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Anatomy of game design
by
Smith, Tom (Game Theory and Mechanics), author
in
Video games Design.
2025
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Anatomy of game design
by
Smith, Tom (Game Theory and Mechanics), author
in
Video games Design.
2025
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BOOK
Anatomy of game design
2025
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Overview
\"Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare. Ten games are analyzed - including Settlers of Catan, Centipede, Candy Crush Saga, Papers, Please, Magic: the Gathering, and more - each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again?\"-- Provided by publisher.
Publisher
CRC Press, Taylor & Francis Group
Subject
ISBN
9781032387383, 9781032387550
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| GV1469.3 .S655 2025 | 1 | BOOK | GENERAL |
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