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Understanding Virtual Reality Applications in Digital Heritage through Teos
by
Varinlioğlu, Güzden
in
cultural heritage; architectural heritage; virtual reality; teos
/ experience design
2020
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Understanding Virtual Reality Applications in Digital Heritage through Teos
by
Varinlioğlu, Güzden
in
cultural heritage; architectural heritage; virtual reality; teos
/ experience design
2020
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Understanding Virtual Reality Applications in Digital Heritage through Teos
Journal Article
Understanding Virtual Reality Applications in Digital Heritage through Teos
2020
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Overview
This paper aims at proposing a model for virtual reality design studies by presenting the case of TeosVR, in which our interdisciplinary research group created a three-dimensional repository of the architectural heritage of the ancient city of Teos. It offers a three-dimensional modeling system with the capability of incorporating in situ data of archaeological remains and interpretative reconstructions for an excavation site with limited restitution data. Furthermore, the tools of the project go beyond traditional practices including data gathering, documenting, indexing, and analysis, and are also employed in generating virtual experience. Thus, the application created a platform to enhance interactions among experts of various disciplines.
Publisher
KARE Publishing
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