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2,622 result(s) for "public goods game"
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Network Characteristic Control of Social Dilemmas in a Public Good Game: Numerical Simulation of Agent-Based Nonlinear Dynamics
This paper proposes a possible mechanism for obtaining sizeable behavioral structures by simulating a network–agent dynamic on an evolutionary public good game with available social .learning. The model considers a population with a fixed number of players. In each round, the chosen players may contribute part of their value to a common pool. Then, each player may imitate the strategy of another player based on relative payoffs (whoever has the lower payoff adopts the strategy of the other player) and change his or her strategy using different exploratory variables. Relative payoffs are subject to incentives, including participation costs, but may also be subject to mutation, whose rate is sensitized by the network characteristics (social ties). The process discussed in this report is interesting and relevant across a broad range of disciplines that use game theory, including cultural evolutionary dynamics.
Behavioral heterogeneity in quorum sensing can stabilize social cooperation in microbial populations
Background Microbial communities are susceptible to the public goods dilemma, whereby individuals can gain an advantage within a group by utilizing, but not sharing the cost of producing, public goods. In bacteria, the development of quorum sensing (QS) can establish a cooperation system in a population by coordinating the production of costly and sharable extracellular products (public goods). Cooperators with intact QS system and robust ability in producing public goods are vulnerable to being undermined by QS-deficient defectors that escape from QS but benefit from the cooperation of others. Although microorganisms have evolved several mechanisms to resist cheating invasion in the public goods game, it is not clear why cooperators frequently coexist with defectors and how they form a relatively stable equilibrium during evolution. Results We show that in Pseudomonas aeruginosa , QS-directed social cooperation can select a conditional defection strategy prior to the emergence of QS-mutant defectors, depending on resource availability. Conditional defectors represent a QS-inactive state of wild type (cooperator) individual and can invade QS-activated cooperators by adopting a cheating strategy, and then revert to cooperating when there are abundant nutrient supplies irrespective of the exploitation of QS-mutant defector. Our mathematical modeling further demonstrates that the incorporation of conditional defection strategy into the framework of iterated public goods game with sound punishment mechanism can lead to the coexistence of cooperator, conditional defector, and defector in a rock-paper-scissors dynamics. Conclusions These findings highlight the importance of behavioral heterogeneity in stabilizing the population structure and provide a potential reasonable explanation for the maintenance and evolution of cooperation in microbial communities.
Determinants of public cooperation in multiplex networks
Synergies between evolutionary game theory and statistical physics have significantly improved our understanding of public cooperation in structured populations. Multiplex networks, in particular, provide the theoretical framework within network science that allows us to mathematically describe the rich structure of interactions characterizing human societies. While research has shown that multiplex networks may enhance the resilience of cooperation, the interplay between the overlap in the structure of the layers and the control parameters of the corresponding games has not yet been investigated. With this aim, we consider here the public goods game on a multiplex network, and we unveil the role of the number of layers and the overlap of links, as well as the impact of different synergy factors in different layers, on the onset of cooperation. We show that enhanced public cooperation emerges only when a significant edge overlap is combined with at least one layer being able to sustain some cooperation by means of a sufficiently high synergy factor. In the absence of either of these conditions, the evolution of cooperation in multiplex networks is determined by the bounds of traditional network reciprocity with no enhanced resilience. These results caution against overly optimistic predictions that the presence of multiple social domains may in itself promote cooperation, and they help us better understand the complexity behind prosocial behavior in layered social systems.
Cooperation and control in multiplayer social dilemmas
Significance Many of the world’s most pressing problems, like the prevention of climate change, have the form of a large-scale social dilemma with numerous involved players. Previous results in evolutionary game theory suggest that multiplayer dilemmas make it particularly difficult to achieve mutual cooperation because of the lack of individual control in large groups. Herein, we extend the theory of zero-determinant strategies to multiplayer games to describe which strategies maintain cooperation. Moreover, we propose two simple models of alliances in multiplayer dilemmas. The effect of these alliances is determined by their size, the strategy of the allies, and the properties of the social dilemma. When a single individual’s strategic options are limited, forming an alliance can result in a drastic leverage. Direct reciprocity and conditional cooperation are important mechanisms to prevent free riding in social dilemmas. However, in large groups, these mechanisms may become ineffective because they require single individuals to have a substantial influence on their peers. However, the recent discovery of zero-determinant strategies in the iterated prisoner’s dilemma suggests that we may have underestimated the degree of control that a single player can exert. Here, we develop a theory for zero-determinant strategies for iterated multiplayer social dilemmas, with any number of involved players. We distinguish several particularly interesting subclasses of strategies: fair strategies ensure that the own payoff matches the average payoff of the group; extortionate strategies allow a player to perform above average; and generous strategies let a player perform below average. We use this theory to describe strategies that sustain cooperation, including generalized variants of Tit-for-Tat and Win-Stay Lose-Shift. Moreover, we explore two models that show how individuals can further enhance their strategic options by coordinating their play with others. Our results highlight the importance of individual control and coordination to succeed in large groups.
Competition of tolerant strategies in the spatial public goods game
Tolerance implies enduring trying circumstances with a fair and objective attitude. To determine whether evolutionary advantages might be stemming from diverse levels of tolerance in a population, we study a spatial public goods game, where in addition to cooperators, defectors, and loners, tolerant players are also present. Depending on the number of defectors within a group, a tolerant player can either cooperate in or abstain from a particular instance of the game. We show that the diversity of tolerance can give rise to synergistic effects, wherein players with a different threshold in terms of the tolerated number of defectors in a group compete most effectively against defection and default abstinence. Such synergistic associations can stabilise states of full cooperation where otherwise defection would dominate. We observe complex pattern formation that gives rise to an intricate phase diagram, where invisible yet stable strategy alliances require outmost care lest they are overlooked. Our results highlight the delicate importance of diversity and tolerance for the provisioning of public goods, and they reveal fascinating subtleties of the spatiotemporal dynamics that is due to the competition of subsystem solutions in structured populations.
A reversed form of public goods game: equivalence and difference
According to the public goods game (PGG) protocol, participants decide freely whether they want to contribute to a common pool or not, but the resulting benefit is distributed equally. A conceptually similar dilemma situation may emerge when participants consider if they claim a common resource but the related cost is covered equally by all group members. The latter establishes a reversed form of the original public goods game (R-PGG). In this work, we show that R-PGG is equivalent to PGG in several circumstances, starting from the traditional analysis, via the evolutionary approach in unstructured populations, to Monte Carlo simulations in structured populations. However, there are also cases when the behavior of R-PGG could be surprisingly different from the outcome of PGG. When the key parameters are heterogeneous, for instance, the results of PGG and R-PGG could be diverse even if we apply the same amplitudes of heterogeneity. We find that the heterogeneity in R-PGG generally impedes cooperation, while the opposite is observed for PGG. These diverse system reactions can be understood if we follow how payoff functions change when introducing heterogeneity in the parameter space. This analysis also reveals the distinct roles of cooperator and defector strategies in the mentioned games. Our observations may hopefully stimulate further research to check the potential differences between PGG and R-PGG due to the alternative complexity of conditions.
Conducting interactive experiments online
Online labor markets provide new opportunities for behavioral research, but conducting economic experiments online raises important methodological challenges. This particularly holds for interactive designs. In this paper, we provide a methodological discussion of the similarities and differences between interactive experiments conducted in the laboratory and online. To this end, we conduct a repeated public goods experiment with and without punishment using samples from the laboratory and the online platform Amazon Mechanical Turk. We chose to replicate this experiment because it is long and logistically complex. It therefore provides a good case study for discussing the methodological and practical challenges of online interactive experimentation. We find that basic behavioral patterns of cooperation and punishment in the laboratory are replicable online. The most important challenge of online interactive experiments is participant dropout. We discuss measures for reducing dropout and show that, for our case study, dropouts are exogenous to the experiment. We conclude that data quality for interactive experiments via the Internet is adequate and reliable, making online interactive experimentation a potentially valuable complement to laboratory studies.
Reputation and punishment sustain cooperation in the optional public goods game
Cooperative behaviour has been extensively studied as a choice between cooperation and defection. However, the possibility to not participate is also frequently available. This type of problem can be studied through the optional public goods game. The introduction of the 'Loner' strategy' allows players to withdraw from the game, which leads to a cooperator–defector–loner cycle. While pro-social punishment can help increase cooperation, anti-social punishment—where defectors punish cooperators—causes its downfall in both experimental and theoretical studies. In this paper, we introduce social norms that allow agents to condition their behaviour to the reputation of their peers. We benchmark this with respect both to the standard optional public goods game and to the variant where all types of punishment are allowed. We find that a social norm imposing a more moderate reputational penalty for opting out than for defecting increases cooperation. When, besides reputation, punishment is also possible, the two mechanisms work synergically under all social norms that do not assign to loners a strictly worse reputation than to defectors. Under this latter set-up, the high levels of cooperation are sustained by conditional strategies, which largely reduce the use of pro-social punishment and almost completely eliminate anti-social punishment. This article is part of the theme issue 'The language of cooperation: reputation and honest signalling'.
Synergistic effects of adaptive reward and reinforcement learning rules on cooperation
Cooperative behavior in multi-agent systems has been a focal point of research, particularly in the context of pairwise interaction games. While previous studies have successfully used reinforcement learning rules to explain and predict the behavior of agents in two-agent interactions, multi-agent interactions are more complex, and the impact of reward mechanisms on agent behavior is often overlooked. To address this gap, we propose a framework that combines the public goods game (PGG) with reinforcement learning and adaptive reward mechanisms to better capture decision-making behavior in multi-agent interactions. In that, PGG is adopted to reflect the decision-making behavior of multi-agent interactions, self-regarding Q -learning emphasizes an experience-based strategy update, and adaptive reward focuses on the adaptability. We are mainly concentrating on the synergistic effects of them. The simulations demonstrate that while self-regarding Q -learning fails to prevent the collapse of cooperation in the traditional PGG, the fraction of cooperation increases significantly when the adaptive reward strategy is included. Meanwhile, the theoretical analyses aligned with our simulation results, which revealed that there is a specific reward cost required to maximize the fraction of cooperation. Overall, this study provides a novel perspective on establishing cooperative reward mechanisms in social dilemmas and highlights the importance of considering adaptive reward mechanisms in multi-agent interactions.