Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Gamification design to improve student motivation on learning object-oriented programming
by
Ardiana, D P Y
, Loekito, L H
2020
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Gamification design to improve student motivation on learning object-oriented programming
by
Ardiana, D P Y
, Loekito, L H
2020
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Gamification design to improve student motivation on learning object-oriented programming
Journal Article
Gamification design to improve student motivation on learning object-oriented programming
2020
Request Book From Autostore
and Choose the Collection Method
Overview
Object-Oriented Programming (OOP) is a skill that must be mastered by students to survive in information technology industry competition. The problem that occurs during OOP learning is that some students are not motivated during the class because of a passive learning style and the lack of understanding from previous programming classes. Based on these problems, this study aims to design gamification to increase student's involvement and motivation in OOP learning. Gamification provides an element of pleasure obtained in the game so that it stimulates the activeness and creativity of students. This research applied the Marczewski Gamification Framework. To find out student's motivation in learning OOP, the Hexad Gamification Questionnaire test was used. The test results showed that 43% of students have the type of achiever. The game mechanics used in this gamification design are for achiever types of users such as levels, challenges and achievements with game elements such as points, badges and trophies. The results showed that the Marczewski Gamification Framework has been implemented in gamification design according to the functional needs of users. This research contributes to the use of gamification in increasing student motivation in learning OOP programming.
Publisher
IOP Publishing
MBRLCatalogueRelatedBooks
Related Items
Related Items
We currently cannot retrieve any items related to this title. Kindly check back at a later time.
This website uses cookies to ensure you get the best experience on our website.