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2,733 result(s) for "story worlds"
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Building Imaginary Worlds
Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Narrative Features in The Lady in the Van
The Lady in the Van is about the odd friendship between Bennett, a writer, and Miss Shepherd, an eccentric homeless woman. This paper intends to discuss the narrative features of the film version from David Bordwell’s three dimensions (narration, plot structure and story world) of film narrative. The film presents us with a unique point of view, a seemingly disjointed but implicitly connected plot structure, and a story world in which the characters have their own goals to achieve. Bennett and Miss Shepherd have got to know each other better in fifteen years. Miss Shepherd is Bennett’s guide in life, teaching him how to write and how to get along with his mother.
Hao
Qingxin remembers that the character 75comes from 5 in the Oracle Bone Script a scorpion with large pincers and a poisonous sting at the end of its jointed tail. How does a bug come to mean ten thousand, as in \"^^/STf $\" Chairman Mao lives ten thousand years, a slogan she's made to write a thousand times a day? She wants to look it up in her Shuowen Jiezi, but all her books were confiscated and burned. If she remembers correctly, its speculated that scorpions once plagued the central plain, so when people saw the sign, they saw not just one scorpion but tens of thousands of them. Now, three millennia later, on the same central plain, she is labeled \"oj£M,\" poisonous scorpion, and ordered to write a word that comes from the same insect a thousand times a day. Is she, then, a \"poisonous scorpion,\" releasing tens of thousands of scorpions back to the central plain each time she writes down the word? Its confusing. Another label she's given is \"^-i&KW\"-ox demon serpent god. Back before the Revolution, these gods and demons with human bodies and animal heads had powers and were treated with reverence. Now people labeled so are shaved a Ying-Yang Head and made to kneel, their faces distorted in fear and shame and in their effort to endure something they didn't know they could endure.
Can I Tell You Something Funny?—An Interview with George Singleton
Walsh interviews author George Singleton, who once called \"the unchallenged king of the comic Southern short story\" by the Atlanta Journal-Constitution and \"wacko-Southern\" by the New York Times.