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The game music handbook : a practical guide to crafting an unforgettable musical soundscape
by
Kellman, Noah
in
Computer game music
/ Computer game music -- Instruction and study
/ Popular Music
/ Video game music
/ Video game music -- Instruction and study
2020
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Do you wish to request the book?
The game music handbook : a practical guide to crafting an unforgettable musical soundscape
by
Kellman, Noah
in
Computer game music
/ Computer game music -- Instruction and study
/ Popular Music
/ Video game music
/ Video game music -- Instruction and study
2020
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The game music handbook : a practical guide to crafting an unforgettable musical soundscape
eBook
The game music handbook : a practical guide to crafting an unforgettable musical soundscape
2020
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Overview
Writing music for games is an art that requires conceptual forethought, specialized technical skill, and a deep understanding of how players interact with games and game audio. The Game Music Handbook embarks on a journey through numerous soundscapes throughout video game history, exploring a series of concepts and techniques that are key to being a successful game music composer. This book organizes key game music scoring concepts into an applicable methodology, describing them with memorable distinctions that leave readers with a clear picture of how to apply them to creating music and sound. Any music composer or musician who wishes to begin a career in game composition can pick up this text and quickly gain a solid understanding of the core techniques for composing video game music, as well as the conceptual differences that separate it from any other compositional field. Some of these topics include designing emotional arcs for nonlinear timelines, the relationship between music and sound design, discussion of the player’s interaction with audio, and more. There is also much to be gained by advanced readers or game audio professionals, who will find detailed discussion of game state and its effect on player interaction, a composer-centric lesson on programming, how to work with version control, information on visual programming languages, emergent audio, music for virtual reality (VR), procedural audio, and other indispensable knowledge about advanced reactive music concepts. The text often explores the effect that music has on a player’s interaction with a game. It discusses the practical application of this interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.
Publisher
Oxford University Press,Oxford University Press, Incorporated
Subject
ISBN
0190938692, 9780190938697, 9780190938680, 0190938684
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