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8,172 result(s) for "video-art"
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The art of Dauntless
\"Dark Horse Books and Phoenix Labs are thrilled to present the most intimate look at the development of their debut with the Art of Dauntless, a meticulously curated tome filled with hundreds of pieces of art each paired with exclusive commentary from the team that created it. Get an exclusive behind the scenes look at how the world of Dauntless came to be and experience the Shattered Isles in a whole new way!\"--Publishers website.
Performative Images
Performative Images draws upon the work of video artists and activists in France between the 1970s and the early 2020s and focuses on significant practices with technology. Video art and video activism are analysed together in the book to reevaluate key concepts in media studies and foreground a performative approach to the theory of image technology. The book engages works in visual culture, performance studies, digital studies, critical race theory, and feminist methodologies to account for the changes brought about by video technology in social and psychic life. Performative Images is about art and activists' engagement in video technology - an engagement that unsettles the hegemonic narrative of dominant media, as well as the apparently politically neutral dimension of communication technology. In this book, the author explores how video-image technology shapes our psychic and social environments from an art historiographical perspective. We know media technology is dramatically shaping our political and epistemological landscape: this book foregrounds the emergence of performative video images as a key factor in the revaluation of culture and politics.
Hanan al-cinema : affections for the moving image
An examination of experimental cinema and media art from the Arabic-speaking world that explores filmmakers' creative and philosophical inventiveness in trying times. In this book, Laura Marks examines one of the world's most impressive, and affecting, bodies of independent and experimental cinema from the last twenty-five years: film and video works from the Arabic-speaking world. Some of these works' creative strategies are shared by filmmakers around the world; others arise from the particular economic, social, political, and historical circumstances of Arab countries, whose urgency, Marks argues, seems to demand experiment and invention. Grounded in a study of infrastructures for independent and experimental media art in the Arab world and a broad knowledge of hundreds of films and videos, Hanan al-Cinema approaches these works thematically. Topics include the nomadism of the highway, nostalgia for '70s radicalism, a romance with the archive, algorithmic and glitch media, haptic and networked space, and cinema of the body. Marks develops an aesthetic of enfolding and unfolding to elucidate the different ways that cinema can make events perceptible, seek connections among them, and unfold in the bodies and thoughts of audiences. The phrase Hanan al-cinema expresses the way movies sympathize with the world and the way audiences feel affection for, and are affected by, them. Marks's clear and expressive writing conveys these affections in works by such internationally recognized artists and filmmakers as Akram Zaatari, Elia Suleiman, Hassan Khan, Mounir Fatmi, and Joana Hadjithomas and Khalil Joreige, and others who should be better known.
Art of Atari
\"Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. [This volume] is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more\"--Amazon.com.
Colmenas racionales y sus polizones: la experiencia urbana en el videoarte español y surcoreano
Este artculo desarrolla un análisis de diversas piezas de videoarte creadas por artstas españoles y surcoreanos centradas en las problemátcas de la ciudad contemporánea y la compleja relación con sus habitantes. La videocreación se emplea en este marco como una herramienta subversiva para cuestonar y reinterpretar los símbolos y signifcados que establecen las jerarquías de poder, explorando las lógicas que afectan a los cuerpos. De esta manera, se enfatza la sensación de extrañeza inherente a la vida urbana y en la capacidad del arte para evidenciarla. Al capturar de manera directa la interacción recíproca entre la ciudad y las experiencias subjetvas de los individuos, se revela su potencial para generar contradiscursos, proponiendo narratvas que confrontan y desestabilizan las verdades aceptadas y las dinámicas existentes. El intercambio cultural propiciado por la selección de piezas pretende mostrar unanimidad sobre estas preocupaciones, destacando que son comunes, independientemente de los contextos en las que surgen.
L'oxymore de la chair
Particularly insidious, endometriosis often eludes medical detection, as medicine continues to be guided by its own biases. Affecting somewhere between 5 and 10 percent of people born with a uterus, this chronic inflammatory disease is characterized by the presence of endometrial tissue outside the uterus, which can have an impact on various organs, cause infertility, and sometimes even reach the brain. Its clinical definition is inadequate because it does not pay any attention to the lived experience of people suffering from it. Here, Ragazzini highlights the ways in which some contemporary artists use the oxymoron specific to this disease as an aesthetic and political lever to challenge the dominant frameworks for recognizing suffering.
NieR : Automata world guide
\"Dark Horse Books and Square Enix present a faithful localization of the original Japanese volume of the same name, offered in English for the first time! Explore the world of NieR: Automata through maps, character biographies, short stories, concept art, commentary, and more! Whether locked in open combat, zipping through the air on a flying mech, or bonding with nature through the indigenous fauna, NeiR: Automata captivated players through a genre-bending blend of action and adventure. Now, journey through this unique and ruined world, discovering its each and every intricacy with the NieR: Automata World Guide!\"--Publisher's description.
After Uniqueness
Images have never been as freely circulated as they are today. They have also never been so tightly controlled. As with the birth of photography, digital reproduction has created new possibilities for the duplication and consumption of images, offering greater dissemination and access. But digital reproduction has also stoked new anxieties concerning authenticity and ownership. From this contemporary vantage point,After Uniquenesstraces the ambivalence of reproducibility through the intersecting histories of experimental cinema and the moving image in art, examining how artists, filmmakers, and theorists have found in the copy a utopian promise or a dangerous inauthenticity-or both at once.From the sale of film in limited editions on the art market to the downloading of bootlegs, from the singularity of live cinema to video art broadcast on television, Erika Balsom investigates how the reproducibility of the moving image has been embraced, rejected, and negotiated by major figures including Stan Brakhage, Leo Castelli, and Gregory Markopoulos. Through a comparative analysis of selected distribution models and key case studies, she demonstrates how the question of image circulation is central to the history of film and video art.After Uniquenessshows that distribution channels are more than neutral pathways; they determine how we encounter, interpret, and write the history of the moving image as an art form.