offer a promising avenue for individualized learning support, especially in domains like persuasive writing. Although these systems have the potential to enhance the learning process, the specific role of learner control and inter- activity within them remains underexplored. This paper introduces
WritingTutor
, a CTS designed to guide students through the pro- cess of crafting persuasive essays, with a focus on varying levels of learner control. In an experimental study involving 96 students, we evaluated the effects of high-level learner control, encompassing con- tent navigation and interface appearance control, against a benchmark version of
WritingTutor
without these features and a static, non- interactive tutoring group. Preliminary findings suggest that tutoring and learner control might enhance the learning experience in terms of enjoyment, ease-of-use, and perceived autonomy. However, these differences are not significant after pair-wise comparison and appear not to translate to significant differences in learning outcomes. This research contributes to the understanding of learner control in CTS, offering empirical insights into its influence on the learning experience.
Journal Article