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Digital games and learning
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Digital games and learning
eBook

Digital games and learning

2011
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Overview
The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support.The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in.
Publisher
Continuum,Continuum International Pub. Group,Bloomsbury Publishing Plc
ISBN
0826421377, 9780826421371, 9781441198709, 1441198709