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result(s) for
"ubiquitous and mobile computing"
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Using Graphs to Perform Effective Sensor-Based Human Activity Recognition in Smart Homes
2024
There has been a resurgence of applications focused on human activity recognition (HAR) in smart homes, especially in the field of ambient intelligence and assisted-living technologies. However, such applications present numerous significant challenges to any automated analysis system operating in the real world, such as variability, sparsity, and noise in sensor measurements. Although state-of-the-art HAR systems have made considerable strides in addressing some of these challenges, they suffer from a practical limitation: they require successful pre-segmentation of continuous sensor data streams prior to automated recognition, i.e., they assume that an oracle is present during deployment, and that it is capable of identifying time windows of interest across discrete sensor events. To overcome this limitation, we propose a novel graph-guided neural network approach that performs activity recognition by learning explicit co-firing relationships between sensors. We accomplish this by learning a more expressive graph structure representing the sensor network in a smart home in a data-driven manner. Our approach maps discrete input sensor measurements to a feature space through the application of attention mechanisms and hierarchical pooling of node embeddings. We demonstrate the effectiveness of our proposed approach by conducting several experiments on CASAS datasets, showing that the resulting graph-guided neural network outperforms the state-of-the-art method for HAR in smart homes across multiple datasets and by large margins. These results are promising because they push HAR for smart homes closer to real-world applications.
Journal Article
Skeptical Learning—An Algorithm and a Platform for Dealing with Mislabeling in Personal Context Recognition
by
Giunchiglia, Fausto
,
Zhang, Wanyi
,
Zeni, Mattia
in
Algorithms
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Annotations
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Cellular telephones
2022
Mobile Crowd Sensing (MCS) is a novel IoT paradigm where sensor data, as collected by the user’s mobile devices, are integrated with user-generated content, e.g., annotations, self-reports, or images. While providing many advantages, the human involvement also brings big challenges, where the most critical is possibly the poor quality of human-provided content, most often due to the inaccurate input from non-expert users. In this paper, we propose Skeptical Learning, an interactive machine learning algorithm where the machine checks the quality of the user feedback and tries to fix it when a problem arises. In this context, the user feedback consists of answers to machine generated questions, at times defined by the machine. The main idea is to integrate three core elements, which are (i) sensor data, (ii) user answers, and (iii) existing prior knowledge of the world, and to enable a second round of validation with the user any time these three types of information jointly generate an inconsistency. The proposed solution is evaluated in a project focusing on a university student life scenario. The main goal of the project is to recognize the locations and transportation modes of the students. The results highlight an unexpectedly high pervasiveness of user mistakes in the university students life project. The results also shows the advantages provided by Skeptical Learning in dealing with the mislabeling issues in an interactive way and improving the prediction performance.
Journal Article
Developing hand-worn input and haptic support for real-world target finding
by
Andolina, Salvatore
,
Gamberini, Luciano
,
Jylhä, Antti
in
Actuators
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Audio data
,
Electronic devices
2019
Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users’ visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users’ attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotactile guidance for finding points of interest (POIs). Through three design iterations, we address aspects of (1) sensing technologies and the placement of actuators considering users’ instinctive postures, (2) the feasibility of finding and fetching information regarding landmarks without visual feedback, and (3) the benefits of such interaction in a tourist application. In a final evaluation, participants located POIs and fetched information by pointing and following directional guidance, thus realising a vision in which they found and experienced real-world landmarks while keeping their visual attention on the scene. The results show that the interaction technique has comparable performance to a visual baseline, enables high mobility, and facilitates keeping visual attention on the surroundings.
Journal Article
Towards communication and information access for Deaf people : research article
by
Tucker, William
,
Glaser, Meryl
,
Blake, Edwin
in
Applied computing: Computer-assisted instruction
,
Assistive technology
,
Authoring tools
2014
In tightly circumscribed communication situations, an interactive system resident on a mobile device can assist Deaf people with their communication and information needs. The Deaf users considered here use South African Sign Language and information is conveyed by a collection of pre-recorded video clips and images. The system was designed and implemented according to our method of community-based co-design. We present several stages of the development as a series of case studies and highlight our experience and the implications for design. The first stage involved ethnographically inspired methods such as cultural probes. In the next stage we co-designed a medical consultation system that was ultimately dropped for technical reasons. A smaller system was developed for pharmaceutical dispensing and successfully implemented and tested. It now awaits deployment in an actual pharmacy. We also developed a preliminary authoring tool to tackle the problem of content generation for interactive computer literacy training. We are also working on another medical health information tool. We intend that a generic authoring tool be able to generate mobile applications for all of these scenarios. These mobile applications bridge communication gaps for Deaf people via accessible and affordable assistive technology.
Journal Article
Use of Mobile Clinical Decision Support Software by Junior Doctors at a UK Teaching Hospital: Identification and Evaluation of Barriers to Engagement
by
Patel, Rakesh
,
Larkin, Chris
,
Shahzad, Muhammad Waseem
in
Original Paper
,
Perceptions
,
Smartphones
2015
Clinical decision support (CDS) tools improve clinical diagnostic decision making and patient safety. The availability of CDS to health care professionals has grown in line with the increased prevalence of apps and smart mobile devices. Despite these benefits, patients may have safety concerns about the use of mobile devices around medical equipment.
This research explored the engagement of junior doctors (JDs) with CDS and the perceptions of patients about their use. There were three objectives for this research: (1) to measure the actual usage of CDS tools on mobile devices (mCDS) by JDs, (2) to explore the perceptions of JDs about the drivers and barriers to using mCDS, and (3) to explore the perceptions of patients about the use of mCDS.
This study used a mixed-methods approach to study the engagement of JDs with CDS accessed through mobile devices. Usage data were collected on the number of interactions by JDs with mCDS. The perceived drivers and barriers for JDs to using CDS were then explored by interviews. Finally, these findings were contrasted with the perception of patients about the use of mCDS by JDs.
Nine of the 16 JDs made a total of 142 recorded interactions with the mCDS over a 4-month period. Only 27 of the 114 interactions (24%) that could be categorized as on-shift or off-shift occurred on-shift. Eight individual, institutional, and cultural barriers to engagement emerged from interviews with the user group. In contrast to reported cautions and concerns about the impact of clinicians' use of mobile phone on patient health and safety, patients had positive perceptions about the use of mCDS.
Patients reported positive perceptions toward mCDS. The usage of mCDS to support clinical decision making was considered to be positive as part of everyday clinical practice. The degree of engagement was found to be limited due to a number of individual, institutional, and cultural barriers. The majority of mCDS engagement occurred outside of the workplace. Further research is required to verify these findings and assess their implications for future policy and practice.
Journal Article
A review on cultivating effective learning: synthesizing educational theories and virtual reality for enhanced educational experiences
by
Faisal Abbas Shah, Syed
,
Ghadi, Yazeed Yasin
,
Mallek, Fatma
in
Augmented reality
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Computer Education
,
Data Mining and Machine Learning
2024
Immersive technology, especially virtual reality (VR), transforms education. It offers immersive and interactive learning experiences. This study presents a systematic review focusing on VR’s integration with educational theories in higher education. The review evaluates the literature on VR applications combined with pedagogical frameworks. It aims to identify effective strategies for enhancing educational experiences through VR. The process involved analyzing studies about VR and educational theories, focusing on methodologies, outcomes, and effectiveness. Findings show that VR improves learning outcomes when aligned with theories such as constructivism, experiential learning, and collaborative learning. These integrations offer personalized, immersive, and interactive learning experiences. The study highlights the importance of incorporating educational principles into VR application development. It suggests a promising direction for future research and implementation in education. This approach aims to maximize VR’s pedagogical value, enhancing learning outcomes across educational settings.
Journal Article
Mobile-assisted and gamification-based language learning: a systematic literature review
by
Mat Zin, Nor Azan
,
Rosdi, Fadhilah
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Ishaq, Kashif
in
Analysis
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Applications programs
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Cellular telephones
2021
Learning a new language is a challenging task. In many countries, students are encouraged to learn an international language at school level. In particular, English is the most widely used international language and is being taught at the school level in many countries. The ubiquity and accessibility of smartphones combined with the recent developments in mobile application and gamification in teaching and training have paved the way for experimenting with language learning using mobile phones. This article presents a systematic literature review of the published research work in mobile-assisted language learning. To this end, more than 60 relevant primary studies which have been published in well-reputed venues have been selected for further analysis. The detailed analysis reveals that researchers developed many different simple and gamified mobile applications for learning languages based on various theories, frameworks, and advanced tools. Furthermore, the study also analyses how different applications have been evaluated and tested at different educational levels using different experimental settings while incorporating a variety of evaluation measures. Lastly, a taxonomy has been proposed for the research work in mobile-assisted language learning, which is followed by promising future research challenges in this domain.
Journal Article
Researching COVID-19 tracing app acceptance: incorporating theory from the technological acceptance model
by
Cabrera-Sanchez, Juan-Pedro
,
Velicia-Martin, Felix
,
Gil-Cordero, Eloy
in
Analysis
,
Applications programs
,
Contact potentials
2021
The expansion of the coronavirus pandemic and the extraordinary confinement measures imposed by governments have caused an unprecedented intense and rapid contraction of the global economy. In order to revive the economy, people must be able to move safely, which means that governments must be able to quickly detect positive cases and track their potential contacts. Different alternatives have been suggested for carrying out this tracking process, one of which uses a mobile APP which has already been shown to be an effective method in some countries.
Use an extended Technology Acceptance Model (TAM) model to investigate whether citizens would be willing to accept and adopt a mobile application that indicates if they have been in contact with people infected with COVID-19. Research Methodology: A survey method was used and the information from 482 of these questionnaires was analyzed using Partial Least Squares-Structural Equation Modelling.
The results show that the Intention to Use this app would be determined by the Perceived Utility of the app and that any user apprehension about possible loss of privacy would not be a significant handicap. When having to choose between health and privacy, users choose health.
This study shows that the extended TAM model which was used has a high explanatory power. Users believe that the APP is useful (especially users who studied in higher education), that it is easy to use, and that it is not a cause of concern for privacy. The highest acceptance of the app is found in over 35 years old's, which is the group that is most aware of the possibility of being affected by COVID-19. The information is unbelievably valuable for developers and governments as users would be willing to use the APP.
Journal Article
BCD-WERT: a novel approach for breast cancer detection using whale optimization based efficient features and extremely randomized tree algorithm
by
Jalil, Zunera
,
Batool, Iqra
,
Gadekallu, Thippa Reddy
in
Accuracy
,
Algorithms
,
Artificial intelligence
2021
Breast cancer is one of the leading causes of death in the current age. It often results in subpar living conditions for a patient as they have to go through expensive and painful treatments to fight this cancer. One in eight women all over the world is affected by this disease. Almost half a million women annually do not survive this fight and die from this disease. Machine learning algorithms have proven to outperform all existing solutions for the prediction of breast cancer using models built on the previously available data. In this paper, a novel approach named BCD-WERT is proposed that utilizes the Extremely Randomized Tree and Whale Optimization Algorithm (WOA) for efficient feature selection and classification. WOA reduces the dimensionality of the dataset and extracts the relevant features for accurate classification. Experimental results on state-of-the-art comprehensive dataset demonstrated improved performance in comparison with eight other machine learning algorithms: Support Vector Machine (SVM), Random Forest, Kernel Support Vector Machine, Decision Tree, Logistic Regression, Stochastic Gradient Descent, Gaussian Naive Bayes and k-Nearest Neighbor. BCD-WERT outperformed all with the highest accuracy rate of 99.30% followed by SVM achieving 98.60% accuracy. Experimental results also reveal the effectiveness of feature selection techniques in improving prediction accuracy.
Journal Article
Efficient UAV-based mobile edge computing using differential evolution and ant colony optimization
by
Mousa, Mohamed H.
,
Hussein, Mohamed K.
in
Adaptive and Self-Organizing Systems
,
Algorithms
,
Analysis
2022
Internet of Things (IoT) tasks are offloaded to servers located at the edge network for improving the power consumption of IoT devices and the execution times of tasks. However, deploying edge servers could be difficult or even impossible in hostile terrain or emergency areas where the network is down. Therefore, edge servers are mounted on unmanned aerial vehicles (UAVs) to support task offloading in such scenarios. However, the challenge is that the UAV has limited energy, and IoT tasks are delay-sensitive. In this paper, a UAV-based offloading strategy is proposed where first, the IoT devices are dynamically clustered considering the limited energy of UAVs, and task delays, and second, the UAV hovers over each cluster head to process the offloaded tasks. The optimization problem of dynamically determining the optimal number of clusters, specifying the member tasks of each cluster, is modeled as a mixed-integer, nonlinear constraint optimization. A discrete differential evolution (DDE) algorithm with new mutation and crossover operators is proposed for the formulated optimization problem, and compared with the particle swarm optimization (PSO) and genetic algorithm (GA) meta-heuristics. Further, the ant colony optimization (ACO) algorithm is employed to identify the shortest path over the cluster heads for the UAV to traverse. The simulation results validate the effectiveness of the proposed offloading strategy in terms of tasks delays and UAV energy consumption.
Journal Article