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Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
by
Anwar, Muhammad Shahid
, Yang, Jie
, Baghaei, Nilufar
, Frnda, Jaroslav
, Ali, Miram
, Choi, Ahyoung
in
Artificial Intelligence
/ Augmented reality
/ Barriers
/ Computer Graphics
/ Computer Science
/ Cultural heritage
/ Cultural resources
/ Education
/ Historic sites
/ Image Processing and Computer Vision
/ Mixed reality
/ Museums
/ Original Article
/ User experience
/ User Interfaces and Human Computer Interaction
/ Virtual reality
2025
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Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
by
Anwar, Muhammad Shahid
, Yang, Jie
, Baghaei, Nilufar
, Frnda, Jaroslav
, Ali, Miram
, Choi, Ahyoung
in
Artificial Intelligence
/ Augmented reality
/ Barriers
/ Computer Graphics
/ Computer Science
/ Cultural heritage
/ Cultural resources
/ Education
/ Historic sites
/ Image Processing and Computer Vision
/ Mixed reality
/ Museums
/ Original Article
/ User experience
/ User Interfaces and Human Computer Interaction
/ Virtual reality
2025
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Do you wish to request the book?
Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
by
Anwar, Muhammad Shahid
, Yang, Jie
, Baghaei, Nilufar
, Frnda, Jaroslav
, Ali, Miram
, Choi, Ahyoung
in
Artificial Intelligence
/ Augmented reality
/ Barriers
/ Computer Graphics
/ Computer Science
/ Cultural heritage
/ Cultural resources
/ Education
/ Historic sites
/ Image Processing and Computer Vision
/ Mixed reality
/ Museums
/ Original Article
/ User experience
/ User Interfaces and Human Computer Interaction
/ Virtual reality
2025
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Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
Journal Article
Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
2025
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Overview
The growing attention towards immersive technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), extended reality (XR), and the metaverse are revolutionizing cultural heritage education and tourism. Such technologies offer immersive and interactive experiences that transform the user’s exploration of museums, cultural heritage sites, educational content, and historical landmarks. This article presents a structured framework that addresses the advancement and application of these technologies in cultural heritage education to improve user experience, learning, emotional connection, and motivation. To further explore recent trends, issues, and opportunities, the article offers a comprehensive overview of the impact of state-of-the-art immersive technology on user experience within heritage education environments . The study also outlined standard questionnaires and effective methodologies for user experience evaluations. Furthermore, the article addresses the influence of standards and guidelines recommended by standardized bodies and organizations on XR and metaverse applications. It discussed how these standards and recommendations can play a role in setting protocols that shape the development of immersive heritage education environments. Finally, we introduce an architecture model for XR and metaverse applications that can assess developers, researchers, and stakeholders to enable immersive and interactive educational experiences, bridging geographical and physical barriers. This research is intended to help academic and industry stakeholders understand the integration of digital heritage preservation tools and user experience standards critical to advancing educational engagement in cultural heritage.
Publisher
Springer London,Springer Nature B.V
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