Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
by
Lin, Chenli
, Ren, Yuanyuan
, Lu, Aming
in
Aged
/ Cognition
/ Emotions
/ Humans
/ Medicine
/ Medicine & Public Health
/ Neurosurgery
/ Review
/ Stroke - complications
/ Stroke - therapy
/ Stroke Rehabilitation - methods
/ Virtual Reality
2023
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
by
Lin, Chenli
, Ren, Yuanyuan
, Lu, Aming
in
Aged
/ Cognition
/ Emotions
/ Humans
/ Medicine
/ Medicine & Public Health
/ Neurosurgery
/ Review
/ Stroke - complications
/ Stroke - therapy
/ Stroke Rehabilitation - methods
/ Virtual Reality
2023
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
by
Lin, Chenli
, Ren, Yuanyuan
, Lu, Aming
in
Aged
/ Cognition
/ Emotions
/ Humans
/ Medicine
/ Medicine & Public Health
/ Neurosurgery
/ Review
/ Stroke - complications
/ Stroke - therapy
/ Stroke Rehabilitation - methods
/ Virtual Reality
2023
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
Journal Article
The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
2023
Request Book From Autostore
and Choose the Collection Method
Overview
This review is aimed to assess the effectiveness of virtual reality (VR) games on cognition, mobility, and emotion in elderly stroke patients. We selected relevant articles from eight databases from 2011 to 2022 and extracted articles on cognitive ability (general cognition, mini-mental state examination (MMSE), Montreal cognitive assessment (MoCA) et al.), mobility (modified Barthel index (MBI), Fugl-Meyer assessment (FMA), Berg balance scale (BBS), functional independence measure motor (FIM MOT)), and emotion (depression/anxiety). Twenty-nine studies including 1311 participants were included in the analysis. In the results, virtual reality games were more effective in improving overall cognitive function in stroke patients compared to conventional therapies. In addition, the intervention group in the MMSE (SMD = 0.6, 95%CI = 0.26–0.95,
P
= 0.0007), MoCA (MD = 1.97, 95%CI = 1.3–2.64,
P
< 0.00001), and attention test (MD = 0.25, 95% CI = 0.01–0.49,
P
< 0.00001) scores were also higher. In terms of physical function, MBI (SMD = 0.61, 95%CI = 0.14–1.08,
P
= 0.01), FMA (SMD = 0.47, 95%CI = 0.02–0.93,
P
= 0.04), BBS (SMD = 0.78, 95%CI = 0.42–1.15,
P
< 0.0001), and FIM MOT (MD = 5.87, 95%CI = 2.57–9.17,
P
= 0.0005) indicators showed better results. It is also observed that virtual reality games can effectively relieve depression and improve mental health in stroke patients. Sports game training, especially with VR equipment, had a positive impact on improving the cognitive performance, mobility, and emotional state of stroke patients compared to a control group. Although the improvement in cognitive ability is relatively low, the effect of improving physical activity and depression is obvious.
Publisher
Springer Berlin Heidelberg
Subject
This website uses cookies to ensure you get the best experience on our website.