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Status Games: Market Driving Through Social Influence in the U.S. Wine Industry
by
Humphreys, Ashlee
, Carpenter, Gregory S.
in
Competitive advantage
/ Consumers
/ Innovations
/ Market orientation
/ Status
/ Wines
2018
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Do you wish to request the book?
Status Games: Market Driving Through Social Influence in the U.S. Wine Industry
by
Humphreys, Ashlee
, Carpenter, Gregory S.
in
Competitive advantage
/ Consumers
/ Innovations
/ Market orientation
/ Status
/ Wines
2018
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Status Games: Market Driving Through Social Influence in the U.S. Wine Industry
Journal Article
Status Games: Market Driving Through Social Influence in the U.S. Wine Industry
2018
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Overview
Research on market orientation finds that market-driven firms succeed by identifying and appealing to consumer needs. Yet many technologically innovative firms achieve remarkable success by taking a market-driving approach. The ways that firms drive markets without disruptive innovation, however, remain unclear. Adopting a market-systems perspective, the authors conduct an ethnographic analysis of producers, distributors, retailers, critics, and consumers in the U.S. wine market. They find that firms drive the market by playing a status game. Firms pursue a vision and advance that vision among influencers inside and outside the industry to gain recognition. Winners of the status game influence and drive social consensus by setting benchmarks and shaping consumer preferences to the firm's advantage. High status is difficult to imitate, creating an advantage that can endure for years or decades.
Publisher
American Marketing Association,SAGE Publications,SAGE PUBLICATIONS, INC
Subject
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