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Introduction to 3D game programming with DirectX 12
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Introduction to 3D game programming with DirectX 12
Book

Introduction to 3D game programming with DirectX 12

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Overview
\"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 12 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures.\"--Page 4 of cover.
Publisher
Mercury Learning and Information
ISBN
9781942270065, 1942270062
Item info:
1 item available
1 item total in all locations
Holdings :
Call Number Copies Material Location
QA76.76.C672 L836 2016 1 BOOK AUTOSTORE