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Introduction to 3D game programming with DirectX 12
by
Luna, Frank D., author
in
DirectX.
/ Computer games Programming.
/ Three-dimensional display systems.
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Introduction to 3D game programming with DirectX 12
by
Luna, Frank D., author
in
DirectX.
/ Computer games Programming.
/ Three-dimensional display systems.
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Book
Introduction to 3D game programming with DirectX 12
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Overview
\"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 12 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures.\"--Page 4 of cover.
Publisher
Mercury Learning and Information
ISBN
9781942270065, 1942270062
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| QA76.76.C672 L836 2016 | 1 | BOOK | AUTOSTORE |
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