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53 result(s) for "program code maintainability"
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Program Code Generation with Generative AIs
Our paper compares the correctness, efficiency, and maintainability of human-generated and AI-generated program code. For that, we analyzed the computational resources of AI- and human-generated program code using metrics such as time and space complexity as well as runtime and memory usage. Additionally, we evaluated the maintainability using metrics such as lines of code, cyclomatic complexity, Halstead complexity and maintainability index. For our experiments, we had generative AIs produce program code in Java, Python, and C++ that solves problems defined on the competition coding website leetcode.com. We selected six LeetCode problems of varying difficulty, resulting in 18 program codes generated by each generative AI. GitHub Copilot, powered by Codex (GPT-3.0), performed best, solving 9 of the 18 problems (50.0%), whereas CodeWhisperer did not solve a single problem. BingAI Chat (GPT-4.0) generated correct program code for seven problems (38.9%), ChatGPT (GPT-3.5) and Code Llama (Llama 2) for four problems (22.2%) and StarCoder and InstructCodeT5+ for only one problem (5.6%). Surprisingly, although ChatGPT generated only four correct program codes, it was the only generative AI capable of providing a correct solution to a coding problem of difficulty level hard. In summary, 26 AI-generated codes (20.6%) solve the respective problem. For 11 AI-generated incorrect codes (8.7%), only minimal modifications to the program code are necessary to solve the problem, which results in time savings between 8.9% and even 71.3% in comparison to programming the program code from scratch.
AiZynthFinder: a fast, robust and flexible open-source software for retrosynthetic planning
We present the open-source AiZynthFinder software that can be readily used in retrosynthetic planning. The algorithm is based on a Monte Carlo tree search that recursively breaks down a molecule to purchasable precursors. The tree search is guided by an artificial neural network policy that suggests possible precursors by utilizing a library of known reaction templates. The software is fast and can typically find a solution in less than 10 s and perform a complete search in less than 1 min. Moreover, the development of the code was guided by a range of software engineering principles such as automatic testing, system design and continuous integration leading to robust software with high maintainability. Finally, the software is well documented to make it suitable for beginners. The software is available at http://www.github.com/MolecularAI/aizynthfinder .
Ten simple rules on writing clean and reliable open-source scientific software
Functional, usable, and maintainable open-source software is increasingly essential to scientific research, but there is a large variation in formal training for software development and maintainability. Here, we propose 10 “rules” centered on 2 best practice components: clean code and testing. These 2 areas are relatively straightforward and provide substantial utility relative to the learning investment. Adopting clean code practices helps to standardize and organize software code in order to enhance readability and reduce cognitive load for both the initial developer and subsequent contributors; this allows developers to concentrate on core functionality and reduce errors. Clean coding styles make software code more amenable to testing, including unit tests that work best with modular and consistent software code. Unit tests interrogate specific and isolated coding behavior to reduce coding errors and ensure intended functionality, especially as code increases in complexity; unit tests also implicitly provide example usages of code. Other forms of testing are geared to discover erroneous behavior arising from unexpected inputs or emerging from the interaction of complex codebases. Although conforming to coding styles and designing tests can add time to the software development project in the short term, these foundational tools can help to improve the correctness, quality, usability, and maintainability of open-source scientific software code. They also advance the principal point of scientific research: producing accurate results in a reproducible way. In addition to suggesting several tips for getting started with clean code and testing practices, we recommend numerous tools for the popular open-source scientific software languages Python, R, and Julia.
Maintainability defects detection and correction: a multi-objective approach
Software defects often lead to bugs, runtime errors and software maintenance difficulties. They should be systematically prevented, found, removed or fixed all along the software lifecycle. However, detecting and fixing these defects is still, to some extent, a difficult, time-consuming and manual process. In this paper, we propose a two-step automated approach to detect and then to correct various types of maintainability defects in source code. Using Genetic Programming, our approach allows automatic generation of rules to detect defects, thus relieving the designer from a fastidious manual rule definition task. Then, we correct the detected defects while minimizing the correction effort. A correction solution is defined as the combination of refactoring operations that should maximize as much as possible the number of corrected defects with minimal code modification effort. We use the Non-dominated Sorting Genetic Algorithm (NSGA-II) to find the best compromise. For six open source projects, we succeeded in detecting the majority of known defects, and the proposed corrections fixed most of them with minimal effort.
How do annotations affect Java code readability?
Context Code annotations have gained widespread popularity in programming languages, offering developers the ability to attach metadata to code elements to define custom behaviors. Many modern frameworks and APIs use annotations to keep integration less verbose and located nearer to the corresponding code element. Despite these advantages, practitioners’ anecdotal evidence suggests that annotations might negatively affect code readability. Objective To better understand this effect, this paper systematically investigates the relationship between code annotations and code readability. Method In a survey with software developers (n=332), we present 15 pairs of Java code snippets with and without code annotations. These pairs were designed considering five categories of annotation used in real-world Java frameworks and APIs. Survey participants selected the code snippet they considered more readable for each pair and answered an open question about how annotations affect the code’s readability. Results Preferences were scattered for all categories of annotation usage, revealing no consensus among participants. The answers were spread even when segregated by participants’ programming or annotation-related experience. Nevertheless, some participants showed a consistent preference in favor or against annotations across all categories, which may indicate a personal preference. Our qualitative analysis of the open-ended questions revealed that participants often praise annotation impacts on design, maintainability, and productivity but expressed contrasting views on understandability and code clarity. Conclusions Software developers and API designers can consider our results when deciding whether to use annotations, equipped with the insight that developers express contrasting views of the annotations’ impact on code readability.
CodeSense: A Static Analysis Tool for Detecting Code Smells
Code smells are indicators of the design problems that affect the quality and maintainability of the software. Traditional tools that rely on static analysis can detect rule-based violations, but not complex ones. Alternative sophisticated tools that integrate machine learning (ML) can be computationally intensive and need to develop a model for a specific code smell. This paper proposes a new static analysis tool, called CodeSense, to address these challenges, describing the design, concept, implementation and evaluation of this tool. CodeSense integrates program analysis techniques with a unified detection approach, with a goal of achieving context-aware detection of code smells. It optimizes the current tools by improving the detection of design problems in the early stages, enhancing the software quality and decreasing the requirement for an extensive refactoring process. The empirical results for CodeSense show competitive results in accurately detecting code smells; it achieves higher F1-scores (0.87) for all the code smells compared to the baseline tools: SonarQube, Programming Mistake Detector (PMD) and Checkstyle, which are 0.75, 0.71 and 0.66. Our research demonstrates the need for more intelligent and integrated static analysis tools to meet the demands of today's software development.
A Rule-Based Algorithm and Its Specializations for Measuring the Complexity of Software in Educational Digital Environments
Modern software systems consist of many software components; the source code of modern software systems is hard to understand and maintain for new developers. Aiming to simplify the readability and understandability of source code, companies that specialize in software development adopt programming standards, software design patterns, and static analyzers with the aim of decreasing the complexity of software. Recent research introduced a number of code metrics allowing the numerical characterization of the maintainability of code snippets. Cyclomatic Complexity (CycC) is one widely used metric for measuring the complexity of software. The value of CycC is equal to the number of decision points in a program plus one. However, CycC does not take into account the nesting levels of the syntactic structures that break the linear control flow in a program. Aiming to resolve this, the Cognitive Complexity (CogC) metric was proposed as a successor to CycC. In this paper, we describe a rule-based algorithm and its specializations for measuring the complexity of programs. We express the CycC and CogC metrics by means of the described algorithm and propose a new complexity metric named Educational Complexity (EduC) for use in educational digital environments. EduC is at least as strict as CycC and CogC are and includes additional checks that are based on definition-use graph analysis of a program. We evaluate the CycC, CogC, and EduC metrics using the source code of programs submitted to a Digital Teaching Assistant (DTA) system that automates a university programming course. The obtained results confirm that EduC rejects more overcomplicated and difficult-to-understand programs in solving unique programming exercises generated by the DTA system when compared to CycC and CogC.
On the spread and evolution of dead methods in Java desktop applications: an exploratory study
Background. Dead code is a code smell. It can refer to code blocks, fields, methods, etc. that are unused and/or unreachable—e.g., if a method is unused and/or unreachable, it is a dead method. Past research has shown that the presence of dead code in source code harms its comprehensibility and maintainability. Nevertheless, there is still little empirical evidence on the spread of this code smell in the source code of commercial and open-source software applications.Aims. Our goal is to gather, through an exploratory study, empirical evidence on the spread and evolution of dead methods in open-source Java desktop applications.Method. We quantitatively analyzed the commit histories of 23 open-source Java desktop applications, whose software projects were hosted on GitHub. To investigate the spread and evolution of dead methods, we focused on dead methods detected at a commit level. The total number of analyzed commits in our study is 1,587. The perspective of our exploratory study is that of both practitioners and researchers.Results. We can summarize the most important take-away results as follows: (i) dead methods affect open-source Java desktop applications; (ii) dead methods generally survive for a long time before being “buried” or “revived;” (iii) dead methods that are then revived tend to survive less, as compared to dead methods that are then buried; (iv) dead methods are rarely revived; and (v) most dead methods are stillborn, rather than becoming dead later. Given the exploratory nature of our study, we believe that its results will help researchers to conduct more resource- and time-demanding research on dead methods and, in general, on dead code.Conclusions. We can conclude that developers should carefully handle dead code (and thus dead methods) since it is harmful, widespread, rarely revived, and survives for a long time in software applications.
CDA: Characterising Deprecated Android APIs
Because of functionality evolution, or security and performance-related changes, some APIs eventually become unnecessary in a software system and thus need to be cleaned to ensure proper maintainability. Those APIs are typically marked first as deprecated APIs and, as recommended, follow through a deprecated-replace-remove cycle, giving an opportunity to client application developers to smoothly adapt their code in next updates. Such a mechanism is adopted in the Android framework development where thousands of reusable APIs are made available to Android app developers. In this work, we present a research-based prototype tool called CDA and apply it to different revisions (i.e., releases or tags) of the Android framework code for characterising deprecated APIs. Based on the data mined by CDA, we then perform an empirical study on API deprecation in the Android ecosystem and the associated challenges for maintaining quality apps. In particular, we investigate the prevalence of deprecated APIs, their annotations and documentation, their removal and consequences, their replacement messages, developer reactions to API deprecation, as well as the evolution of the usage of deprecated APIs. Experimental results reveal several findings that further provide promising insights related to deprecated Android APIs. Notably, by mining the source code of the Android framework base, we have identified three bugs related to deprecated APIs. These bugs have been quickly assigned and positively appreciated by the framework maintainers, who claim that these issues will be updated in future releases.
Causal inference of server- and client-side code smells in web apps evolution
Context Code smells (CS) are symptoms of poor design and implementation choices that may lead to increased defect incidence, decreased code comprehension, and longer times to release. Web applications and systems are seldom studied, probably due to the heterogeneity of platforms (server and client-side) and languages, and to study web code smells, we need to consider CS covering that diversity. Furthermore, the literature provides little evidence for the claim that CS are a symptom of poor design, leading to future problems in web apps. Objective To study the quantitative evolution and inner relationship of CS in web apps on the server- and client-sides, and their impact on maintainability and app time-to-release (TTR). Method We collected and analyzed 18 server-side, and 12 client-side code smells, aka web smells, from consecutive official releases of 12 PHP typical web apps, i.e., with server- and client-code in the same code base, summing 811 releases. Additionally, we collected metrics, maintenance issues, reported bugs, and release dates. We used several methodologies to devise causality relationships among the considered irregular time series, such as Granger-causality and Information Transfer Entropy(TE) with CS from previous one to four releases (lag 1 to 4). Results The CS typically evolve the same way inside their group and its possible to analyze them as groups. The CS group trends are: Server, slowly decreasing; Client-side embed, decreasing and JavaScript,increasing. Studying the relationship between CS groups we found that the \"lack of code quality\", measured with CS density proxies, propagates from client code to server code and JavaScript in half of the applications. We found causality relationships between CS and issues. We also found causality from CS groups to bugs in Lag 1, decreasing in the subsequent lags. The values are 15% (lag1), 10% (lag2), and then decrease. The group of client-side embed CS still impacts up to 3 releases before. In group analysis, server-side CS and JavaScript contribute more to bugs. There are causality relationships from individual CS to TTR on lag 1, decreasing on lag 2, and from all CS groups to TTR in lag1, decreasing in the other lags, except for client CS. Conclusions There is statistical inference between CS groups. There is also evidence of statistical inference from the CS to web applications’ issues, bugs, and TTR. Client and server-side CS contribute globally to the quality of web applications, this contribution is low, but significant. Depending on the outcome variable (issues, bugs, time-to-release), the contribution quantity from CS is between 10% and 20%.