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Games, Learning, and Society
by
Squire, Kurt
, Steinkuehler, Constance
, Barab, Sasha A.
in
Design
/ Learning, Psychology of
/ Psychological aspects
/ PSYCHOLOGY / General. bisacsh
/ Social aspects
/ Study and teaching
/ Video games
/ Video games -- Design
/ Video games -- Psychological aspects
/ Video games -- Social aspects
/ Video games -- Study and teaching
2012
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Games, Learning, and Society
by
Squire, Kurt
, Steinkuehler, Constance
, Barab, Sasha A.
in
Design
/ Learning, Psychology of
/ Psychological aspects
/ PSYCHOLOGY / General. bisacsh
/ Social aspects
/ Study and teaching
/ Video games
/ Video games -- Design
/ Video games -- Psychological aspects
/ Video games -- Social aspects
/ Video games -- Study and teaching
2012
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Do you wish to request the book?
Games, Learning, and Society
by
Squire, Kurt
, Steinkuehler, Constance
, Barab, Sasha A.
in
Design
/ Learning, Psychology of
/ Psychological aspects
/ PSYCHOLOGY / General. bisacsh
/ Social aspects
/ Study and teaching
/ Video games
/ Video games -- Design
/ Video games -- Psychological aspects
/ Video games -- Social aspects
/ Video games -- Study and teaching
2012
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eBook
Games, Learning, and Society
2012
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Overview
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
Publisher
Cambridge University Press
Subject
ISBN
052119623X, 9780521196239, 9780521144520, 0521144523
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