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3D engine design for virtual globes
3D engine design for virtual globes
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3D engine design for virtual globes
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3D engine design for virtual globes
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3D engine design for virtual globes

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Overview
\"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL\"--Provided by publisher.
Publisher
CRC Press
ISBN
9781568817118, 1568817118
Item info:
1 item available
1 item total in all locations
Holdings :
Call Number Copies Material Location
G3170.C69 2011 1 P_MAP MAPS