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Using Virtual Reality to Explore Science and Literacy Concepts
by
Hutchison, Amy
in
2‐Childhood
/ 3‐Early adolescence
/ 4‐Adolescence
/ Computer Mediated Communication
/ Computer Simulation
/ Computer Software
/ Content literacy
/ Digital literacy
/ Digital/media literacies
/ Educational technology
/ Hearing
/ Influence of Technology
/ Information and communication technologies < Digital/media literacies
/ Informational text < Strategies, methods, and materials
/ Instructional models < Strategies, methods, and materials
/ Instructional strategies
/ Instructional strategies; methods and materials
/ Instructional technology < Strategies, methods, and materials
/ Interdisciplinary Approach
/ Learner Engagement
/ Literacy
/ Literacy Education
/ Multimedia Instruction
/ New literacies < Digital/media literacies
/ Science education
/ Science Instruction
/ Scientific Concepts
/ Scientific Literacy
/ Sensory Experience
/ Specific media (hypertext, Internet, film, music, etc.) < Digital/media literacies
/ Supplementary resources < Strategies, methods, and materials
/ Teaching Methods
/ teaching strategies < Strategies, methods, and materials
/ Virtual reality
/ Visual literacy < Digital/media literacies
/ Writing
2018
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Using Virtual Reality to Explore Science and Literacy Concepts
by
Hutchison, Amy
in
2‐Childhood
/ 3‐Early adolescence
/ 4‐Adolescence
/ Computer Mediated Communication
/ Computer Simulation
/ Computer Software
/ Content literacy
/ Digital literacy
/ Digital/media literacies
/ Educational technology
/ Hearing
/ Influence of Technology
/ Information and communication technologies < Digital/media literacies
/ Informational text < Strategies, methods, and materials
/ Instructional models < Strategies, methods, and materials
/ Instructional strategies
/ Instructional strategies; methods and materials
/ Instructional technology < Strategies, methods, and materials
/ Interdisciplinary Approach
/ Learner Engagement
/ Literacy
/ Literacy Education
/ Multimedia Instruction
/ New literacies < Digital/media literacies
/ Science education
/ Science Instruction
/ Scientific Concepts
/ Scientific Literacy
/ Sensory Experience
/ Specific media (hypertext, Internet, film, music, etc.) < Digital/media literacies
/ Supplementary resources < Strategies, methods, and materials
/ Teaching Methods
/ teaching strategies < Strategies, methods, and materials
/ Virtual reality
/ Visual literacy < Digital/media literacies
/ Writing
2018
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Do you wish to request the book?
Using Virtual Reality to Explore Science and Literacy Concepts
by
Hutchison, Amy
in
2‐Childhood
/ 3‐Early adolescence
/ 4‐Adolescence
/ Computer Mediated Communication
/ Computer Simulation
/ Computer Software
/ Content literacy
/ Digital literacy
/ Digital/media literacies
/ Educational technology
/ Hearing
/ Influence of Technology
/ Information and communication technologies < Digital/media literacies
/ Informational text < Strategies, methods, and materials
/ Instructional models < Strategies, methods, and materials
/ Instructional strategies
/ Instructional strategies; methods and materials
/ Instructional technology < Strategies, methods, and materials
/ Interdisciplinary Approach
/ Learner Engagement
/ Literacy
/ Literacy Education
/ Multimedia Instruction
/ New literacies < Digital/media literacies
/ Science education
/ Science Instruction
/ Scientific Concepts
/ Scientific Literacy
/ Sensory Experience
/ Specific media (hypertext, Internet, film, music, etc.) < Digital/media literacies
/ Supplementary resources < Strategies, methods, and materials
/ Teaching Methods
/ teaching strategies < Strategies, methods, and materials
/ Virtual reality
/ Visual literacy < Digital/media literacies
/ Writing
2018
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Using Virtual Reality to Explore Science and Literacy Concepts
Journal Article
Using Virtual Reality to Explore Science and Literacy Concepts
2018
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Overview
Evolving digital technologies provide opportunities to engage students in activities that go beyond print‐based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology that provides immersive experiences in real or imagined environments. Virtual reality creates sensory experiences that involve sight, touch, hearing, and motion to allow users to feel as though they are physically present in that environment. These types of immersive experiences can be used to engage learners in multimodal literacy practices as well as scientific practices such as forming hypotheses and interpreting data to inform courses of action. The author provides a classroom example of using virtual reality in an integrated science and literacy lesson to engage students in discovering, answering, and writing about questions they developed as they explored a virtual environment.
Publisher
Wiley Subscription Services, Inc,Wiley-Blackwell,Blackwell Publishing Ltd
Subject
/ Computer Mediated Communication
/ Hearing
/ Information and communication technologies < Digital/media literacies
/ Informational text < Strategies, methods, and materials
/ Instructional models < Strategies, methods, and materials
/ Instructional strategies; methods and materials
/ Instructional technology < Strategies, methods, and materials
/ Literacy
/ New literacies < Digital/media literacies
/ Specific media (hypertext, Internet, film, music, etc.) < Digital/media literacies
/ Supplementary resources < Strategies, methods, and materials
/ teaching strategies < Strategies, methods, and materials
/ Visual literacy < Digital/media literacies
/ Writing
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