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Guest editorial: Reinventing pedagogies and practices of 3d multi-user virtual environments (MUVEs) with the rise of blended learning
Guest editorial: Reinventing pedagogies and practices of 3d multi-user virtual environments (MUVEs) with the rise of blended learning
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Guest editorial: Reinventing pedagogies and practices of 3d multi-user virtual environments (MUVEs) with the rise of blended learning
Guest editorial: Reinventing pedagogies and practices of 3d multi-user virtual environments (MUVEs) with the rise of blended learning

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Guest editorial: Reinventing pedagogies and practices of 3d multi-user virtual environments (MUVEs) with the rise of blended learning
Guest editorial: Reinventing pedagogies and practices of 3d multi-user virtual environments (MUVEs) with the rise of blended learning
Journal Article

Guest editorial: Reinventing pedagogies and practices of 3d multi-user virtual environments (MUVEs) with the rise of blended learning

2025
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Overview
3D Multi-User Virtual Environments (MUVEs) have increasingly become more practical with faster Internet connections, the high processing capacity of ICT devices, and the readiness of learners. However, the educational potential of these immersive worlds in academic settings is closely linked to the combination of appropriate pedagogical and technical design elements. 3D MUVEs that only offer a more immersive experience for their users run the risk of becoming purely performative platforms if they fail to offer appropriately enhanced pedagogical approaches. We, therefore, invite the academic community to focus more on the pedagogical approaches of 3D MUVEs. In this context, this collection of papers aims to outline pedagogical approaches and implementations based on immersive user experiences in 3D MUVEs. It contributes to this field of education with three distinguished papers ranging from theoretical frameworks of user acceptance to training practices for skill development. The findings and suggestions in these papers will provide valuable insights for the academic community and for practitioners willing to benefit from the affordances of 3D MUVEs for learning purposes.
Publisher
International Forum of Educational Technology & Society,International Forum of Educational Technology & Society, National Taiwan Normal University, Taiwan,International Forum of Educational Technology & Society