Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
A casual revolution : reinventing video games and their players
by
Juul, Jesper
in
Digital technology
/ Entertainment
/ Games
/ Leisure
/ Popular culture
/ Psychology
/ Video game industry
/ Video gamers
/ Video gamers -- Psychology
/ Video games
/ Video games -- Psychological aspects
2010,2009,2012
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
A casual revolution : reinventing video games and their players
by
Juul, Jesper
in
Digital technology
/ Entertainment
/ Games
/ Leisure
/ Popular culture
/ Psychology
/ Video game industry
/ Video gamers
/ Video gamers -- Psychology
/ Video games
/ Video games -- Psychological aspects
2010,2009,2012
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
A casual revolution : reinventing video games and their players
by
Juul, Jesper
in
Digital technology
/ Entertainment
/ Games
/ Leisure
/ Popular culture
/ Psychology
/ Video game industry
/ Video gamers
/ Video gamers -- Psychology
/ Video games
/ Video games -- Psychological aspects
2010,2009,2012
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
A casual revolution : reinventing video games and their players
eBook
A casual revolution : reinventing video games and their players
2010,2009,2012
Request Book From Autostore
and Choose the Collection Method
Overview
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of todays casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Summary reprinted by permission of MIT Press
Publisher
MIT Press,The MIT Press
Subject
ISBN
9780262013376, 0262013371, 0262517396, 9780262517393
This website uses cookies to ensure you get the best experience on our website.